finalcut/src/ftogglebutton.h

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// File: ftogglebutton.h
// Provides: class FToggleButton
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▏
// ▕ FVTerm ▏
// ▕▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FToggleButton ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
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#ifndef FTOGGLEBUTTON_H
#define FTOGGLEBUTTON_H
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#include "fwidget.h"
// class forward declaration
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class FButtonGroup;
//----------------------------------------------------------------------
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// class FToggleButton - abstract class for FRadioButton, FCheckBox, ...
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//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FToggleButton : public FWidget
{
public:
// Using-declaration
using FWidget::setGeometry;
// Constructors
explicit FToggleButton (FWidget* = 0);
FToggleButton (const FString&, FWidget* = 0);
// Destructor
virtual ~FToggleButton();
// Accessors
virtual const char* getClassName() const;
FString& getText();
// Mutators
void setGeometry (int, int, int, int, bool = true);
bool setNoUnderline (bool);
bool setNoUnderline();
bool unsetNoUnderline();
bool setEnable (bool);
bool setEnable();
bool unsetEnable();
bool setDisable();
bool setFocus (bool);
bool setFocus();
bool unsetFocus();
bool setChecked (bool);
bool setChecked();
bool unsetChecked();
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virtual void setText (const FString&);
// Inquiries
bool isChecked();
// Methods
void hide();
// Event handlers
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
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void onWheel (FWheelEvent*);
void onAccel (FAccelEvent*);
void onFocusIn (FFocusEvent*);
void onFocusOut (FFocusEvent*);
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protected:
// Accessor
uChar getHotkey();
FButtonGroup* getGroup() const;
// Mutator
void setHotkeyAccelerator();
// Inquiries
bool isRadioButton() const;
bool isCheckboxButton() const;
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bool hasGroup() const;
// Methods
virtual void draw();
void drawLabel();
void processClick();
void processToggle();
// Event handler
virtual void onKeyPress (FKeyEvent*);
// Data Members
bool checked;
int label_offset_pos;
int button_width; // plus margin spaces
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private:
// Disable copy constructor
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FToggleButton (const FToggleButton&);
// Disable assignment operator (=)
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FToggleButton& operator = (const FToggleButton&);
// Mutator
void setGroup (FButtonGroup*);
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// Methods
void init();
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// Friend classes
friend class FButtonGroup;
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// Data Members
FButtonGroup* button_group;
bool focus_inside_group;
FString text;
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};
#pragma pack(pop)
// FRadioButton inline functions
//----------------------------------------------------------------------
inline const char* FToggleButton::getClassName() const
{ return "FToggleButton"; }
//----------------------------------------------------------------------
inline FString& FToggleButton::getText()
{ return text; }
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//----------------------------------------------------------------------
inline bool FToggleButton::setNoUnderline()
{ return setNoUnderline(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetNoUnderline()
{ return setNoUnderline(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setEnable()
{ return setEnable(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetEnable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setDisable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::setChecked()
{ return setChecked(true); }
//----------------------------------------------------------------------
inline bool FToggleButton::unsetChecked()
{ return setChecked(false); }
//----------------------------------------------------------------------
inline bool FToggleButton::isChecked()
{ return checked; }
//----------------------------------------------------------------------
inline FButtonGroup* FToggleButton::getGroup() const
{ return button_group; }
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//----------------------------------------------------------------------
inline bool FToggleButton::hasGroup() const
{ return button_group; }
#endif // FTOGGLEBUTTON_H