finalcut/src/fdialoglistmenu.cpp

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// File: fdialoglistmenu.cpp
// Provides: class FDialogListMenu
#include "fdialoglistmenu.h"
//----------------------------------------------------------------------
// class FDialogListMenu
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FDialogListMenu::FDialogListMenu(FWidget* parent)
: FMenu(parent)
{
init();
}
//----------------------------------------------------------------------
FDialogListMenu::FDialogListMenu (FString& txt, FWidget* parent)
: FMenu(txt, parent)
{
init();
}
//----------------------------------------------------------------------
FDialogListMenu::FDialogListMenu (const std::string& txt, FWidget* parent)
: FMenu(txt, parent)
{
init();
}
//----------------------------------------------------------------------
FDialogListMenu::FDialogListMenu (const char* txt, FWidget* parent)
: FMenu(txt, parent)
{
init();
}
//----------------------------------------------------------------------
FDialogListMenu::~FDialogListMenu()
{ }
// private methods of FMenu
//----------------------------------------------------------------------
void FDialogListMenu::init()
{
FMenuItem* menuitem = getItem();
if ( menuitem )
menuitem->dialog_list = true;
}