finalcut/src/fpoint.cpp

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// fpoint.cpp
// class FPoint
#include "fpoint.h"
//----------------------------------------------------------------------
// class FPoint
//----------------------------------------------------------------------
FPoint::~FPoint() // destructor
{
}
// public methods of FPoint
//----------------------------------------------------------------------
bool FPoint::isNull() const
{
return xpos == 0 && ypos == 0;
}
//----------------------------------------------------------------------
void FPoint::setX (int x)
{
xpos = short(x);
}
//----------------------------------------------------------------------
void FPoint::setY (int y)
{
ypos = short(y);
}
//----------------------------------------------------------------------
void FPoint::setPoint (int x, int y)
{
xpos = short(x);
ypos = short(y);
}
//----------------------------------------------------------------------
FPoint& FPoint::operator = (const FPoint& p)
{
xpos = p.xpos;
ypos = p.ypos;
return *this;
}
//----------------------------------------------------------------------
FPoint& FPoint::operator += (const FPoint& p)
{
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xpos = short(xpos + p.xpos);
ypos = short(ypos + p.ypos);
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return *this;
}
//----------------------------------------------------------------------
FPoint& FPoint::operator -= (const FPoint& p)
{
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xpos = short(xpos - p.xpos);
ypos = short(ypos - p.ypos);
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return *this;
}