finalcut/src/fcheckmenuitem.cpp

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/***********************************************************************
* fcheckmenuitem.cpp - Widget FCheckMenuItem *
* *
* This file is part of the FINAL CUT widget toolkit *
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* *
* Copyright 2015-2020 Markus Gans *
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* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include "final/fc.h"
#include "final/fcheckmenuitem.h"
#include "final/fmenu.h"
namespace finalcut
{
//----------------------------------------------------------------------
// class FCheckMenuItem
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FCheckMenuItem::FCheckMenuItem (FWidget* parent)
: FMenuItem{parent}
{
init();
}
//----------------------------------------------------------------------
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FCheckMenuItem::FCheckMenuItem (const FString& txt, FWidget* parent)
: FMenuItem{txt, parent}
{
init();
}
//----------------------------------------------------------------------
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FCheckMenuItem::~FCheckMenuItem() noexcept = default; // destructor
// private methods of FCheckMenuItem
//----------------------------------------------------------------------
void FCheckMenuItem::init()
{
setCheckable();
FWidget* parent = getParentWidget();
if ( ! parent )
return;
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if ( isMenu(parent) ) // Parent is menu
{
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auto menu_ptr = static_cast<FMenu*>(parent);
menu_ptr->has_checkable_items = true;
}
}
//----------------------------------------------------------------------
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void FCheckMenuItem::processToggle() const
{
emitCallback("toggled");
}
//----------------------------------------------------------------------
void FCheckMenuItem::processClicked()
{
if ( isChecked() )
unsetChecked();
else
setChecked();
processToggle();
emitCallback("clicked");
}
} // namespace finalcut