finalcut/examples/dialog.cpp

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// File: dialog.cpp
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#include <final/fapplication.h>
#include <final/fbutton.h>
#include <final/fdialog.h>
#include <final/flabel.h>
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// function prototype
void cb_quit (FWidget*, FWidget::data_ptr);
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//----------------------------------------------------------------------
// callback function
//----------------------------------------------------------------------
void cb_quit (FWidget*, FWidget::data_ptr data)
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{
FApplication* app = static_cast<FApplication*>(data);
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app->quit();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
FApplication app(argc, argv);
// Create a simple dialog box
FDialog dgl(&app);
dgl.setText ("FDialog");
dgl.setGeometry (4, 3, 41, 11);
// Create text labels
FLabel label_1(&dgl);
FLabel label_2(&dgl);
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label_1 << wchar_t(fc::BlackUpPointingTriangle)
<< std::wstring(L"\n")
<< wchar_t(fc::BoxDrawingsUpAndRight)
<< FString(2, wchar_t(fc::BoxDrawingsHorizontal))
<< " Double click the title bar button,";
label_2 << "press Q on the keyboard,\n"
<< "or push the button below to exit\n"
<< "the program.";
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label_1.setGeometry (1, 1, 38, 2);
label_2.setGeometry (5, 3, 34, 3);
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// Create the quit button
FButton btn("&Quit", &dgl);
btn.setGeometry (16, 7, 9, 1);
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
F_FUNCTION_CALLBACK (&cb_quit),
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&app
);
// Set dialog object as main widget
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app.setMainWidget(&dgl);
// Show and start the application
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dgl.show();
return app.exec();
}