finalcut/examples/keyboard.cpp

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/***********************************************************************
* keyboard.cpp - Shows typed-in key name *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2019 Markus Gans *
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* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
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#include <final/final.h>
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//----------------------------------------------------------------------
// class Keyboard
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//----------------------------------------------------------------------
class Keyboard : public finalcut::FWidget
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{
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public:
// Constructor
explicit Keyboard (finalcut::FWidget* = nullptr);
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protected:
// Event handlers
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void onKeyPress (finalcut::FKeyEvent*) override;
void onAccel (finalcut::FAccelEvent*) override;
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private:
// Methods
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void draw() override;
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};
//----------------------------------------------------------------------
Keyboard::Keyboard (finalcut::FWidget* parent)
: finalcut::FWidget(parent)
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{
wc.term_fg = finalcut::fc::Default;
wc.term_bg = finalcut::fc::Default;
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}
//----------------------------------------------------------------------
void Keyboard::onKeyPress (finalcut::FKeyEvent* ev)
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{
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FKey key_id = ev->key();
bool is_last_line = false;
if ( getPrintPos().getY() == int(getDesktopHeight()) )
is_last_line = true;
print() << "Key " << getKeyName(key_id).c_str()
<< " (id " << key_id << ")\n";
if ( is_last_line )
scrollAreaForward (vdesktop);
setAreaCursor ( finalcut::FPoint(1, getPrintPos().getY())
, true, vdesktop );
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}
//----------------------------------------------------------------------
void Keyboard::onAccel (finalcut::FAccelEvent* ev)
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{
quit();
ev->accept();
}
//----------------------------------------------------------------------
void Keyboard::draw()
{
print() << finalcut::FPoint(1, 1)
<< "---------------\n"
<< "Press Q to quit\n"
<< "---------------\n";
setAreaCursor (finalcut::FPoint(1, 4), true, vdesktop);
}
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//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app(argc, argv);
app.setForegroundColor(finalcut::fc::Default);
app.setBackgroundColor(finalcut::fc::Default);
// Create a keyboard object
Keyboard key(&app);
key.addAccelerator('q');
// Set the keyboard object as main widget
app.setMainWidget(&key);
// Show and start the application
key.show();
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return app.exec();
}