finalcut/examples/input-dialog.cpp

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/***********************************************************************
* input-dialog.cpp - An input field example *
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* *
* This file is part of the FINAL CUT widget toolkit *
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* *
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* Copyright 2015-2020 Markus Gans *
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* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
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#include <final/final.h>
using finalcut::FPoint;
using finalcut::FSize;
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// function prototypes
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void cb_quit (const finalcut::FApplication&);
void cb_publish (const finalcut::FCheckBox&, finalcut::FCheckBox&);
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//----------------------------------------------------------------------
// callback functions
//----------------------------------------------------------------------
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void cb_quit (const finalcut::FApplication& app)
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{
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app.quit();
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}
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//----------------------------------------------------------------------
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void cb_publish ( const finalcut::FCheckBox& cbox1
, finalcut::FCheckBox& cbox2 )
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{
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if ( cbox1.isChecked() )
cbox2.setEnable();
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else
{
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cbox2.unsetChecked();
cbox2.setDisable();
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}
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cbox2.redraw();
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}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app{argc, argv};
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// Create a simple dialog box
finalcut::FDialog dgl{&app};
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dgl.setText ("Data input");
dgl.setGeometry (FPoint{4, 2}, FSize{37, 22});
dgl.setShadow(); // Instead of the transparent window shadow
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// Create input fields
finalcut::FLineEdit name_field {&dgl};
finalcut::FLineEdit pw_field {&dgl};
finalcut::FLineEdit email_field {&dgl};
finalcut::FLineEdit city_field {&dgl};
finalcut::FLineEdit st_field {&dgl};
finalcut::FLineEdit c_field {&dgl};
// Set input type to password
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pw_field.setInputType (finalcut::FLineEdit::InputType::Password);
name_field.setLabelText (L"&Name");
pw_field.setLabelText (L"&Password");
email_field.setLabelText (L"&Email");
city_field.setLabelText (L"&City");
st_field.setLabelText (L"&State");
c_field.setLabelText (L"&Country");
name_field.setGeometry (FPoint{11, 1}, FSize{23, 1});
pw_field.setGeometry (FPoint{11, 3}, FSize{23, 1});
email_field.setGeometry (FPoint{11, 5}, FSize{23, 1});
city_field.setGeometry (FPoint{11, 7}, FSize{23, 1});
st_field.setGeometry (FPoint{11, 9}, FSize{23, 1});
c_field.setGeometry (FPoint{11, 11}, FSize{4, 1});
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// Create the button group
finalcut::FButtonGroup radiobutton_group {"Sex", &dgl};
radiobutton_group.setGeometry(FPoint{2, 13}, FSize{13, 4});
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// Create radio buttons
finalcut::FRadioButton male {"&Male", &radiobutton_group};
finalcut::FRadioButton female {"&Female", &radiobutton_group};
male.setGeometry (FPoint{1, 1}, FSize{8, 1});
female.setGeometry (FPoint{1, 2}, FSize{10, 1});
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// Create another button group
finalcut::FButtonGroup checkbutton_group {"&Data options", &dgl};
checkbutton_group.setGeometry(FPoint{16, 13}, FSize{19, 4});
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// Create checkbox buttons
finalcut::FCheckBox check1 {"Save data", &checkbutton_group};
finalcut::FCheckBox check2 {"Encrypt data", &checkbutton_group};
check1.setGeometry (FPoint{1, 1}, FSize{13, 1});
check2.setGeometry (FPoint{1, 2}, FSize{16, 1});
check2.setDisable();
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// Create a OK button
finalcut::FButton btn {"&OK", &dgl};
btn.setGeometry (FPoint{24, 18}, FSize{10, 1});
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// Connect checkbox signal "clicked" with a callback function
check1.addCallback
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(
"clicked",
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&cb_publish,
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std::ref(check1),
std::ref(check2)
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);
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
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&cb_quit,
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std::ref(app)
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);
// Set dialog object as main widget
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finalcut::FWidget::setMainWidget(&dgl);
// Show and start the application
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dgl.show();
return app.exec();
}