finalcut/include/final/fswitch.h

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/************************************************************************
* fswitch.h - Widget FSwitch *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
/* Inheritance diagram
*
*
*
* FTerm
*
*
*
*
* FVTerm FObject
*
*
*
*
*
*
* FWidget
*
*
*
*
* FToggleButton
*
*
*
*
* FSwitch
*
*/
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#ifndef FSWITCH_H
#define FSWITCH_H
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#include "final/ftogglebutton.h"
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//----------------------------------------------------------------------
// class FSwitch
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FSwitch : public FToggleButton
{
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public:
// Constructors
explicit FSwitch (FWidget* = 0);
FSwitch (const FString&, FWidget* = 0);
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// Destructor
virtual ~FSwitch();
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// Accessor
const char* getClassName() const;
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// Mutator
void setText (const FString&);
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// Event handlers
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
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private:
// Disable copy constructor
FSwitch (const FSwitch&);
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// Disable assignment operator (=)
FSwitch& operator = (const FSwitch&);
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// Methods
void draw();
void drawCheckButton();
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// Data Members
int switch_offset_pos;
bool button_pressed;
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};
#pragma pack(pop)
// FSwitch inline functions
//----------------------------------------------------------------------
inline const char* FSwitch::getClassName() const
{ return "FSwitch"; }
#endif // FSWITCH_H