2020-06-11 21:38:33 +02:00
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/***********************************************************************
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* busy.cpp - Shows the use of the FBusyIndicator *
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* *
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2020-07-08 21:32:47 +02:00
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* This file is part of the FINAL CUT widget toolkit *
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2020-06-11 21:38:33 +02:00
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* *
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* Copyright 2020 Markus Gans *
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* *
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2020-07-08 21:32:47 +02:00
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* FINAL CUT is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU Lesser General Public License as *
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* published by the Free Software Foundation; either version 3 of *
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2020-06-11 21:38:33 +02:00
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* the License, or (at your option) any later version. *
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* *
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2020-07-08 21:32:47 +02:00
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* FINAL CUT is distributed in the hope that it will be useful, but *
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* WITHOUT ANY WARRANTY; without even the implied warranty of *
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2020-06-11 21:38:33 +02:00
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Lesser General Public License for more details. *
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* *
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* You should have received a copy of the GNU Lesser General Public *
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* License along with this program. If not, see *
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* <http://www.gnu.org/licenses/>. *
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***********************************************************************/
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#include <final/final.h>
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using finalcut::FPoint;
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using finalcut::FRect;
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using finalcut::FSize;
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//----------------------------------------------------------------------
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// class Dialog
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//----------------------------------------------------------------------
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class Dialog final : public finalcut::FDialog
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{
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public:
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explicit Dialog (FWidget* parent = nullptr);
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private:
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void adjustSize() override;
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// Event handler
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void onTimer (finalcut::FTimerEvent*) override;
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// Callback method
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2020-08-11 23:04:46 +02:00
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void cb_start();
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2020-06-11 21:38:33 +02:00
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// Data members
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finalcut::FSpinBox seconds{this};
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finalcut::FButton start{"&Start", this};
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finalcut::FButton quit{"&Quit", this};
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finalcut::FBusyIndicator busy_indicator{this};
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};
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//----------------------------------------------------------------------
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Dialog::Dialog (FWidget* parent)
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: finalcut::FDialog{parent}
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{
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2020-06-11 23:00:18 +02:00
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FDialog::setText ("Dialog");
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2020-06-11 21:38:33 +02:00
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finalcut::FDialog::setGeometry (FPoint{26, 5}, FSize{28, 10});
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seconds.setGeometry (FPoint{10, 2}, FSize{10, 1});
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seconds.setLabelText ("Seconds");
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seconds.setRange (0, 60);
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seconds.setValue (3);
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start.setGeometry (FPoint{2, 6}, FSize{10, 1});
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quit.setGeometry (FPoint{15, 6}, FSize{10, 1});
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// Add button callbacks
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seconds.addCallback
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(
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"activate",
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2020-08-11 23:04:46 +02:00
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this, &Dialog::cb_start
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2020-06-11 21:38:33 +02:00
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);
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start.addCallback
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(
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"clicked",
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2020-08-11 23:04:46 +02:00
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this, &Dialog::cb_start
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2020-06-11 21:38:33 +02:00
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);
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quit.addCallback
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(
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"clicked",
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2020-08-11 23:04:46 +02:00
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finalcut::getFApplication(),
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&finalcut::FApplication::cb_exitApp,
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this
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2020-06-11 21:38:33 +02:00
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);
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}
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//----------------------------------------------------------------------
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void Dialog::adjustSize()
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{
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2020-06-11 23:00:18 +02:00
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finalcut::FDialog::adjustSize();
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2020-09-25 00:48:58 +02:00
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int x = int((getDesktopWidth() - getWidth()) / 2);
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const int y = 5;
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2020-06-11 21:38:33 +02:00
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2020-09-25 00:48:58 +02:00
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if ( x < 1 )
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x = 1;
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2020-06-11 21:38:33 +02:00
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2020-09-25 00:48:58 +02:00
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setPos (FPoint{x, y}, false);
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2020-06-11 21:38:33 +02:00
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}
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//----------------------------------------------------------------------
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void Dialog::onTimer (finalcut::FTimerEvent*)
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{
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2020-07-19 14:15:02 +02:00
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delOwnTimers();
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2020-06-11 21:38:33 +02:00
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busy_indicator.stop();
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}
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//----------------------------------------------------------------------
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2020-08-11 23:04:46 +02:00
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void Dialog::cb_start()
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2020-06-11 21:38:33 +02:00
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{
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if ( seconds.getValue() < 1 )
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return;
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busy_indicator.start();
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2020-06-11 23:00:18 +02:00
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addTimer(int(seconds.getValue() * 1000));
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2020-06-11 21:38:33 +02:00
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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finalcut::FApplication app(argc, argv);
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Dialog dialog(&app);
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finalcut::FWidget::setMainWidget(&dialog);
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dialog.show();
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return app.exec();
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}
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