finalcut/src/fswitch.cpp

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// fswitch.cpp
// class FSwitch
#include "fswitch.h"
//----------------------------------------------------------------------
// class FSwitch
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FSwitch::FSwitch(FWidget* parent) : FToggleButton(parent)
{
button_width = 11;
}
//----------------------------------------------------------------------
FSwitch::FSwitch ( const FString& txt,
FWidget* parent ) : FToggleButton(txt, parent)
{
switch_offset_pos = int(txt.getLength()) + 1;
button_width = 11;
}
//----------------------------------------------------------------------
FSwitch::~FSwitch() // destructor
{
}
// private methods of FSwitch
//----------------------------------------------------------------------
void FSwitch::draw()
{
setUpdateVTerm(false);
drawLabel();
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drawCheckButton();
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setUpdateVTerm(true);
FToggleButton::draw();
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updateTerminal();
flush_out();
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}
//----------------------------------------------------------------------
void FSwitch::drawCheckButton()
{
if ( ! isVisible() )
return;
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gotoxy (xpos+xmin-1+switch_offset_pos, ypos+ymin-1);
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if ( checked )
{
if ( hasFocus() )
setColor (wc.button_hotkey_fg, wc.button_active_focus_bg);
else
setColor (wc.button_hotkey_fg, wc.button_active_bg);
print (" On ");
setColor (wc.button_inactive_fg, wc.button_inactive_bg);
print (" Off ");
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gotoxy (xpos+xmin+2+switch_offset_pos, ypos+ymin-1);
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}
else
{
setColor (wc.button_inactive_fg, wc.button_inactive_bg);
print (" On ");
if ( hasFocus() )
setColor (wc.button_hotkey_fg, wc.button_active_focus_bg);
else
setColor (wc.button_hotkey_fg, wc.button_active_bg);
print (" Off ");
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gotoxy (xpos+xmin+6+switch_offset_pos, ypos+ymin-1);
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}
}
// public methods of FSwitch
//----------------------------------------------------------------------
void FSwitch::setText (FString txt)
{
FToggleButton::setText(txt);
switch_offset_pos = int(txt.getLength()) + 1;
}
//----------------------------------------------------------------------
void FSwitch::onKeyPress (FKeyEvent* event)
{
switch ( event->key() )
{
case fc::Fkey_home:
case fc::Fkey_left:
setChecked();
event->accept();
break;
case fc::Fkey_end:
case fc::Fkey_right:
unsetChecked();
event->accept();
break;
}
if ( event->isAccepted() )
draw();
else
FToggleButton::onKeyPress(event);
}