finalcut/src/include/final/fkeyboard.h

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/***********************************************************************
* fkeyboard.h - Read keyboard events *
* *
* This file is part of the Final Cut widget toolkit *
* *
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* Copyright 2018-2019 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
/* Standalone class
*
*
*
* FKeyboard
*
*/
#ifndef FKEYBOARD_H
#define FKEYBOARD_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only <final/final.h> can be included directly."
#endif
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#include <sys/time.h>
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#include <functional>
#include "final/fstring.h"
#include "final/ftypes.h"
namespace finalcut
{
// class forward declaration
class FApplication;
class FString;
class FTermLinux;
//----------------------------------------------------------------------
// class FKeyboardCommand
//----------------------------------------------------------------------
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class FKeyboardCommand final
{
public:
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// Constructors
FKeyboardCommand () = default;
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explicit FKeyboardCommand (const std::function<void()>& fn)
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: handler(fn)
{ }
// Method
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void execute()
{
handler();
}
private:
// Data members
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std::function<void()> handler{};
};
//----------------------------------------------------------------------
// class FKeyboard
//----------------------------------------------------------------------
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class FKeyboard final
{
public:
// Constants
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static constexpr std::size_t FIFO_BUF_SIZE{512};
// Typedef
typedef char keybuffer[FIFO_BUF_SIZE];
// Constructor
FKeyboard();
// Disable copy constructor
FKeyboard (const FKeyboard&) = delete;
// Destructor
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virtual ~FKeyboard();
// Disable assignment operator (=)
FKeyboard& operator = (const FKeyboard&) = delete;
// Accessors
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virtual const FString getClassName() const;
FKey getKey();
const FString getKeyName (FKey);
keybuffer& getKeyBuffer();
timeval* getKeyPressedTime();
// Mutators
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void setTermcapMap (fc::FKeyMap*);
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void setKeypressTimeout (const uInt64);
void enableUTF8();
void disableUTF8();
void enableMouseSequences();
void disableMouseSequences();
void setPressCommand (FKeyboardCommand);
void setReleaseCommand (FKeyboardCommand);
void setEscPressedCommand (FKeyboardCommand);
// Inquiry
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bool isInputDataPending();
// Methods
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static void init();
bool& unprocessedInput();
bool isKeyPressed();
void clearKeyBuffer();
void clearKeyBufferOnTimeout();
void fetchKeyCode();
void escapeKeyHandling();
private:
// Constants
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static constexpr std::size_t READ_BUF_SIZE{1024};
static constexpr FKey NOT_SET = static_cast<FKey>(-1);
// Accessors
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FKey getMouseProtocolKey();
FKey getTermcapKey();
FKey getMetaKey();
FKey getSingleKey();
// Mutators
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bool setNonBlockingInput (bool);
bool setNonBlockingInput();
bool unsetNonBlockingInput();
// Inquiry
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static bool isKeypressTimeout();
// Methods
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FKey UTF8decode (const char[]);
ssize_t readKey();
void parseKeyBuffer();
FKey parseKeyString();
FKey keyCorrection (const FKey&);
void substringKeyHandling();
void keyPressed();
void keyReleased();
void escapeKeyPressed();
// Data members
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FKeyboardCommand keypressed_cmd{};
FKeyboardCommand keyreleased_cmd{};
FKeyboardCommand escape_key_cmd{};
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#if defined(__linux__)
#undef linux
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static FTermLinux* linux;
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#endif
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static timeval time_keypressed;
static uInt64 key_timeout;
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fc::FKeyMap* key_map{nullptr};
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FKey key{0};
char read_buf[READ_BUF_SIZE]{'\0'};
char fifo_buf[FIFO_BUF_SIZE]{'\0'};
int fifo_offset{0};
int stdin_status_flags{0};
bool fifo_in_use{false};
bool input_data_pending{false};
bool utf8_input{false};
bool mouse_support{true};
bool non_blocking_stdin{false};
};
// FKeyboard inline functions
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//----------------------------------------------------------------------
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inline const FString FKeyboard::getClassName() const
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{ return "FKeyboard"; }
//----------------------------------------------------------------------
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inline FKey FKeyboard::getKey()
{ return key; }
//----------------------------------------------------------------------
inline FKeyboard::keybuffer& FKeyboard::getKeyBuffer()
{ return fifo_buf; }
//----------------------------------------------------------------------
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inline timeval* FKeyboard::getKeyPressedTime()
{ return &time_keypressed; }
//----------------------------------------------------------------------
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inline void FKeyboard::setKeypressTimeout (const uInt64 timeout)
{ key_timeout = timeout; }
//----------------------------------------------------------------------
inline void FKeyboard::enableUTF8()
{ utf8_input = true; }
//----------------------------------------------------------------------
inline void FKeyboard::disableUTF8()
{ utf8_input = false; }
//----------------------------------------------------------------------
inline void FKeyboard::enableMouseSequences()
{ mouse_support = true; }
//----------------------------------------------------------------------
inline void FKeyboard::disableMouseSequences()
{ mouse_support = false; }
//----------------------------------------------------------------------
inline void FKeyboard::setPressCommand (FKeyboardCommand cmd)
{ keypressed_cmd = cmd; }
//----------------------------------------------------------------------
inline void FKeyboard::setReleaseCommand (FKeyboardCommand cmd)
{ keyreleased_cmd = cmd; }
//----------------------------------------------------------------------
inline void FKeyboard::setEscPressedCommand (FKeyboardCommand cmd)
{ escape_key_cmd = cmd; }
//----------------------------------------------------------------------
inline bool FKeyboard::isInputDataPending()
{ return input_data_pending; }
//----------------------------------------------------------------------
inline bool FKeyboard::setNonBlockingInput()
{ return setNonBlockingInput(true); }
//----------------------------------------------------------------------
inline bool FKeyboard::unsetNonBlockingInput()
{ return setNonBlockingInput(false); }
} // namespace finalcut
#endif // FKEYBOARD_H