finalcut/src/fstatusbar.h

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2015-05-23 13:35:12 +02:00
// fstatusbar.h
// class FStatusKey
// class FStatusBar
#ifndef _FSTATUSBAR_H
#define _FSTATUSBAR_H
#include "fwindow.h"
class FStatusBar;
//----------------------------------------------------------------------
// class FStatusKey
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FStatusKey : public FWidget
{
private:
int key;
FString text;
bool active;
bool mouse_focus;
FStatusBar* bar;
private:
FStatusKey (const FStatusKey&);
FStatusKey& operator = (const FStatusKey&);
void processActivate();
FStatusBar* statusbar() const;
void setStatusbar (FStatusBar*);
public:
explicit FStatusKey (FWidget* parent=0);
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FStatusKey (int, FString&, FWidget* parent=0);
FStatusKey (int, const std::string&, FWidget* parent=0);
FStatusKey (int, const char*, FWidget* parent=0);
virtual ~FStatusKey();
void onAccel (FAccelEvent*);
void setActive();
void unsetActive();
bool isActivated() const;
bool setMouseFocus(bool);
bool setMouseFocus();
bool unsetMouseFocus();
bool hasMouseFocus() const;
virtual int getKey() const;
virtual FString getText() const;
protected:
void setKey (int);
void setText (FString&);
void setText (const std::string&);
void setText (const char*);
private:
friend class FStatusBar;
};
#pragma pack(pop)
// FStatusKey inline functions
//----------------------------------------------------------------------
inline void FStatusKey::unsetActive()
{ this->active = false; }
//----------------------------------------------------------------------
inline bool FStatusKey::isActivated() const
{ return active; }
//----------------------------------------------------------------------
inline bool FStatusKey::setMouseFocus()
{ return setMouseFocus(true); }
//----------------------------------------------------------------------
inline bool FStatusKey::unsetMouseFocus()
{ return setMouseFocus(false); }
//----------------------------------------------------------------------
inline bool FStatusKey::hasMouseFocus() const
{ return mouse_focus; }
//----------------------------------------------------------------------
inline int FStatusKey::getKey() const
{ return this->key; }
//----------------------------------------------------------------------
inline FString FStatusKey::getText() const
{ return this->text; }
//----------------------------------------------------------------------
inline void FStatusKey::setKey (int k)
{ this->key = k; }
//----------------------------------------------------------------------
inline void FStatusKey::setText (FString& txt)
{ this->text = txt; }
//----------------------------------------------------------------------
inline void FStatusKey::setText (const std::string& txt)
{ this->text = txt; }
//----------------------------------------------------------------------
inline void FStatusKey::setText (const char* txt)
{ this->text = txt; }
//----------------------------------------------------------------------
// class FStatusBar
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FStatusBar : public FWindow
{
private:
std::vector<FStatusKey*> keylist;
FString text;
bool mouse_down;
int x;
int x_msg;
private:
FStatusBar (const FStatusBar&);
FStatusBar& operator = (const FStatusBar&);
void init();
void draw();
void drawKeys();
void adjustSize();
public:
explicit FStatusBar (FWidget* parent=0); // constructor
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virtual ~FStatusBar(); // destructor
virtual const char* getClassName() const;
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void hide();
void setGeometry (int, int, int, int, bool adjust=true);
uInt count() const;
FStatusKey* key (int) const;
void activateKey (int);
void deactivateKey (int);
bool isActivated (int) const;
bool hasActivatedKey();
void drawMessage();
void setMessage (const FString);
FString getMessage() const;
void clearMessage();
void insert (FStatusKey*);
void remove (FStatusKey*);
void remove (int);
void clear();
void cb_statuskey_activated (FWidget*, void*);
};
#pragma pack(pop)
// FStatusBar inline functions
//----------------------------------------------------------------------
inline const char* FStatusBar::getClassName() const
{ return "FStatusBar"; }
//----------------------------------------------------------------------
inline uInt FStatusBar::count() const
{ return uInt(keylist.size()); }
//----------------------------------------------------------------------
inline FStatusKey* FStatusBar::key(int index) const
{ return keylist[uInt(index-1)]; }
//----------------------------------------------------------------------
inline void FStatusBar::activateKey (int index)
{ keylist[uInt(index-1)]->setActive(); }
//----------------------------------------------------------------------
inline void FStatusBar::deactivateKey (int index)
{ keylist[uInt(index-1)]->unsetActive(); }
//----------------------------------------------------------------------
inline bool FStatusBar::isActivated(int index) const
{ return keylist[uInt(index-1)]->isActivated(); }
//----------------------------------------------------------------------
inline void FStatusBar::setMessage (FString mgs)
{ text = mgs; }
//----------------------------------------------------------------------
inline FString FStatusBar::getMessage() const
{ return text; }
//----------------------------------------------------------------------
inline void FStatusBar::clearMessage()
{ text.clear(); }
#endif // _FSTATUSBAR_H