2015-05-23 13:35:12 +02:00
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// dialog.cpp
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#include "fapp.h"
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#include "fbutton.h"
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#include "fdialog.h"
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#include "flabel.h"
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2015-05-24 19:15:03 +02:00
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// function prototype
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void cb_quit (FWidget*, void* data_ptr);
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2015-05-23 13:35:12 +02:00
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//----------------------------------------------------------------------
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// callback function
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//----------------------------------------------------------------------
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void cb_quit (FWidget*, void* data_ptr)
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{
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FApplication* app = static_cast<FApplication*>(data_ptr);
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app->quit();
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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// Create the application object
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FApplication app(argc, argv);
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// Create a simple dialog box
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FDialog dgl(&app);
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dgl.setText ("FDialog");
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dgl.setGeometry (4, 3, 41, 11);
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dgl.setShadow();
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// Create text labels
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FLabel label_1(&dgl),
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label_2(&dgl),
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label_3(&dgl),
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label_4(&dgl),
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label_5(&dgl);
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label_1.setText (wchar_t(fc::BlackUpPointingTriangle));
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label_2.setText (wchar_t(fc::BoxDrawingsUpAndRight)
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+ FString(2, wchar_t(fc::BoxDrawingsHorizontal))
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+ FString(" Double click the title bar button,") );
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label_3.setText ("press Q on the keyboard,");
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label_4.setText ("or push the button below to exit");
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label_5.setText ("the program.");
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label_1.setGeometry (1, 1, 1, 1);
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label_2.setGeometry (1, 2, 38, 1);
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label_3.setGeometry (5, 3, 24, 1);
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label_4.setGeometry (5, 4, 32, 1);
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label_5.setGeometry (5, 5, 12, 1);
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// Create the quit button
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FButton btn("&Quit", &dgl);
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btn.setGeometry (16, 7, 9, 1);
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btn.setShadow();
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btn.setFocus();
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// Connect the button signal "clicked" with the callback function
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btn.addCallback
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(
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"clicked",
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reinterpret_cast<FWidget::FCallback>(&cb_quit),
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&app
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);
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app.setMainWidget(&dgl);
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dgl.show();
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return app.exec();
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}
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