finalcut/src/fscrollbar.h

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// File: fscrollbar.h
// Provides: class FScrollbar
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▔▔▔▏
// ▕ FScrollbar ▏
// ▕▁▁▁▁▁▁▁▁▁▁▁▁▏
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#ifndef _FSCROLLBAR_H
#define _FSCROLLBAR_H
#include "fwidget.h"
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//----------------------------------------------------------------------
// class FScrollbar
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FScrollbar : public FWidget
{
private:
int scrollType;
bool thresholdReached;
int thresholdTime;
int repeatTime;
int SliderClickPos;
int SliderClickStopPos;
int currentSliderPos;
int SliderPos;
int SliderLength;
int BarLength;
int val;
int min;
int max;
float steps;
int pageSize;
int length;
int bar_orientation;
int max_color;
public:
enum scroll_type
{
noScroll = 0,
scrollJump = 1,
scrollStepBackward = 2,
scrollStepForward = 3,
scrollPageBackward = 4,
scrollPageForward = 5,
scrollWheelUp = 6,
scrollWheelDown = 7
};
private:
FScrollbar (const FScrollbar&);
FScrollbar& operator = (const FScrollbar&);
void init();
void draw();
int getClickedScrollType (int, int);
void processMiddleButton (int, int);
void processScroll();
public:
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explicit FScrollbar(FWidget* = 0); // constructor
FScrollbar(int = fc::vertical, FWidget* = 0); // constructor
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virtual ~FScrollbar();
const char* getClassName() const;
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onWheel (FWheelEvent*);
void onTimer (FTimerEvent*);
void resize();
void redraw();
void setMinimum (int);
void setMaximum (int);
void setRange (int, int);
void setValue (int);
int getValue() const;
void setSteps (float);
void setPageSize (int, int);
void calculateSliderValues();
void setOrientation (int);
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// make every setGeometry from FWidget available
using FWidget::setGeometry;
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void setGeometry (int, int, int, int, bool = true);
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void drawButtons();
void drawBar();
int getScrollType() const;
};
#pragma pack(pop)
// FScrollbar inline functions
//----------------------------------------------------------------------
inline const char* FScrollbar::getClassName() const
{ return "FScrollbar"; }
//----------------------------------------------------------------------
inline int FScrollbar::getValue() const
{ return val; }
//----------------------------------------------------------------------
inline int FScrollbar::getScrollType() const
{ return scrollType; }
#endif // _FSCROLLBAR_H