finalcut/include/final/fmenu.h

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/************************************************************************
* fmenu.h - Widget FMenu *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2017 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
************************************************************************/
/* Inheritance diagram
*
*
*
* FTerm
*
*
*
*
* FVTerm FObject
*
*
* *
* - - FRadioMenuItem
* :
* :
* FWidget : *
* - - FCheckMenuItem
* :
* 1 :
* -
* FWindow FMenuList - - - - FMenuItem
* 1 *
* 1:
* :
* :
* 1 :
* - - -
* FMenu - - - - - - - - FMenuItem
* 1 1
*/
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#ifndef FMENU_H
#define FMENU_H
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#include "final/fwindow.h"
#include "final/fmenubar.h"
#include "final/fmenulist.h"
#include "final/fmenuitem.h"
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//----------------------------------------------------------------------
// class FMenu
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FMenu : public FWindow, public FMenuList
{
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public:
// Constructor
explicit FMenu (FWidget* = 0);
FMenu (const FString&, FWidget* = 0);
// Destructor
virtual ~FMenu();
// Accessors
virtual const char* getClassName() const;
FString getText() const;
FMenuItem* getItem() const;
// Mutators
bool setEnable(bool);
bool setEnable();
bool unsetEnable();
bool setDisable();
void setSelected();
void unsetSelected();
bool setMenuWidget (bool);
bool setMenuWidget();
bool unsetMenuWidget();
void setStatusbarMessage (const FString&);
void setMenu (FMenu*);
void setText (const FString&);
// Inquiries
bool isEnabled() const;
bool isSelected() const;
bool hasHotkey() const;
bool hasMenu() const;
// Methods
void show();
void hide();
// Event handlers
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onAccel (FAccelEvent*);
// Callback method
void cb_menuitem_toggled (FWidget*, data_ptr);
private:
// Disable copy constructor
FMenu (const FMenu&);
// Disable assignment operator (=)
FMenu& operator = (const FMenu&);
// Accessors
FWidget* getSuperMenu() const;
// Mutators
void setSuperMenu (FWidget*);
// Inquiries
bool isWindowsMenu (FWidget*) const;
bool isMenuBar (FWidget*) const;
bool isMenu (FWidget*) const;
bool isRadioMenuItem (FWidget*) const;
bool isSubMenu() const;
// Methods
void init(FWidget*);
void calculateDimensions();
void adjustItems();
int adjustX(int);
void openSubMenu (FMenu*);
void hideSubMenus();
void hideSuperMenus();
bool containsMenuStructure (const FPoint&);
bool containsMenuStructure (int, int);
FMenu* superMenuAt (const FPoint&);
FMenu* superMenuAt (int, int);
bool selectNextItem();
bool selectPrevItem();
void keypressMenuBar (FKeyEvent*&);
bool hotkeyMenu (FKeyEvent*&);
int getHotkeyPos (wchar_t*&, wchar_t*&, uInt);
void draw();
void drawItems();
void drawSeparator(int);
void processActivate();
// Friend classes
friend class FApplication;
friend class FCheckMenuItem;
friend class FDialog;
friend class FMenuBar;
friend class FMenuItem;
friend class FRadioMenuItem;
// Data Members
FMenuItem* item;
FWidget* super_menu;
FMenu* open_sub_menu;
uInt max_item_width;
bool mouse_down;
bool has_checkable_items;
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};
#pragma pack(pop)
// FMenu inline functions
//----------------------------------------------------------------------
inline const char* FMenu::getClassName() const
{ return "FMenu"; }
//----------------------------------------------------------------------
inline FString FMenu::getText() const
{ return item->getText(); }
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//----------------------------------------------------------------------
inline FMenuItem* FMenu::getItem() const
{ return item; }
//----------------------------------------------------------------------
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inline bool FMenu::setEnable(bool on)
{ return item->setEnable(on); }
//----------------------------------------------------------------------
inline bool FMenu::setEnable()
{ return item->setEnable(); }
//----------------------------------------------------------------------
inline bool FMenu::unsetEnable()
{ return item->unsetEnable(); }
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//----------------------------------------------------------------------
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inline bool FMenu::setDisable()
{ return item->setDisable(); }
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//----------------------------------------------------------------------
inline void FMenu::setSelected()
{ item->setSelected(); }
//----------------------------------------------------------------------
inline void FMenu::unsetSelected()
{ item->unsetSelected(); }
//----------------------------------------------------------------------
inline bool FMenu::setMenuWidget()
{ return setMenuWidget(true); }
//----------------------------------------------------------------------
inline bool FMenu::unsetMenuWidget()
{ return setMenuWidget(false); }
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//----------------------------------------------------------------------
inline void FMenu::setMenu (FMenu* m)
{ item->setMenu(m); }
//----------------------------------------------------------------------
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inline void FMenu::setText (const FString& txt)
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{ item->setText(txt); }
//----------------------------------------------------------------------
inline bool FMenu::isEnabled() const
{ return item->isEnabled(); }
//----------------------------------------------------------------------
inline bool FMenu::isSelected() const
{ return item->isSelected(); }
//----------------------------------------------------------------------
inline bool FMenu::hasHotkey() const
{ return item->hasHotkey(); }
//----------------------------------------------------------------------
inline bool FMenu::hasMenu() const
{ return item->hasMenu(); }
//----------------------------------------------------------------------
inline FWidget* FMenu::getSuperMenu() const
{ return super_menu; }
//----------------------------------------------------------------------
inline void FMenu::setSuperMenu (FWidget* smenu)
{ super_menu = smenu; }
//----------------------------------------------------------------------
inline bool FMenu::containsMenuStructure (const FPoint& p)
{ return containsMenuStructure (p.getX(), p.getY()); }
//----------------------------------------------------------------------
inline FMenu* FMenu::superMenuAt (const FPoint& p)
{ return superMenuAt (p.getX(), p.getY()); }
//----------------------------------------------------------------------
inline void FMenu::onAccel (FAccelEvent* ev)
{ item->onAccel(ev); }
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#endif // FMENU_H