finalcut/src/fwidget_functions.cpp

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/***********************************************************************
* fwidget_functions.cpp - FWidget helper functions *
* *
* This file is part of the FINAL CUT widget toolkit *
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* *
* Copyright 2019-2020 Markus Gans *
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* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
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* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
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#include "final/fapplication.h"
#include "final/fcolorpair.h"
#include "final/fstyle.h"
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#include "final/fwidget.h"
#include "final/fwidgetcolors.h"
namespace finalcut
{
// FWidget non-member functions
//----------------------------------------------------------------------
bool isFocusNextKey (const FKey key)
{
if ( key == fc::Fkey_tab
|| key == fc::Fkey_right
|| key == fc::Fkey_down )
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return true;
return false;
}
//----------------------------------------------------------------------
bool isFocusPrevKey (const FKey key)
{
if ( key == fc::Fkey_btab
|| key == fc::Fkey_left
|| key == fc::Fkey_up )
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return true;
return false;
}
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//----------------------------------------------------------------------
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FApplication* getFApplication()
{
return FApplication::getApplicationObject();
}
//----------------------------------------------------------------------
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FKey getHotkey (const FString& text)
{
// Returns the hotkey character from a string
// e.g. "E&xit" returns 'x'
if ( text.isEmpty() )
return 0;
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std::size_t i{0};
const std::size_t length = text.getLength();
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while ( i < length )
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{
try
{
if ( i + 1 < length && text[i] == '&' )
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{
i++;
return FKey(text[i]);
}
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}
catch (const std::out_of_range&)
{
return 0;
}
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i++;
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}
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return 0;
}
//----------------------------------------------------------------------
std::size_t getHotkeyPos (const FString& src, FString& dest)
{
// Find hotkey position in string
// + generate a new string without the '&'-sign
constexpr auto NOT_SET = static_cast<std::size_t>(-1);
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std::size_t hotkeypos{NOT_SET};
std::size_t i{0};
for (auto&& ch : src)
{
if ( ch == L'&' && hotkeypos == NOT_SET && src.getLength() != i + 1 )
hotkeypos = i;
else
dest += ch;
i++;
}
return hotkeypos;
}
//----------------------------------------------------------------------
void setHotkeyViaString (FWidget* w, const FString& text)
{
// Set hotkey accelerator via string
if ( ! w )
return;
FKey hotkey = getHotkey(text);
if ( hotkey > 0xff00 && hotkey < 0xff5f ) // full-width character
hotkey -= 0xfee0;
if ( hotkey )
{
if ( std::isalpha(int(hotkey)) || std::isdigit(int(hotkey)) )
{
w->addAccelerator (FKey(std::tolower(int(hotkey))));
w->addAccelerator (FKey(std::toupper(int(hotkey))));
// Meta + hotkey
w->addAccelerator (fc::Fmkey_meta + FKey(std::tolower(int(hotkey))));
}
else
w->addAccelerator (hotkey);
}
else
w->delAccelerator();
}
//----------------------------------------------------------------------
void drawShadow (FWidget* w)
{
if ( FTerm::isMonochron() && ! w->flags.trans_shadow )
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return;
if ( (FTerm::getEncoding() == fc::VT100 && ! w->flags.trans_shadow)
|| (FTerm::getEncoding() == fc::ASCII && ! w->flags.trans_shadow) )
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{
clearShadow(w);
return;
}
if ( w->flags.trans_shadow )
drawTransparentShadow (w); // transparent shadow
else if ( w->flags.shadow )
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drawBlockShadow (w); // non-transparent shadow
}
//----------------------------------------------------------------------
void drawTransparentShadow (FWidget* w)
{
// transparent shadow
const std::size_t width = w->getWidth();
const std::size_t height = w->getHeight();
const auto& wc = FWidget::getColorTheme();
w->print() << FStyle {fc::Transparent}
<< FPoint {int(width) + 1, 1}
<< " "
<< FStyle {fc::Reset}
<< FColorPair {wc->shadow_bg, wc->shadow_fg}
<< FStyle {fc::ColorOverlay};
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for (std::size_t y{1}; y < height; y++)
{
w->print() << FPoint{int(width) + 1, int(y) + 1} << " ";
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}
w->print() << FStyle {fc::Reset} << FStyle {fc::Transparent}
<< FPoint {1, int(height) + 1}
<< " "
<< FStyle {fc::Reset}
<< FColorPair {wc->shadow_bg, wc->shadow_fg}
<< FStyle {fc::ColorOverlay}
<< FString {width, L' '}
<< FStyle {fc::Reset};
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if ( FTerm::isMonochron() )
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w->setReverse(false);
}
//----------------------------------------------------------------------
void drawBlockShadow (FWidget* w)
{
// non-transparent shadow
if ( ! FTerm::hasShadowCharacter() )
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return;
const std::size_t width = w->getWidth();
const std::size_t height = w->getHeight();
const auto& wc = FWidget::getColorTheme();
w->print() << FPoint {int(width) + 1, 1};
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if ( w->isWindowWidget() )
{
w->print() << FColorPair {wc->shadow_fg, wc->shadow_bg}
<< FStyle {fc::InheritBackground}; // current background color will be ignored
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}
else if ( auto p = w->getParentWidget() )
w->print() << FColorPair {wc->shadow_fg, p->getBackgroundColor()};
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w->print (fc::LowerHalfBlock); // ▄
if ( w->isWindowWidget() )
w->print() << FStyle {fc::InheritBackground};
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for (std::size_t y{1}; y < height; y++)
{
w->print() << FPoint {int(width) + 1, int(y) + 1}
<< fc::FullBlock; // █
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}
w->print() << FPoint {2, int(height) + 1};
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if ( w->isWindowWidget() )
w->print() << FStyle {fc::InheritBackground};
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w->print() << FString{width, fc::UpperHalfBlock}; // ▀
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if ( w->isWindowWidget() )
w->print() << FStyle {fc::Reset};
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}
//----------------------------------------------------------------------
void clearShadow (FWidget* w)
{
if ( FTerm::isMonochron() )
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return;
const std::size_t width = w->getWidth();
const std::size_t height = w->getHeight();
const auto& wc = FWidget::getColorTheme();
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if ( w->isWindowWidget() )
{
w->print() << FColorPair {wc->shadow_fg, wc->shadow_bg}
<< FStyle {fc::InheritBackground}; // current background color will be ignored
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}
else if ( auto p = w->getParentWidget() )
w->print() << FColorPair {wc->shadow_fg, p->getBackgroundColor()};
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if ( int(width) <= w->woffset.getX2() )
{
for (std::size_t y{1}; y <= height; y++)
{
w->print() << FPoint {int(width) + 1, int(y)}
<< ' '; // clear █
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}
}
if ( int(height) <= w->woffset.getY2() )
{
w->print() << FPoint{2, int(height) + 1}
<< FString{width, L' '}; // clear ▀
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}
if ( w->isWindowWidget() )
w->print() << FStyle {fc::Reset};
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}
//----------------------------------------------------------------------
void drawFlatBorder (FWidget* w)
{
if ( ! FTerm::isNewFont() )
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return;
const std::size_t width = w->getWidth();
const std::size_t height = w->getHeight();
const auto& wc = FWidget::getColorTheme();
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if ( auto p = w->getParentWidget() )
w->setColor (wc->dialog_fg, p->getBackgroundColor());
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else
w->setColor (wc->dialog_fg, wc->dialog_bg);
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for (std::size_t y{0}; y < height; y++)
{
w->print() << FPoint {0, int(y) + 1};
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if ( w->double_flatline_mask.left[uLong(y)] )
// left+right line (on left side)
w->print (fc::NF_rev_border_line_right_and_left);
else
// right line (on left side)
w->print (fc::NF_rev_border_line_right);
w->print() << FPoint {int(width) + 1, int(y) + 1};
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if ( w->double_flatline_mask.right[y] )
// left+right line (on right side)
w->print (fc::NF_rev_border_line_right_and_left);
else
// left line (on right side)
w->print (fc::NF_border_line_left);
}
w->print() << FPoint {1, 0};
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for (std::size_t x{0}; x < width; x++)
{
if ( w->double_flatline_mask.top[x] )
// top+bottom line (at top)
w->print (fc::NF_border_line_up_and_down);
else
// bottom line (at top)
w->print (fc::NF_border_line_bottom);
}
w->print() << FPoint {1, int(height) + 1};
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for (std::size_t x{0}; x < width; x++)
{
if ( w->double_flatline_mask.bottom[x] )
// top+bottom line (at bottom)
w->print (fc::NF_border_line_up_and_down);
else
// top line (at bottom)
w->print (fc::NF_border_line_upper);
}
}
//----------------------------------------------------------------------
void clearFlatBorder (FWidget* w)
{
if ( ! FTerm::isNewFont() )
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return;
const std::size_t width = w->getWidth();
const std::size_t height = w->getHeight();
const auto& wc = FWidget::getColorTheme();
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if ( auto p = w->getParentWidget() )
w->setColor (wc->dialog_fg, p->getBackgroundColor());
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else
w->setColor (wc->dialog_fg, wc->dialog_bg);
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for (std::size_t y{0}; y < height; y++)
{
// clear on left side
w->print() << FPoint {0, int(y) + 1};
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if ( w->double_flatline_mask.left[y] )
w->print (fc::NF_border_line_left);
else
w->print (' ');
// clear on right side
w->print() << FPoint {int(width) + 1, int(y) + 1};
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if ( w->double_flatline_mask.right[y] )
w->print (fc::NF_rev_border_line_right);
else
w->print (' ');
}
// clear at top
w->print() << FPoint {1, 0};
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for (std::size_t x{0}; x < width; x++)
{
if ( w->double_flatline_mask.top[x] )
w->print (fc::NF_border_line_upper);
else
w->print (' ');
}
// clear at bottom
w->print() << FPoint {1, int(height) + 1};
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for (std::size_t x{0}; x < width; x++)
{
if ( w->double_flatline_mask.bottom[x] )
w->print (fc::NF_border_line_bottom);
else
w->print (' ');
}
}
//----------------------------------------------------------------------
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inline void checkBorder (const FWidget* w, FRect& r)
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{
if ( r.x1_ref() > r.x2_ref() )
std::swap (r.x1_ref(), r.x2_ref());
if ( r.y1_ref() > r.y2_ref() )
std::swap (r.y1_ref(), r.y2_ref());
if ( r.x1_ref() < 1 )
r.x1_ref() = 1;
if ( r.y1_ref() < 1 )
r.y1_ref() = 1;
if ( r.x2_ref() > int(w->getWidth()) )
r.x2_ref() = int(w->getWidth());
if ( r.y2_ref() > int(w->getHeight()) )
r.y2_ref() = int(w->getHeight());
}
//----------------------------------------------------------------------
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void drawBorder (FWidget* w, const FRect& r)
{
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FRect rect = r;
checkBorder (w, rect);
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if ( FTerm::isNewFont() )
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drawNewFontBox (w, rect);
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else
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drawBox (w, rect);
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}
//----------------------------------------------------------------------
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void drawListBorder (FWidget* w, const FRect& r)
{
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FRect rect = r;
checkBorder (w, rect);
if ( FTerm::isNewFont() )
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drawNewFontListBox (w, rect);
else
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drawBox (w, rect);
}
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//----------------------------------------------------------------------
inline void drawBox (FWidget* w, const FRect& r)
{
// Use box-drawing characters to draw a border
if ( ! w )
return;
w->print() << r.getUpperLeftPos()
<< fc::BoxDrawingsDownAndRight // ┌
<< FString{r.getWidth() - 2, fc::BoxDrawingsHorizontal} // ─
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<< fc::BoxDrawingsDownAndLeft; // ┐
for (int y = r.getY1() + 1; y < r.getY2(); y++)
{
w->print() << FPoint{r.getX1(), y}
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<< fc::BoxDrawingsVertical // │
<< FPoint{r.getX2(), y}
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<< fc::BoxDrawingsVertical; // │
}
w->print() << r.getLowerLeftPos()
<< fc::BoxDrawingsUpAndRight // └
<< FString{r.getWidth() - 2, fc::BoxDrawingsHorizontal} // ─
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<< fc::BoxDrawingsUpAndLeft; // ┘
}
//----------------------------------------------------------------------
inline void drawNewFontBox (FWidget* w, const FRect& r)
{
// Use new graphical font characters to draw a border
w->print() << r.getUpperLeftPos()
<< fc::NF_border_corner_middle_upper_left // ┌
<< FString{r.getWidth() - 2, fc::NF_border_line_horizontal} // ─
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<< fc::NF_border_corner_middle_upper_right; // ┐
for (int y = r.getY1() + 1; y < r.getY2(); y++)
{
w->print() << FPoint{r.getX1(), y}
<< fc::NF_border_line_vertical // │
<< FPoint{r.getX2(), y}
<< fc::NF_border_line_vertical; // │
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}
w->print() << r.getLowerLeftPos()
<< fc::NF_border_corner_middle_lower_left // └
<< FString{r.getWidth() - 2, fc::NF_border_line_horizontal} // ─
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<< fc::NF_border_corner_middle_lower_right; // ┘
}
//----------------------------------------------------------------------
inline void drawNewFontListBox (FWidget* w, const FRect& r)
{
w->print() << r.getUpperLeftPos()
<< fc::NF_border_line_middle_left_down // ┌
<< FString{r.getWidth() - 2, fc::NF_border_line_horizontal} // ─
<< fc::NF_border_line_left_down; // ╷
for (int y = r.getY1() + 1; y < r.getY2(); y++)
{
w->print() << FPoint{r.getX1(), y}
<< fc::NF_border_line_left // border left ⎸
<< FPoint{r.getX2(), y}
<< fc::NF_border_line_left; // border left ⎸
}
w->print() << r.getLowerLeftPos()
<< fc::NF_border_line_middle_right_up // └
<< FString{r.getWidth() - 2, fc::NF_border_line_horizontal} // ─
<< fc::NF_border_line_left_up; // ╵
}
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} // namespace finalcut