finalcut/test/dialog.cpp

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// dialog.cpp
#include "fapp.h"
#include "fbutton.h"
#include "fdialog.h"
#include "flabel.h"
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// function prototype
void cb_quit (FWidget*, void* data_ptr);
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//----------------------------------------------------------------------
// callback function
//----------------------------------------------------------------------
void cb_quit (FWidget*, void* data_ptr)
{
FApplication* app = static_cast<FApplication*>(data_ptr);
app->quit();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
FApplication app(argc, argv);
// Create a simple dialog box
FDialog dgl(&app);
dgl.setText ("FDialog");
dgl.setGeometry (4, 3, 41, 11);
dgl.setShadow();
// Create text labels
FLabel label_1(&dgl),
label_2(&dgl);
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label_1.setText ( wchar_t(fc::BlackUpPointingTriangle)
+ std::wstring(L"\n")
+ wchar_t(fc::BoxDrawingsUpAndRight)
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+ FString(2, wchar_t(fc::BoxDrawingsHorizontal))
+ " Double click the title bar button," );
label_2.setText ( "press Q on the keyboard,\n"
"or push the button below to exit\n"
"the program." );
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label_1.setGeometry (1, 1, 38, 2);
label_2.setGeometry (5, 3, 34, 3);
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// Create the quit button
FButton btn("&Quit", &dgl);
btn.setGeometry (16, 7, 9, 1);
btn.setShadow();
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
reinterpret_cast<FWidget::FCallback>(&cb_quit),
&app
);
app.setMainWidget(&dgl);
dgl.show();
return app.exec();
}