finalcut/src/fcheckmenuitem.cpp

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/***********************************************************************
* fcheckmenuitem.cpp - Widget FCheckMenuItem *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2019 Markus Gans *
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* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
***********************************************************************/
#include "final/fc.h"
#include "final/fcheckmenuitem.h"
#include "final/fmenu.h"
namespace finalcut
{
//----------------------------------------------------------------------
// class FCheckMenuItem
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FCheckMenuItem::FCheckMenuItem (FWidget* parent)
: FMenuItem(parent)
{
init (parent);
}
//----------------------------------------------------------------------
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FCheckMenuItem::FCheckMenuItem (const FString& txt, FWidget* parent)
: FMenuItem(txt, parent)
{
init (parent);
}
//----------------------------------------------------------------------
FCheckMenuItem::~FCheckMenuItem() // destructor
{ }
// private methods of FCheckMenuItem
//----------------------------------------------------------------------
void FCheckMenuItem::init (FWidget* parent)
{
setCheckable();
if ( ! parent )
return;
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if ( isMenu(parent) ) // Parent is menu
{
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auto menu_ptr = static_cast<FMenu*>(parent);
menu_ptr->has_checkable_items = true;
}
}
//----------------------------------------------------------------------
void FCheckMenuItem::processToggle()
{
emitCallback("toggled");
}
//----------------------------------------------------------------------
void FCheckMenuItem::processClicked()
{
if ( isChecked() )
unsetChecked();
else
setChecked();
processToggle();
emitCallback("clicked");
}
} // namespace finalcut