finalcut/src/fbutton.h

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// File: fbutton.h
// Provides: class FButton
//
// Inheritance diagram
// ═══════════════════
//
// ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FObject ▏ ▕ FTerm ▏
// ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏
// ▲ ▲
// │ │
// └─────┬─────┘
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FWidget ▏
// ▕▁▁▁▁▁▁▁▁▁▏
// ▲
// │
// ▕▔▔▔▔▔▔▔▔▔▏
// ▕ FButton ▏
// ▕▁▁▁▁▁▁▁▁▁▏
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#ifndef _FBUTTON_H
#define _FBUTTON_H
#include "fwidget.h"
//----------------------------------------------------------------------
// class FButton
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FButton : public FWidget
{
private:
FString text;
bool button_down;
bool click_animation;
int click_time;
short button_fg;
short button_bg;
short button_hotkey_fg;
short button_focus_fg;
short button_focus_bg;
short button_inactive_fg;
short button_inactive_bg;
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private:
// Disable copy constructor
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FButton (const FButton&);
// Disable assignment operator (=)
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FButton& operator = (const FButton&);
void init();
uChar getHotkey();
void setHotkeyAccelerator();
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void detectHotkey();
void draw();
void updateButtonColor();
void processClick();
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public:
// Constructors
explicit FButton (FWidget* = 0);
FButton (const FString&, FWidget* = 0);
// Destructor
virtual ~FButton();
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const char* getClassName() const;
void setForegroundColor (short);
void setBackgroundColor (short);
void setHotkeyForegroundColor (short);
void setFocusForegroundColor (short);
void setFocusBackgroundColor (short);
void setInactiveForegroundColor (short);
void setInactiveBackgroundColor (short);
void hide();
// Event handlers
void onKeyPress (FKeyEvent*);
void onMouseDown (FMouseEvent*);
void onMouseUp (FMouseEvent*);
void onMouseMove (FMouseEvent*);
void onTimer (FTimerEvent*);
void onAccel (FAccelEvent*);
void onFocusIn (FFocusEvent*);
void onFocusOut (FFocusEvent*);
bool setNoUnderline(bool);
bool setNoUnderline();
bool unsetNoUnderline();
bool setEnable(bool);
bool setEnable();
bool unsetEnable();
bool setDisable();
bool setFocus(bool);
bool setFocus();
bool unsetFocus();
bool setFlat(bool);
bool setFlat();
bool unsetFlat();
bool isFlat() const;
bool setShadow(bool);
bool setShadow();
bool unsetShadow();
bool hasShadow() const;
bool setDown(bool);
bool setDown();
bool setUp();
bool isDown() const;
bool setClickAnimation(bool);
bool setClickAnimation();
bool unsetClickAnimation();
bool hasClickAnimation();
void setText (const FString&);
FString& getText();
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};
#pragma pack(pop)
// FButton inline functions
//----------------------------------------------------------------------
inline const char* FButton::getClassName() const
{ return "FButton"; }
//----------------------------------------------------------------------
inline bool FButton::setNoUnderline()
{ return setNoUnderline(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetNoUnderline()
{ return setNoUnderline(false); }
//----------------------------------------------------------------------
inline bool FButton::setEnable()
{ return setEnable(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetEnable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FButton::setDisable()
{ return setEnable(false); }
//----------------------------------------------------------------------
inline bool FButton::setFocus()
{ return setFocus(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetFocus()
{ return setFocus(false); }
//----------------------------------------------------------------------
inline bool FButton::setFlat()
{ return setFlat(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetFlat()
{ return setFlat(false); }
//----------------------------------------------------------------------
inline bool FButton::isFlat() const
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{ return ((flags & fc::flat) != 0); }
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//----------------------------------------------------------------------
inline bool FButton::setShadow()
{ return setShadow(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetShadow()
{ return setShadow(false); }
//----------------------------------------------------------------------
inline bool FButton::hasShadow() const
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{ return ((flags & fc::shadow) != 0); }
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//----------------------------------------------------------------------
inline bool FButton::setDown()
{ return setDown(true); }
//----------------------------------------------------------------------
inline bool FButton::setUp()
{ return setDown(false); }
//----------------------------------------------------------------------
inline bool FButton::isDown() const
{ return button_down; }
//----------------------------------------------------------------------
inline bool FButton::setClickAnimation(bool on)
{ return click_animation = on; }
//----------------------------------------------------------------------
inline bool FButton::setClickAnimation()
{ return setClickAnimation(true); }
//----------------------------------------------------------------------
inline bool FButton::unsetClickAnimation()
{ return setClickAnimation(false); }
//----------------------------------------------------------------------
inline bool FButton::hasClickAnimation()
{ return click_animation; }
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//----------------------------------------------------------------------
inline FString& FButton::getText()
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{ return text; }
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#endif // _FBUTTON_H