finalcut/src/frect.cpp

192 lines
4.6 KiB
C++
Raw Normal View History

2015-05-23 13:35:12 +02:00
// frect.cpp
// class FRect
#include "frect.h"
//----------------------------------------------------------------------
// class FRect
//----------------------------------------------------------------------
// constructor and destructor
//----------------------------------------------------------------------
FRect::FRect (const FPoint& p1, const FPoint& p2)
{
X1 = short(p1.getX());
Y1 = short(p1.getY());
X2 = short(p2.getX());
Y2 = short(p2.getY());
}
//----------------------------------------------------------------------
FRect::~FRect() // destructor
{
}
// public methods of FRect
//----------------------------------------------------------------------
bool FRect::isNull() const
{
return X2 == X1-1 && Y2 == Y1-1;
}
//----------------------------------------------------------------------
void FRect::setX1 (int n)
{
X1 = short(n);
}
//----------------------------------------------------------------------
void FRect::setY1 (int n)
{
Y1 = short(n);
}
//----------------------------------------------------------------------
void FRect::setX2 (int n)
{
X2 = short(n);
}
//----------------------------------------------------------------------
void FRect::setY2 (int n)
{
Y2 = short(n);
}
//----------------------------------------------------------------------
void FRect::setX (int n)
{
short dX = X2 - X1;
X1 = short(n);
X2 = short(X1 + dX);
}
//----------------------------------------------------------------------
void FRect::setY (int n)
{
short dY = Y2 - Y1;
Y1 = short(n);
Y2 = short(Y1 + dY);
}
//----------------------------------------------------------------------
void FRect::setWidth (int w)
{
X2 = short(X1 + w - 1);
}
//----------------------------------------------------------------------
void FRect::setHeight (int h)
{
Y2 = short(Y1 + h - 1);
}
//----------------------------------------------------------------------
void FRect::setRect (const FRect& r)
{
setRect (r.X1, r.Y1, r.X2-r.X1+1, r.Y2-r.Y1+1);
}
//----------------------------------------------------------------------
void FRect::setRect (int x, int y, int width, int height)
{
X1 = short(x);
Y1 = short(y);
X2 = short(x+width-1);
Y2 = short(y+height-1);
}
//----------------------------------------------------------------------
void FRect::move (int dx, int dy)
{
X1 += short(dx);
Y1 += short(dy);
X2 += short(dx);
Y2 += short(dy);
}
//----------------------------------------------------------------------
void FRect::move (const FPoint& d)
{
X1 += short(d.getX());
Y1 += short(d.getY());
X2 += short(d.getX());
Y2 += short(d.getY());
}
//----------------------------------------------------------------------
bool FRect::contains (int x, int y) const
{
return x >= X1 && x <= X2
&& y >= Y1 && y <= Y2;
}
//----------------------------------------------------------------------
bool FRect::contains (const FPoint& p) const
{
return p.getX() >= X1 && p.getX() <= X2
&& p.getY() >= Y1 && p.getY() <= Y2;
}
//----------------------------------------------------------------------
bool FRect::contains (const FRect& r) const
{
return r.X1 >= X1 && r.X2 <= X2
&& r.Y1 >= Y1 && r.Y2 <= Y2;
}
//----------------------------------------------------------------------
bool FRect::overlap (const FRect &r) const
{
return ( std::max(X1, r.X1) <= std::min(X2, r.X2)
&& std::max(Y1, r.Y1) <= std::min(Y2, r.Y2) );
}
//----------------------------------------------------------------------
FRect FRect::intersect (const FRect& r) const
{
// intersection: this ∩ r
FRect new_rect;
new_rect.X1 = std::max(X1, r.X1);
new_rect.Y1 = std::max(Y1, r.Y1);
new_rect.X2 = std::min(X2, r.X2);
new_rect.Y2 = std::min(Y2, r.Y2);
return new_rect;
}
//----------------------------------------------------------------------
FRect operator + (const FRect& r, const FPoint& p)
{
return FRect( r.X1,
r.Y1,
r.X2 - r.X1 + 1 + p.getX(),
r.Y2 - r.Y1 + 1 + p.getY() );
}
//----------------------------------------------------------------------
FRect operator - (const FRect& r, const FPoint& p)
{
return FRect( r.X1,
r.Y1,
r.X2 - r.X1 + 1 - p.getX(),
r.Y2 - r.Y1 + 1 - p.getY() );
}
//----------------------------------------------------------------------
bool operator == (const FRect& r1, const FRect& r2)
{
return r1.X1 == r2.X1
&& r1.Y1 == r2.Y1
&& r1.X2 == r2.X2
&& r1.Y2 == r2.Y2;
}
//----------------------------------------------------------------------
bool operator != (const FRect& r1, const FRect& r2)
{
return r1.X1 != r2.X1
|| r1.Y1 != r2.Y1
|| r1.X2 != r2.X2
|| r1.Y2 != r2.Y2;
}