finalcut/src/frect.h

125 lines
3.0 KiB
C
Raw Normal View History

2015-05-23 13:35:12 +02:00
// frect.h
// class FRect
#ifndef _FRECT_H
#define _FRECT_H
#include <algorithm>
#include "fpoint.h"
//----------------------------------------------------------------------
// class FRect
//----------------------------------------------------------------------
#pragma pack(push)
#pragma pack(1)
class FRect
{
private:
short X1;
short Y1;
short X2;
short Y2;
public:
FRect (); // constructor
FRect (int, int, int, int); // constructor
FRect (const FPoint&, const FPoint&); // constructor
virtual ~FRect(); // destructor
virtual const char* getClassName();
bool isNull() const;
int getX1() const;
int getY1() const;
int getX2() const;
int getY2() const;
int getX() const;
int getY() const;
int getWidth() const;
int getHeight() const;
void setX1 (int);
void setY1 (int);
void setX2 (int);
void setY2 (int);
void setX (int);
void setY (int);
void setWidth (int);
void setHeight (int);
void setRect (const FRect&);
void setRect (int, int, int, int);
void move (int, int);
void move (const FPoint&);
bool contains (int, int) const;
bool contains (const FPoint&) const;
bool contains (const FRect&) const;
bool overlap (const FRect&) const;
FRect intersect (const FRect&) const;
friend FRect operator + (const FRect&, const FPoint&);
friend FRect operator - (const FRect&, const FPoint&);
friend bool operator == (const FRect&, const FRect&);
friend bool operator != (const FRect&, const FRect&);
};
#pragma pack(pop)
// FRect inline functions
//----------------------------------------------------------------------
inline FRect::FRect()
{
X1 = Y1 = 0;
X2 = Y2 = -1;
}
//----------------------------------------------------------------------
inline FRect::FRect (int x, int y, int width, int height)
{
X1 = short(x);
Y1 = short(y);
X2 = short(x+width-1);
Y2 = short(y+height-1);
}
//----------------------------------------------------------------------
inline const char* FRect::getClassName()
{ return "FRect"; }
//----------------------------------------------------------------------
inline int FRect::getX1() const
{ return X1; }
//----------------------------------------------------------------------
inline int FRect::getY1() const
{ return Y1; }
//----------------------------------------------------------------------
inline int FRect::getX2() const
{ return X2; }
//----------------------------------------------------------------------
inline int FRect::getY2() const
{ return Y2; }
//----------------------------------------------------------------------
inline int FRect::getX() const
{ return X1; }
//----------------------------------------------------------------------
inline int FRect::getY() const
{ return Y1; }
//----------------------------------------------------------------------
inline int FRect::getWidth() const
{ return X2 - X1 + 1; }
//----------------------------------------------------------------------
inline int FRect::getHeight() const
{ return Y2 - Y1 + 1; }
#endif // _FRECT_H