125 lines
3.0 KiB
C
125 lines
3.0 KiB
C
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// frect.h
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// class FRect
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#ifndef _FRECT_H
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#define _FRECT_H
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#include <algorithm>
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#include "fpoint.h"
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//----------------------------------------------------------------------
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// class FRect
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//----------------------------------------------------------------------
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#pragma pack(push)
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#pragma pack(1)
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class FRect
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{
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private:
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short X1;
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short Y1;
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short X2;
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short Y2;
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public:
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FRect (); // constructor
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FRect (int, int, int, int); // constructor
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FRect (const FPoint&, const FPoint&); // constructor
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virtual ~FRect(); // destructor
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virtual const char* getClassName();
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bool isNull() const;
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int getX1() const;
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int getY1() const;
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int getX2() const;
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int getY2() const;
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int getX() const;
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int getY() const;
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int getWidth() const;
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int getHeight() const;
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void setX1 (int);
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void setY1 (int);
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void setX2 (int);
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void setY2 (int);
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void setX (int);
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void setY (int);
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void setWidth (int);
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void setHeight (int);
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void setRect (const FRect&);
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void setRect (int, int, int, int);
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void move (int, int);
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void move (const FPoint&);
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bool contains (int, int) const;
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bool contains (const FPoint&) const;
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bool contains (const FRect&) const;
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bool overlap (const FRect&) const;
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FRect intersect (const FRect&) const;
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friend FRect operator + (const FRect&, const FPoint&);
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friend FRect operator - (const FRect&, const FPoint&);
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friend bool operator == (const FRect&, const FRect&);
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friend bool operator != (const FRect&, const FRect&);
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};
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#pragma pack(pop)
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// FRect inline functions
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//----------------------------------------------------------------------
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inline FRect::FRect()
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{
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X1 = Y1 = 0;
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X2 = Y2 = -1;
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}
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//----------------------------------------------------------------------
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inline FRect::FRect (int x, int y, int width, int height)
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{
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X1 = short(x);
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Y1 = short(y);
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X2 = short(x+width-1);
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Y2 = short(y+height-1);
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}
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//----------------------------------------------------------------------
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inline const char* FRect::getClassName()
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{ return "FRect"; }
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//----------------------------------------------------------------------
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inline int FRect::getX1() const
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{ return X1; }
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//----------------------------------------------------------------------
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inline int FRect::getY1() const
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{ return Y1; }
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//----------------------------------------------------------------------
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inline int FRect::getX2() const
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{ return X2; }
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//----------------------------------------------------------------------
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inline int FRect::getY2() const
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{ return Y2; }
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//----------------------------------------------------------------------
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inline int FRect::getX() const
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{ return X1; }
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//----------------------------------------------------------------------
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inline int FRect::getY() const
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{ return Y1; }
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//----------------------------------------------------------------------
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inline int FRect::getWidth() const
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{ return X2 - X1 + 1; }
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//----------------------------------------------------------------------
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inline int FRect::getHeight() const
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{ return Y2 - Y1 + 1; }
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#endif // _FRECT_H
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