Rename setTransShadow() to setColorOverlay()
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@ -1,3 +1,6 @@
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2020-02-13 Markus Gans <guru.mail@muenster.de>
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* Rename setTransShadow() to setColorOverlay()
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2020-02-11 Markus Gans <guru.mail@muenster.de>
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2020-02-11 Markus Gans <guru.mail@muenster.de>
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* Fix collapse() and expand() in FListViewItem()
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* Fix collapse() and expand() in FListViewItem()
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@ -45,7 +45,7 @@ The FFileDialog widget with incremental file name search:
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![FFileDialog](doc/fileopen-dialog.png)
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![FFileDialog](doc/fileopen-dialog.png)
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The Final Cut FProgressbar widget:
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The FINAL CUT FProgressbar widget:
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![FProgressbar](doc/progress-bar.png)
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![FProgressbar](doc/progress-bar.png)
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@ -6,7 +6,7 @@ Frequently Asked Questions
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What is FINAL CUT?
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What is FINAL CUT?
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------------------
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------------------
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The Final Cut is a [C++](https://en.wikipedia.org/wiki/C%2B%2B) class library
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The FINAL CUT is a [C++](https://en.wikipedia.org/wiki/C%2B%2B) class library
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and a widget toolkit with full mouse support for creating a text-based user
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and a widget toolkit with full mouse support for creating a text-based user
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interface. It's based on the Termcap library and has its own cursor
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interface. It's based on the Termcap library and has its own cursor
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optimization and window management.
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optimization and window management.
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@ -55,7 +55,7 @@ emulator. It uses various optimization methods to improve the drawing speed.
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How to use the library
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How to use the library
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----------------------
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----------------------
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At the beginning of this introduction to the Final Cut
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At the beginning of this introduction to the FINAL CUT
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we will start with a small example.
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we will start with a small example.
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The following example creates an empty 30×10 character dialog.
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The following example creates an empty 30×10 character dialog.
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@ -91,7 +91,7 @@ void Transparent::draw()
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{
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{
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const auto& wc = getFWidgetColors();
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const auto& wc = getFWidgetColors();
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setColor(wc.shadow_bg, wc.shadow_fg);
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setColor(wc.shadow_bg, wc.shadow_fg);
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setTransShadow();
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setColorOverlay();
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}
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}
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else if ( type == inherit_background )
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else if ( type == inherit_background )
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{
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{
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@ -113,7 +113,7 @@ void Transparent::draw()
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}
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}
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if ( type == shadow )
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if ( type == shadow )
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unsetTransShadow();
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unsetColorOverlay();
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else if ( type == inherit_background )
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else if ( type == inherit_background )
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unsetInheritBackground();
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unsetInheritBackground();
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else
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else
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@ -39,7 +39,7 @@ FOptiAttr::FOptiAttr()
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{
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{
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// Set bits that must not be reset
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// Set bits that must not be reset
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reset_byte_mask.attr.bit.transparent = true;
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reset_byte_mask.attr.bit.transparent = true;
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reset_byte_mask.attr.bit.trans_shadow = true;
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reset_byte_mask.attr.bit.color_overlay = true;
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reset_byte_mask.attr.bit.inherit_bg = true;
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reset_byte_mask.attr.bit.inherit_bg = true;
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reset_byte_mask.attr.bit.no_changes = true;
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reset_byte_mask.attr.bit.no_changes = true;
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reset_byte_mask.attr.bit.printed = true;
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reset_byte_mask.attr.bit.printed = true;
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@ -529,7 +529,7 @@ int FVTerm::print (FTermArea* area, FChar& term_char)
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if ( *ac != nc ) // compare with an overloaded operator
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if ( *ac != nc ) // compare with an overloaded operator
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{
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{
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if ( ( ! ac->attr.bit.transparent && nc.attr.bit.transparent )
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if ( ( ! ac->attr.bit.transparent && nc.attr.bit.transparent )
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|| ( ! ac->attr.bit.trans_shadow && nc.attr.bit.trans_shadow )
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|| ( ! ac->attr.bit.color_overlay && nc.attr.bit.color_overlay )
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|| ( ! ac->attr.bit.inherit_bg && nc.attr.bit.inherit_bg ) )
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|| ( ! ac->attr.bit.inherit_bg && nc.attr.bit.inherit_bg ) )
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{
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{
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// add one transparent character form line
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// add one transparent character form line
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@ -537,7 +537,7 @@ int FVTerm::print (FTermArea* area, FChar& term_char)
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}
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}
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if ( ( ac->attr.bit.transparent && ! nc.attr.bit.transparent )
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if ( ( ac->attr.bit.transparent && ! nc.attr.bit.transparent )
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|| ( ac->attr.bit.trans_shadow && ! nc.attr.bit.trans_shadow )
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|| ( ac->attr.bit.color_overlay && ! nc.attr.bit.color_overlay )
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|| ( ac->attr.bit.inherit_bg && ! nc.attr.bit.inherit_bg ) )
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|| ( ac->attr.bit.inherit_bg && ! nc.attr.bit.inherit_bg ) )
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{
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{
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// remove one transparent character from line
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// remove one transparent character from line
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@ -1231,7 +1231,7 @@ void FVTerm::clearArea (FTermArea* area, int fillchar)
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area->changes[i].xmax = w - 1;
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area->changes[i].xmax = w - 1;
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if ( nc.attr.bit.transparent
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if ( nc.attr.bit.transparent
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|| nc.attr.bit.trans_shadow
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|| nc.attr.bit.color_overlay
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|| nc.attr.bit.inherit_bg )
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|| nc.attr.bit.inherit_bg )
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area->changes[i].trans_count = w;
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area->changes[i].trans_count = w;
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else if ( area->right_shadow != 0 )
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else if ( area->right_shadow != 0 )
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@ -1404,7 +1404,7 @@ FVTerm::covered_state FVTerm::isCovered ( const FPoint& pos
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const int y = pos.getY();
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const int y = pos.getY();
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auto tmp = &win->data[(y - win_y) * width + (x - win_x)];
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auto tmp = &win->data[(y - win_y) * width + (x - win_x)];
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if ( tmp->attr.bit.trans_shadow )
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if ( tmp->attr.bit.color_overlay )
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{
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{
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is_covered = half_covered;
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is_covered = half_covered;
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}
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}
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@ -1589,7 +1589,7 @@ bool FVTerm::updateVTermCharacter ( FTermArea* area
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}
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}
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else // Not transparent
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else // Not transparent
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{
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{
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if ( ac->attr.bit.trans_shadow ) // Transparent shadow
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if ( ac->attr.bit.color_overlay ) // Transparent shadow
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{
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{
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updateShadedCharacter (area, area_pos, terminal_pos);
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updateShadedCharacter (area, area_pos, terminal_pos);
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}
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}
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@ -1737,7 +1737,7 @@ FChar FVTerm::generateCharacter (const FPoint& pos)
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if ( ! tmp->attr.bit.transparent ) // Current character not transparent
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if ( ! tmp->attr.bit.transparent ) // Current character not transparent
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{
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{
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if ( tmp->attr.bit.trans_shadow ) // Transparent shadow
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if ( tmp->attr.bit.color_overlay ) // Transparent shadow
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{
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{
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// Keep the current vterm character
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// Keep the current vterm character
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if ( sc != &s_ch )
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if ( sc != &s_ch )
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@ -1969,7 +1969,7 @@ void FVTerm::putAreaCharacter ( const FPoint& pos, FVTerm* obj
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}
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}
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else // Mot transparent
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else // Mot transparent
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{
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{
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if ( ac->attr.bit.trans_shadow ) // Transparent shadow
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if ( ac->attr.bit.color_overlay ) // Transparent shadow
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{
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{
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// Get covered character + add the current color
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// Get covered character + add the current color
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FChar ch = getCoveredCharacter (pos, obj);
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FChar ch = getCoveredCharacter (pos, obj);
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@ -2016,7 +2016,7 @@ void FVTerm::getAreaCharacter ( const FPoint& pos, FTermArea* area
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// Current character not transparent
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// Current character not transparent
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if ( ! tmp->attr.bit.transparent )
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if ( ! tmp->attr.bit.transparent )
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{
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{
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if ( tmp->attr.bit.trans_shadow ) // transparent shadow
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if ( tmp->attr.bit.color_overlay ) // transparent shadow
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{
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{
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// Keep the current vterm character
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// Keep the current vterm character
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std::memcpy (&s_ch, cc, sizeof(s_ch));
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std::memcpy (&s_ch, cc, sizeof(s_ch));
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@ -156,22 +156,22 @@ void drawTransparentShadow (FWidget* w)
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w->print() << FPoint(int(width) + 1, 1) << " ";
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w->print() << FPoint(int(width) + 1, 1) << " ";
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w->unsetTransparent();
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w->unsetTransparent();
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w->setColor (w->wcolors.shadow_bg, w->wcolors.shadow_fg);
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w->setColor (w->wcolors.shadow_bg, w->wcolors.shadow_fg);
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w->setTransShadow();
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w->setColorOverlay();
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for (std::size_t y{1}; y < height; y++)
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for (std::size_t y{1}; y < height; y++)
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{
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{
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w->print() << FPoint(int(width) + 1, int(y) + 1) << " ";
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w->print() << FPoint(int(width) + 1, int(y) + 1) << " ";
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}
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}
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w->unsetTransShadow();
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w->unsetColorOverlay();
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w->setTransparent();
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w->setTransparent();
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w->print() << FPoint(1, int(height) + 1) << " ";
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w->print() << FPoint(1, int(height) + 1) << " ";
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w->unsetTransparent();
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w->unsetTransparent();
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w->setColor (w->wcolors.shadow_bg, w->wcolors.shadow_fg);
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w->setColor (w->wcolors.shadow_bg, w->wcolors.shadow_fg);
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w->setTransShadow();
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w->setColorOverlay();
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w->print() << FString(width, L' ');
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w->print() << FString(width, L' ');
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w->unsetTransShadow();
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w->unsetColorOverlay();
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if ( w->isMonochron() )
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if ( w->isMonochron() )
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w->setReverse(false);
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w->setReverse(false);
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@ -133,7 +133,7 @@ typedef struct
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uInt8 alt_charset : 1; // alternate character set (vt100)
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uInt8 alt_charset : 1; // alternate character set (vt100)
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uInt8 pc_charset : 1; // pc character set (CP437)
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uInt8 pc_charset : 1; // pc character set (CP437)
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uInt8 transparent : 1; // transparent
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uInt8 transparent : 1; // transparent
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uInt8 trans_shadow : 1; // transparent shadow
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uInt8 color_overlay : 1; // color overlay
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uInt8 inherit_bg : 1; // inherit background
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uInt8 inherit_bg : 1; // inherit background
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// Attribute byte #2
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// Attribute byte #2
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uInt8 no_changes : 1; // no changes required
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uInt8 no_changes : 1; // no changes required
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@ -226,9 +226,9 @@ class FVTerm
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static bool setTransparent();
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static bool setTransparent();
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static bool unsetTransparent();
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static bool unsetTransparent();
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static bool setTransShadow (bool);
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static bool setColorOverlay (bool);
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static bool setTransShadow();
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static bool setColorOverlay();
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static bool unsetTransShadow();
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static bool unsetColorOverlay();
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static bool setInheritBackground (bool);
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static bool setInheritBackground (bool);
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static bool setInheritBackground();
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static bool setInheritBackground();
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@ -838,16 +838,16 @@ inline bool FVTerm::unsetTransparent()
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{ return setTransparent(false); }
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{ return setTransparent(false); }
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::setTransShadow (bool enable)
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inline bool FVTerm::setColorOverlay (bool enable)
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{ return (next_attribute.attr.bit.trans_shadow = enable); }
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{ return (next_attribute.attr.bit.color_overlay = enable); }
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::setTransShadow()
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inline bool FVTerm::setColorOverlay()
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{ return setTransShadow(true); }
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{ return setColorOverlay(true); }
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::unsetTransShadow()
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inline bool FVTerm::unsetColorOverlay()
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{ return setTransShadow(false); }
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{ return setColorOverlay(false); }
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::setInheritBackground (bool enable)
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inline bool FVTerm::setInheritBackground (bool enable)
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@ -939,7 +939,7 @@ inline bool FVTerm::isTransparent()
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::isTransShadow()
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inline bool FVTerm::isTransShadow()
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{ return next_attribute.attr.bit.trans_shadow; }
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{ return next_attribute.attr.bit.color_overlay; }
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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inline bool FVTerm::isInheritBackground()
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inline bool FVTerm::isInheritBackground()
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