Add an input field example
This commit is contained in:
parent
1d940dda14
commit
475f1011de
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@ -1,3 +1,6 @@
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2015-24-05 Markus Gans <guru.mail@muenster.de>
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* Bug fix in FLineEdit (ypos from the label)
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2015-15-05 Markus Gans <guru.mail@muenster.de>
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* Remove never read value from code
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* Add the possibility to use exec() from FMessageBox
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@ -225,7 +225,7 @@ void FLineEdit::adjustLabel()
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label->setGeometry(xpos, ypos-1, label_length, 1);
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break;
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case label_left:
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label->setGeometry(xpos-label_length, ypos-1, label_length, 1);
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label->setGeometry(xpos-label_length, ypos, label_length, 1);
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break;
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}
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}
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@ -201,8 +201,8 @@ void FWidget::setColorTheme()
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wc.label_ellipsis_fg = fc::DarkGray;
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wc.inputfield_active_focus_fg = fc::White;
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wc.inputfield_active_focus_bg = fc::Cyan;
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wc.inputfield_active_fg = fc::LightGray;
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wc.inputfield_active_bg = fc::Cyan;
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wc.inputfield_active_fg = fc::Black;
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wc.inputfield_active_bg = fc::LightGray;
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wc.inputfield_inactive_fg = fc::DarkGray;
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wc.inputfield_inactive_bg = fc::LightGray;
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wc.toggle_button_active_focus_fg = fc::White;
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@ -8,12 +8,14 @@ AM_CPPFLAGS = -Wall -Werror -I$(top_srcdir)/src
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noinst_PROGRAMS = \
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hello \
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dialog \
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input-dialog \
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fstring \
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timer \
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ui
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hello_SOURCES = hello.cpp
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dialog_SOURCES = dialog.cpp
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input_dialog_SOURCES = input-dialog.cpp
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fstring_SOURCES = fstring.cpp
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timer_SOURCES = timer.cpp
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ui_SOURCES = ui.cpp
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@ -12,10 +12,13 @@ MAKEFILE = -f Makefile.clang
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LDFLAGS = -L../src -lfinal
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INCLUDES = -I../src
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RM = rm -f
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PROGS = ui fstring timer
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OBJS = ui.o
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OBJS2 = fstring.o
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OBJS3 = timer.o
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PROGS = hello dialog input-dialog fstring timer ui
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OBJS1 = hello.o
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OBJS2 = dialog.o
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OBJS3 = input-dialog.o
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OBJS4 = fstring.o
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OBJS5 = timer.o
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OBJS6 = ui.o
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ifdef DEBUG
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OPTIMIZE = -O0
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@ -30,16 +33,25 @@ endif
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.cpp.o:
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$(CXX) -c $(CCXFLAGS) $(INCLUDES) -o $@ $<
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all: dep ui fstring timer
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all: dep $(PROGS)
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ui: $(OBJS)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o ui $(OBJS)
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hello: $(OBJS1)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o hello $(OBJS1)
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fstring: $(OBJS2)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o fstring $(OBJS2)
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dialog: $(OBJS2)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o dialog $(OBJS2)
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timer: $(OBJS3)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o timer $(OBJS3)
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input-dialog: $(OBJS3)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o input-dialog $(OBJS3)
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fstring: $(OBJS4)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o fstring $(OBJS4)
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timer: $(OBJS5)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o timer $(OBJS5)
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ui: $(OBJS6)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o ui $(OBJS6)
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debug:
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$(MAKE) $(MAKEFILE) DEBUG="-g -D DEBUG -W -Wall -Weverything -Wpadded -pedantic"
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@ -49,7 +61,7 @@ profile:
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.PHONY: clean dep
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clean:
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$(RM) $(PROGS) $(OBJS) $(OBJS2) $(OBJS3) .depend *.gch *.plist *~
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$(RM) $(PROGS) $(OBJS1) $(OBJS2) $(OBJS3) $(OBJS4) $(OBJS5) $(OBJS6) .depend *.gch *.plist *~
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dep:
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$(CXX) -MM $(INCLUDES) *.cpp >.depend
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@ -12,11 +12,13 @@ MAKEFILE = -f Makefile.gcc
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LDFLAGS = -L../src -lfinal
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INCLUDES = -I../src
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RM = rm -f
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PROGS = ui fstring timer
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OBJS0 = hello.o
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OBJS1 = ui.o
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OBJS2 = fstring.o
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OBJS3 = timer.o
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PROGS = hello dialog input-dialog fstring timer ui
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OBJS1 = hello.o
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OBJS2 = dialog.o
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OBJS3 = input-dialog.o
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OBJS4 = fstring.o
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OBJS5 = timer.o
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OBJS6 = ui.o
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ifdef DEBUG
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OPTIMIZE = -O0
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@ -31,19 +33,25 @@ endif
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.cpp.o:
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$(CXX) -c $(CCXFLAGS) $(INCLUDES) -o $@ $<
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all: dep hello ui fstring timer
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all: dep $(PROGS)
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hello: $(OBJS0)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o hello $(OBJS0)
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hello: $(OBJS1)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o hello $(OBJS1)
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ui: $(OBJS1)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o ui $(OBJS1)
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dialog: $(OBJS2)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o dialog $(OBJS2)
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fstring: $(OBJS2)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o fstring $(OBJS2)
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input-dialog: $(OBJS3)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o input-dialog $(OBJS3)
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timer: $(OBJS3)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o timer $(OBJS3)
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fstring: $(OBJS4)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o fstring $(OBJS4)
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timer: $(OBJS5)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o timer $(OBJS5)
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ui: $(OBJS6)
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$(CXX) $(CCXFLAGS) $(INCLUDES) $(LDFLAGS) -o ui $(OBJS6)
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debug:
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$(MAKE) $(MAKEFILE) DEBUG="-g -D DEBUG -W -Wall -pedantic"
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@ -53,7 +61,7 @@ profile:
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.PHONY: clean dep
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clean:
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$(RM) $(PROGS) $(OBJS0) $(OBJS1) $(OBJS2) $(OBJS3) .depend *~
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$(RM) $(PROGS) $(OBJS1) $(OBJS2) $(OBJS3) $(OBJS4) $(OBJS5) $(OBJS6) .depend *~
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dep:
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$(CXX) -MM $(INCLUDES) *.cpp >.depend
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@ -82,8 +82,8 @@ PRE_UNINSTALL = :
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POST_UNINSTALL = :
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build_triplet = @build@
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host_triplet = @host@
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noinst_PROGRAMS = hello$(EXEEXT) dialog$(EXEEXT) fstring$(EXEEXT) \
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timer$(EXEEXT) ui$(EXEEXT)
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noinst_PROGRAMS = hello$(EXEEXT) dialog$(EXEEXT) input-dialog$(EXEEXT) \
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fstring$(EXEEXT) timer$(EXEEXT) ui$(EXEEXT)
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subdir = test
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DIST_COMMON = $(srcdir)/Makefile.in $(srcdir)/Makefile.am \
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$(top_srcdir)/depcomp
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@ -111,6 +111,9 @@ fstring_LDADD = $(LDADD)
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am_hello_OBJECTS = hello.$(OBJEXT)
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hello_OBJECTS = $(am_hello_OBJECTS)
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hello_LDADD = $(LDADD)
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am_input_dialog_OBJECTS = input-dialog.$(OBJEXT)
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input_dialog_OBJECTS = $(am_input_dialog_OBJECTS)
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input_dialog_LDADD = $(LDADD)
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am_timer_OBJECTS = timer.$(OBJEXT)
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timer_OBJECTS = $(am_timer_OBJECTS)
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timer_LDADD = $(LDADD)
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@ -152,9 +155,9 @@ am__v_CXXLD_ = $(am__v_CXXLD_@AM_DEFAULT_V@)
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am__v_CXXLD_0 = @echo " CXXLD " $@;
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am__v_CXXLD_1 =
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SOURCES = $(dialog_SOURCES) $(fstring_SOURCES) $(hello_SOURCES) \
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$(timer_SOURCES) $(ui_SOURCES)
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$(input_dialog_SOURCES) $(timer_SOURCES) $(ui_SOURCES)
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DIST_SOURCES = $(dialog_SOURCES) $(fstring_SOURCES) $(hello_SOURCES) \
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$(timer_SOURCES) $(ui_SOURCES)
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$(input_dialog_SOURCES) $(timer_SOURCES) $(ui_SOURCES)
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am__can_run_installinfo = \
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case $$AM_UPDATE_INFO_DIR in \
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n|no|NO) false;; \
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@ -305,6 +308,7 @@ AM_LDFLAGS = -L$(top_builddir)/src/.libs -lfinal
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AM_CPPFLAGS = -Wall -Werror -I$(top_srcdir)/src
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hello_SOURCES = hello.cpp
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dialog_SOURCES = dialog.cpp
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input_dialog_SOURCES = input-dialog.cpp
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fstring_SOURCES = fstring.cpp
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timer_SOURCES = timer.cpp
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ui_SOURCES = ui.cpp
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@ -364,6 +368,10 @@ hello$(EXEEXT): $(hello_OBJECTS) $(hello_DEPENDENCIES) $(EXTRA_hello_DEPENDENCIE
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@rm -f hello$(EXEEXT)
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$(AM_V_CXXLD)$(CXXLINK) $(hello_OBJECTS) $(hello_LDADD) $(LIBS)
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input-dialog$(EXEEXT): $(input_dialog_OBJECTS) $(input_dialog_DEPENDENCIES) $(EXTRA_input_dialog_DEPENDENCIES)
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@rm -f input-dialog$(EXEEXT)
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$(AM_V_CXXLD)$(CXXLINK) $(input_dialog_OBJECTS) $(input_dialog_LDADD) $(LIBS)
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timer$(EXEEXT): $(timer_OBJECTS) $(timer_DEPENDENCIES) $(EXTRA_timer_DEPENDENCIES)
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@rm -f timer$(EXEEXT)
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$(AM_V_CXXLD)$(CXXLINK) $(timer_OBJECTS) $(timer_LDADD) $(LIBS)
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@ -381,6 +389,7 @@ distclean-compile:
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/dialog.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/fstring.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/hello.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/input-dialog.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/timer.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/ui.Po@am__quote@
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@ -5,6 +5,9 @@
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#include "fdialog.h"
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#include "flabel.h"
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// function prototype
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void cb_quit (FWidget*, void* data_ptr);
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//----------------------------------------------------------------------
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// callback function
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//----------------------------------------------------------------------
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// dialog.cpp
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#include "fapp.h"
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#include "fbutton.h"
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#include "fbuttongroup.h"
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#include "fcheckbox.h"
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#include "fdialog.h"
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#include "flineedit.h"
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#include "fradiobutton.h"
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// function prototypes
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void cb_quit (FWidget*, void* data_ptr);
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void cb_publish (FWidget* widget, void* data_ptr);
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//----------------------------------------------------------------------
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// callback functions
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//----------------------------------------------------------------------
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void cb_quit (FWidget*, void* data_ptr)
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{
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FApplication* app = static_cast<FApplication*>(data_ptr);
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app->quit();
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}
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void cb_publish (FWidget* widget, void* data_ptr)
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{
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FCheckBox* cbox1 = static_cast<FCheckBox*>(widget);
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FCheckBox* cbox2 = static_cast<FCheckBox*>(data_ptr);
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if ( cbox1->isChecked() )
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cbox2->setEnable();
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else
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{
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cbox2->unsetChecked();
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cbox2->setDisable();
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}
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cbox2->redraw();
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}
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//----------------------------------------------------------------------
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// main part
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//----------------------------------------------------------------------
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int main (int argc, char* argv[])
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{
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// Create the application object
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FApplication app(argc, argv);
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// Create a simple dialog box
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FDialog dgl(&app);
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dgl.setText ("Data input");
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dgl.setGeometry (4, 3, 37, 22);
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dgl.setShadow();
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// Create input fields
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FLineEdit* name_field = new FLineEdit(&dgl);
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FLineEdit* email_field = new FLineEdit(&dgl);
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FLineEdit* org_field = new FLineEdit(&dgl);
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FLineEdit* city_field = new FLineEdit(&dgl);
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FLineEdit* st_field = new FLineEdit(&dgl);
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FLineEdit* c_field = new FLineEdit(&dgl);
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name_field->setLabelText(L"&Name:");
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email_field->setLabelText(L"&Email:");
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org_field->setLabelText(L"Or&ganization:");
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city_field->setLabelText(L"&City:");
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st_field->setLabelText(L"&State:");
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c_field->setLabelText(L"&Country:");
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name_field->setGeometry(15, 1, 19, 1);
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email_field->setGeometry(15, 3, 19, 1);
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org_field->setGeometry(15, 5, 19, 1);
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city_field->setGeometry(15, 7, 19, 1);
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st_field->setGeometry(15, 9, 19, 1);
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c_field->setGeometry(15, 11, 4, 1);
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name_field->setShadow();
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email_field->setShadow();
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org_field->setShadow();
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city_field->setShadow();
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st_field->setShadow();
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c_field->setShadow();
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name_field->setFocus();
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// Create the button group
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FButtonGroup* radioButtonGroup = new FButtonGroup("Sex", &dgl);
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radioButtonGroup->setGeometry(2, 13, 13, 4);
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// Create radio buttons
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FRadioButton* male = new FRadioButton("&Male", radioButtonGroup);
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FRadioButton* female = new FRadioButton("&Female",radioButtonGroup);
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male->setGeometry(1, 1, 7, 1);
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female->setGeometry(1, 2, 7, 1);
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// Create another button group
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FButtonGroup* checkButtonGroup = new FButtonGroup("&Data options", &dgl);
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checkButtonGroup->setGeometry(16, 13, 19, 4);
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// Create checkbox buttons
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FCheckBox* check1 = new FCheckBox("Save data", checkButtonGroup);
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FCheckBox* check2 = new FCheckBox("Encrypt data", checkButtonGroup);
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check1->setGeometry(1, 1, 7, 1);
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check2->setGeometry(1, 2, 7, 1);
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check2->setDisable();
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// Create a OK button
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FButton btn("&OK", &dgl);
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btn.setGeometry (24, 18, 10, 1);
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btn.setShadow();
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// Connect checkbox signal "clicked" with a callback function
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check1->addCallback
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(
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"clicked",
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reinterpret_cast<FWidget::FCallback>(&cb_publish),
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check2
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);
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// Connect the button signal "clicked" with the callback function
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btn.addCallback
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(
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"clicked",
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reinterpret_cast<FWidget::FCallback>(&cb_quit),
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&app
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);
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app.setMainWidget(&dgl);
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dgl.show();
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return app.exec();
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}
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