Use delegated constructors and in-class default member initializers
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@ -223,7 +223,7 @@ class Window : public finalcut::FDialog
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// Data Members
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// Data Members
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std::vector<win_data*> windows{};
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std::vector<win_data*> windows{};
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finalcut::FString drop_down_symbol{finalcut::fc::BlackDownPointingTriangle};
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finalcut::FString drop_down_symbol{wchar_t(finalcut::fc::BlackDownPointingTriangle)};
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finalcut::FMenuBar Menubar{this};
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finalcut::FMenuBar Menubar{this};
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finalcut::FMenu File{"&File", &Menubar};
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finalcut::FMenu File{"&File", &Menubar};
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finalcut::FDialogListMenu DglList{drop_down_symbol, &Menubar};
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finalcut::FDialogListMenu DglList{drop_down_symbol, &Menubar};
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