ui example: use the object timer for the progress bar animation
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31
test/ui.cpp
31
test/ui.cpp
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@ -25,6 +25,7 @@ class ProgressDialog : public FDialog
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~ProgressDialog(); // destructor
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~ProgressDialog(); // destructor
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void onShow (FShowEvent*);
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void onShow (FShowEvent*);
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void onTimer (FTimerEvent*);
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void cb_reset_bar (FWidget*, void*);
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void cb_reset_bar (FWidget*, void*);
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void cb_more_bar (FWidget*, void*);
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void cb_more_bar (FWidget*, void*);
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void cb_exit_bar (FWidget*, void*);
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void cb_exit_bar (FWidget*, void*);
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@ -91,6 +92,7 @@ ProgressDialog::ProgressDialog (FWidget* parent) : FDialog(parent)
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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ProgressDialog::~ProgressDialog()
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ProgressDialog::~ProgressDialog()
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{
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{
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delAllTimer();
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delCallback(quit);
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delCallback(quit);
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delCallback(more);
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delCallback(more);
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delCallback(reset);
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delCallback(reset);
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@ -103,18 +105,29 @@ ProgressDialog::~ProgressDialog()
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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void ProgressDialog::onShow (FShowEvent*)
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void ProgressDialog::onShow (FShowEvent*)
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{
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{
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for (int i=0; i <= 100; i++)
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addTimer(15);
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}
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//----------------------------------------------------------------------
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void ProgressDialog::onTimer (FTimerEvent*)
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{
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int p = progressBar->getPercentage();
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if ( p < 100 )
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{
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{
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progressBar->setPercentage(i);
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progressBar->setPercentage(++p);
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flush_out();
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flush_out();
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usleep(12500); // wait 12,5 ms
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}
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}
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reset->setEnable();
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else
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reset->redraw();
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{
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more->setEnable();
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delAllTimer();
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more->redraw();
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reset->setEnable();
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quit->setEnable();
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reset->redraw();
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quit->redraw();
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more->setEnable();
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more->redraw();
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quit->setEnable();
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quit->redraw();
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}
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}
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}
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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