Class FButton: mouse click with unsetClickAnimation() works correctly now
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@ -130,7 +130,7 @@ void FButton::draw()
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isNoUnderline = ((flags & NO_UNDERLINE) != 0);
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setUpdateVTerm(false);
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if ( button_down )
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if ( button_down && click_animation )
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{
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// noshadow + indent one character to the right
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if ( isFlat )
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@ -600,10 +600,13 @@ void FButton::onMouseMove (FMouseEvent* event)
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return;
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FPoint gPos = event->getGlobalPos();
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if ( click_animation )
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{
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if ( getGeometryGlobal().contains(gPos) )
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setDown();
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else
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setUp();
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}
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}
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//----------------------------------------------------------------------
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