Fixes some status bar update issues and focus problems
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7dd7455b23
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8ffa221e5f
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@ -477,7 +477,8 @@ void FButtonGroup::onFocusIn (FFocusEvent* in_ev)
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in_ev->ignore();
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FWidget* prev_element = getFocusWidget();
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(*iter)->setFocus();
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prev_element->redraw();
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if ( prev_element )
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prev_element->redraw();
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(*iter)->redraw();
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}
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break;
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@ -492,7 +493,8 @@ void FButtonGroup::onFocusIn (FFocusEvent* in_ev)
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in_ev->ignore();
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FWidget* prev_element = getFocusWidget();
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focusFirstChild();
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prev_element->redraw();
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if ( prev_element )
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prev_element->redraw();
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getFocusWidget()->redraw();
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}
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else if ( in_ev->getFocusType() == fc::FocusPreviousWidget )
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@ -500,7 +502,8 @@ void FButtonGroup::onFocusIn (FFocusEvent* in_ev)
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in_ev->ignore();
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FWidget* prev_element = getFocusWidget();
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focusLastChild();
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prev_element->redraw();
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if ( prev_element )
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prev_element->redraw();
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getFocusWidget()->redraw();
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}
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}
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@ -1459,7 +1459,7 @@ bool FWidget::focusLastChild()
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}
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//----------------------------------------------------------------------
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bool FWidget::setFocus(bool on)
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bool FWidget::setFocus (bool on)
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{
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FWindow* window;
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@ -1483,10 +1483,6 @@ bool FWidget::setFocus(bool on)
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}
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}
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// unset widget focus
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if ( ! on && focus )
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FWidget::setFocusWidget(0);
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window = FWindow::getWindowWidget(this);
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// set window focus
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@ -379,7 +379,7 @@ class FWidget : public FObject, public FTerm
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virtual bool focusFirstChild();
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virtual bool focusLastChild();
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virtual bool setFocus(bool);
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virtual bool setFocus (bool);
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virtual bool setFocus();
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virtual bool unsetFocus();
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bool hasFocus() const;
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@ -387,7 +387,7 @@ class FWidget : public FObject, public FTerm
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void setFocusable();
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void unsetFocusable();
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bool ignorePadding(bool);
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bool ignorePadding (bool);
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bool ignorePadding();
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bool acceptPadding();
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@ -130,6 +130,10 @@ void ProgressDialog::onTimer (FTimerEvent*)
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more->setEnable();
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quit->setEnable();
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redraw();
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if ( statusBar() )
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statusBar()->drawMessage();
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updateTerminal();
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flush_out();
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}
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}
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