/***********************************************************************
* input-dialog.cpp - an input field example *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2015-2018 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
#include
// function prototypes
void cb_quit (finalcut::FWidget*, finalcut::FWidget::data_ptr);
void cb_publish (finalcut::FWidget*, finalcut::FWidget::data_ptr);
//----------------------------------------------------------------------
// callback functions
//----------------------------------------------------------------------
void cb_quit (finalcut::FWidget*, finalcut::FWidget::data_ptr data)
{
finalcut::FApplication* app = static_cast(data);
app->quit();
}
void cb_publish (finalcut::FWidget* widget, finalcut::FWidget::data_ptr data)
{
finalcut::FCheckBox* cbox1 = static_cast(widget);
finalcut::FCheckBox* cbox2 = static_cast(data);
if ( cbox1->isChecked() )
cbox2->setEnable();
else
{
cbox2->unsetChecked();
cbox2->setDisable();
}
cbox2->redraw();
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app(argc, argv);
// Create a simple dialog box
finalcut::FDialog dgl(&app);
dgl.setText ("Data input");
dgl.setGeometry (4, 2, 37, 22);
dgl.setShadow();
// Create input fields
finalcut::FLineEdit* name_field = new finalcut::FLineEdit(&dgl);
finalcut::FLineEdit* email_field = new finalcut::FLineEdit(&dgl);
finalcut::FLineEdit* org_field = new finalcut::FLineEdit(&dgl);
finalcut::FLineEdit* city_field = new finalcut::FLineEdit(&dgl);
finalcut::FLineEdit* st_field = new finalcut::FLineEdit(&dgl);
finalcut::FLineEdit* c_field = new finalcut::FLineEdit(&dgl);
name_field->setLabelText(L"&Name");
email_field->setLabelText(L"&Email");
org_field->setLabelText(L"Or&ganization");
city_field->setLabelText(L"&City");
st_field->setLabelText(L"&State");
c_field->setLabelText(L"&Country");
name_field->setGeometry(15, 1, 19, 1);
email_field->setGeometry(15, 3, 19, 1);
org_field->setGeometry(15, 5, 19, 1);
city_field->setGeometry(15, 7, 19, 1);
st_field->setGeometry(15, 9, 19, 1);
c_field->setGeometry(15, 11, 4, 1);
// Create the button group
finalcut::FButtonGroup* radioButtonGroup = \
new finalcut::FButtonGroup("Sex", &dgl);
radioButtonGroup->setGeometry(2, 13, 13, 4);
// Create radio buttons
finalcut::FRadioButton* male = \
new finalcut::FRadioButton("&Male", radioButtonGroup);
finalcut::FRadioButton* female = \
new finalcut::FRadioButton("&Female", radioButtonGroup);
male->setGeometry(1, 1, 8, 1);
female->setGeometry(1, 2, 10, 1);
// Create another button group
finalcut::FButtonGroup* checkButtonGroup = \
new finalcut::FButtonGroup("&Data options", &dgl);
checkButtonGroup->setGeometry(16, 13, 19, 4);
// Create checkbox buttons
finalcut::FCheckBox* check1 = \
new finalcut::FCheckBox("Save data", checkButtonGroup);
finalcut::FCheckBox* check2 = \
new finalcut::FCheckBox("Encrypt data", checkButtonGroup);
check1->setGeometry(1, 1, 13, 1);
check2->setGeometry(1, 2, 16, 1);
check2->setDisable();
// Create a OK button
finalcut::FButton btn("&OK", &dgl);
btn.setGeometry (24, 18, 10, 1);
// Connect checkbox signal "clicked" with a callback function
check1->addCallback
(
"clicked",
F_FUNCTION_CALLBACK (&cb_publish),
check2
);
// Connect the button signal "clicked" with the callback function
btn.addCallback
(
"clicked",
F_FUNCTION_CALLBACK (&cb_quit),
&app
);
// Set dialog object as main widget
app.setMainWidget(&dgl);
// Show and start the application
dgl.show();
return app.exec();
}