/*********************************************************************** * keyboard.cpp - Shows typed-in key name * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2020 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include //---------------------------------------------------------------------- // class Keyboard //---------------------------------------------------------------------- class Keyboard final : public finalcut::FWidget { public: // Constructor explicit Keyboard (finalcut::FWidget* = nullptr); protected: // Event handlers void onKeyPress (finalcut::FKeyEvent*) override; void onAccel (finalcut::FAccelEvent*) override; private: // Methods void draw() override; }; //---------------------------------------------------------------------- Keyboard::Keyboard (finalcut::FWidget* parent) : finalcut::FWidget(parent) { setFWidgetColors().term_fg = finalcut::fc::Default; setFWidgetColors().term_bg = finalcut::fc::Default; } //---------------------------------------------------------------------- void Keyboard::onKeyPress (finalcut::FKeyEvent* ev) { const FKey key_id = ev->key(); finalcut::FString key_name = getKeyName(key_id); bool is_last_line{false}; if ( key_name.isEmpty() ) key_name = wchar_t(key_id); if ( getPrintPos().getY() == int(getDesktopHeight()) ) is_last_line = true; print() << "Key " << key_name << " (id " << key_id << ")\n"; if ( is_last_line ) scrollAreaForward (getVirtualDesktop()); setAreaCursor ( finalcut::FPoint(1, getPrintPos().getY()) , true, getVirtualDesktop() ); } //---------------------------------------------------------------------- void Keyboard::onAccel (finalcut::FAccelEvent* ev) { quit(); ev->accept(); } //---------------------------------------------------------------------- void Keyboard::draw() { print() << finalcut::FPoint(1, 1) << "---------------\n" << "Press Q to quit\n" << "---------------\n"; setAreaCursor (finalcut::FPoint(1, 4), true, getVirtualDesktop()); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app(argc, argv); app.setForegroundColor(finalcut::fc::Default); app.setBackgroundColor(finalcut::fc::Default); // Create a keyboard object Keyboard key(&app); key.addAccelerator('q'); // Set the keyboard object as main widget finalcut::FWidget::setMainWidget(&key); // Show and start the application key.show(); return app.exec(); }