/*********************************************************************** * fevent.h - Base event class of widgets * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FEvent ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FKeyEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FMouseEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FWheelEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FFocusEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FAccelEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FResizeEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FShowEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FHideEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ├─────▏FCloseEvent ▏ * │ ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * │ * │ ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * └─────▏FTimerEvent ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▏ */ #ifndef FEVENT_H #define FEVENT_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fc.h" #include "final/fpoint.h" namespace finalcut { //---------------------------------------------------------------------- // class FEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FEvent // event base class { public: explicit FEvent(int); virtual ~FEvent(); int type() const; protected: int t; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FKeyEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FKeyEvent : public FEvent // keyboard event { public: FKeyEvent (int, int); ~FKeyEvent(); int key() const; bool isAccepted() const; void accept(); void ignore(); protected: int k; bool accpt; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FMouseEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FMouseEvent : public FEvent // mouse event { public: FMouseEvent (int, const FPoint&, int); FMouseEvent (int, const FPoint&, const FPoint&, int); ~FMouseEvent(); const FPoint& getPos() const; const FPoint& getTermPos() const; int getX() const; int getY() const; int getTermX() const; int getTermY() const; int getButton() const; protected: FPoint p; FPoint tp; int b; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FWheelEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FWheelEvent : public FEvent // wheel event { public: FWheelEvent (int, const FPoint&, int); FWheelEvent (int, const FPoint&, const FPoint&, int); ~FWheelEvent(); const FPoint& getPos() const; const FPoint& getTermPos() const; int getX() const; int getY() const; int getTermX() const; int getTermY() const; int getWheel() const; protected: FPoint p; FPoint tp; int w; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FFocusEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FFocusEvent : public FEvent // focus event { public: explicit FFocusEvent (int); ~FFocusEvent(); bool gotFocus() const; bool lostFocus() const; fc::FocusTypes getFocusType() const; void setFocusType(fc::FocusTypes); bool isAccepted() const; void accept(); void ignore(); protected: bool accpt; fc::FocusTypes focus_type; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FAccelEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FAccelEvent : public FEvent // focus event { private: // Disable copy constructor FAccelEvent (const FAccelEvent&); // Disable assignment operator (=) FAccelEvent& operator = (const FAccelEvent&); public: FAccelEvent (int, void*); ~FAccelEvent(); void* focusedWidget() const; bool isAccepted() const; void accept(); void ignore(); protected: bool accpt; void* focus_widget; }; #pragma pack(pop) //---------------------------------------------------------------------- // class FResizeEvent //---------------------------------------------------------------------- class FResizeEvent : public FEvent // resize event { public: explicit FResizeEvent (int); ~FResizeEvent(); bool isAccepted() const; void accept(); void ignore(); protected: bool accpt; }; //---------------------------------------------------------------------- // class FShowEvent //---------------------------------------------------------------------- class FShowEvent : public FEvent // show event { public: explicit FShowEvent (int); ~FShowEvent(); }; //---------------------------------------------------------------------- // class FHideEvent //---------------------------------------------------------------------- class FHideEvent : public FEvent // hide event { public: explicit FHideEvent (int); ~FHideEvent(); }; //---------------------------------------------------------------------- // class FCloseEvent //---------------------------------------------------------------------- class FCloseEvent : public FEvent // close event { public: explicit FCloseEvent(int); ~FCloseEvent(); bool isAccepted() const; void accept(); void ignore(); protected: bool accpt; }; //---------------------------------------------------------------------- // class FTimerEvent //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FTimerEvent : public FEvent // timer event { public: FTimerEvent(int, int); ~FTimerEvent(); int timerId() const; protected: int id; }; #pragma pack(pop) } // namespace finalcut #endif // FEVENT_H