/************************************************************************ * fswitch.h - Widget FSwitch * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 3 of the License, or * * (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program. If not, see . * ************************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ▕ FToggleButton ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FSwitch ▏ * ▕▁▁▁▁▁▁▁▁▁▏ */ #ifndef FSWITCH_H #define FSWITCH_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/ftogglebutton.h" //---------------------------------------------------------------------- // class FSwitch //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FSwitch : public FToggleButton { public: // Constructors explicit FSwitch (FWidget* = 0); FSwitch (const FString&, FWidget* = 0); // Destructor virtual ~FSwitch(); // Accessor const char* getClassName() const; // Mutator void setText (const FString&); // Event handlers void onKeyPress (FKeyEvent*); void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); private: // Disable copy constructor FSwitch (const FSwitch&); // Disable assignment operator (=) FSwitch& operator = (const FSwitch&); // Methods void draw(); void drawCheckButton(); // Data Members int switch_offset_pos; bool button_pressed; }; #pragma pack(pop) // FSwitch inline functions //---------------------------------------------------------------------- inline const char* FSwitch::getClassName() const { return "FSwitch"; } #endif // FSWITCH_H