// fbutton.cpp // class FButton #include "fapp.h" #include "fbutton.h" #include "fstatusbar.h" //---------------------------------------------------------------------- // class FButton //---------------------------------------------------------------------- // constructors and destructor //---------------------------------------------------------------------- FButton::FButton(FWidget* parent) : FWidget(parent) { this->init(); } //---------------------------------------------------------------------- FButton::FButton (const FString& txt, FWidget* parent) : FWidget(parent) { this->init(); setText(txt); } //---------------------------------------------------------------------- FButton::~FButton() // destructor { delAccelerator (this); delAllTimer(); } // private methods of FButton //---------------------------------------------------------------------- void FButton::init() { flags = 0; button_down = false; click_animation = true; click_time = 150; this->text = ""; setForegroundColor (wc.button_active_fg); setBackgroundColor (wc.button_active_bg); setHotkeyForegroundColor (wc.button_hotkey_fg); setFocusForegroundColor (wc.button_active_focus_fg); setFocusBackgroundColor (wc.button_active_focus_bg); setInactiveForegroundColor (wc.button_inactive_fg); setInactiveBackgroundColor (wc.button_inactive_bg); if ( hasFocus() ) this->flags = FOCUS; if ( isEnabled() ) this->flags |= ACTIVE; updateButtonColor(); } //---------------------------------------------------------------------- uChar FButton::getHotkey() { int length; if ( text.isEmpty() ) return 0; length = int(text.getLength()); for (int i=0; i < length; i++) if ( (i+1 < length) && (text[uInt(i)] == '&') ) return uChar(text[uInt(++i)]); return 0; } //---------------------------------------------------------------------- void FButton::setHotkeyAccelerator() { int hotkey = getHotkey(); if ( hotkey ) { if ( isalpha(hotkey) || isdigit(hotkey) ) { addAccelerator (tolower(hotkey), this); addAccelerator (toupper(hotkey), this); // Meta + hotkey addAccelerator (0x20000e0+tolower(hotkey), this); } else addAccelerator (getHotkey(), this); } else delAccelerator(this); } //---------------------------------------------------------------------- void FButton::draw() { register wchar_t* src; register wchar_t* dest; wchar_t* ButtonText; FString txt; int d, i, j, x, mono_offset, margin; int length, hotkeypos, hotkey_offset, space; bool isActiveFocus, isActive, isFocus, isFlat; bool isNonFlatShadow, isNoUnderline; if ( text.isNull() || text.isEmpty() ) return; length = int(text.getLength()); hotkeypos = -1; hotkey_offset = 0; space = int(' '); if ( isMonochron() ) ButtonText = new wchar_t[length+3]; else ButtonText = new wchar_t[length+1]; txt = this->text; src = const_cast(txt.wc_str()); dest = const_cast(ButtonText); isActiveFocus = (flags & (ACTIVE+FOCUS)) == (ACTIVE+FOCUS); isActive = ((flags & ACTIVE) != 0); isFocus = ((flags & FOCUS) != 0); isFlat = ((flags & FLAT) != 0); isNonFlatShadow = ((flags & (SHADOW+FLAT)) == SHADOW); isNoUnderline = ((flags & NO_UNDERLINE) != 0); setUpdateVTerm(false); if ( button_down && click_animation ) { // noshadow + indent one character to the right if ( isFlat ) clearFlatBorder(); clearShadow(); setColor ( parentWidget()->getForegroundColor(), parentWidget()->getBackgroundColor() ); for (int y=1; y <= height; y++) { gotoxy (xpos+xmin-1, ypos+ymin-2+y); print (' '); // clear one left █ } d = 1; } else d = 0; if ( ! isActive && (isMonochron() || getMaxColor() < 16) ) space = fc::MediumShade; // ▒ if ( isMonochron() && isActiveFocus ) { txt = "<" + txt + ">"; length = int(txt.getLength()); src = const_cast(txt.wc_str()); mono_offset = 2; } else mono_offset = 0; // find hotkey position in string // + generate a new string without the '&'-sign for (i=0; i < length; i++) { if ( (i < length) && (txt[uInt(i)] == '&') && (hotkeypos == -1) ) { hotkeypos = i; i++; src++; } *dest++ = *src++; } if ( hotkeypos != -1 ) hotkey_offset = 1; if ( (length - hotkey_offset + mono_offset - hotkey_offset) <= width ) margin = 1; else margin = 0; if ( isMonochron() && (isActive || isFocus) ) setReverse(true); if ( isFlat ) { if ( margin == 1 ) { setColor (foregroundColor, button_bg); for (int y=0; y <= height-1; y++) { gotoxy (xpos+xmin-1+d, ypos+ymin-1+y); print (space); // full block █ } } if ( ! button_down ) drawFlatBorder(); } else if ( ! isMonochron() ) { if ( ! isActive && getMaxColor() < 16 ) setColor (button_fg, button_bg); else setColor (button_bg, parentWidget()->getBackgroundColor()); gotoxy (xpos+xmin-1+d, ypos+ymin-1); for (int y=1; y <= height; y++) { // Cygwin terminal use IBM Codepage 850 if ( this->isCygwinTerminal() ) print (fc::FullBlock); // █ else print (fc::RightHalfBlock); // ▐ gotoxy (xpos+xmin-1+d, ypos+ymin-1+y); } } if ( ! button_down && ! isNewFont() && (isFlat || ! hasShadow() || isMonochron()) ) { // clear the right █ from button down setColor ( parentWidget()->getForegroundColor(), parentWidget()->getBackgroundColor() ); for (int y=1; y <= height; y++) { if ( isMonochron() ) setReverse(false); gotoxy (xpos+xmin-1+width, ypos+ymin-2+y); print (' '); // clear right if ( isMonochron() ) setReverse(true); } } if ( hotkeypos != -1 ) length--; i = width - length - 1; i = int(i / 2); if ( height > 1 ) j = int((height-1) / 2); else j=0; gotoxy (xpos+xmin-1+margin+d, ypos+ymin-1+j); setColor (button_fg, button_bg); for (x=0; x < i; x++) print (space); // █ if ( hotkeypos == -1 ) setCursorPos ( xpos+xmin-1+margin+i, ypos+ymin-1+j ); // first character else setCursorPos ( xpos+xmin-1+margin+i+hotkeypos, ypos+ymin-1+j ); // hotkey if ( isMonochron() && isActiveFocus ) setBold(); for (int z=0; x < i+length && z < width; z++,x++) { if ( (z == hotkeypos) && isActive ) { setColor (button_hotkey_fg, button_bg); if ( ! isNoUnderline ) setUnderline(); print ( ButtonText[z] ); if ( ! isNoUnderline ) unsetUnderline(); setColor (button_fg, button_bg); } else { print ( ButtonText[z] ); } } if ( isMonochron() && isActiveFocus ) unsetBold(); for (x=i+length; x < width-1; x++) print (space); // █ if ( height > 1 ) { for (i=0; i < j; i++) { gotoxy (xpos+xmin+d, ypos+ymin-1+i); for (int z=1; z <= width-1; z++) print (space); // █ } for (i=j+1; i < height; i++) { gotoxy (xpos+xmin+d, ypos+ymin-1+i); for (int z=1; z <= width-1; z++) print (space); // █ } } if ( isMonochron() ) setReverse(false); if ( isNonFlatShadow && ! button_down ) { setColor ( parentWidget()->getForegroundColor(), parentWidget()->getBackgroundColor() ); print(' '); // restore background after button down drawShadow(); } setUpdateVTerm(true); delete[] ButtonText; if ( isFocus && statusBar() ) { FString msg = getStatusbarMessage(); FString curMsg = statusBar()->getMessage(); if ( curMsg != msg ) { statusBar()->setMessage(msg); statusBar()->drawMessage(); } } } //---------------------------------------------------------------------- void FButton::updateButtonColor() { if ( isEnabled() ) { if ( hasFocus() ) { button_fg = button_focus_fg; button_bg = button_focus_bg; } else { button_fg = foregroundColor; button_bg = backgroundColor; } } else // inactive { button_fg = button_inactive_fg; button_bg = button_inactive_bg; } } //---------------------------------------------------------------------- void FButton::processClick() { emitCallback("clicked"); } // public methods of FButton //---------------------------------------------------------------------- void FButton::setForegroundColor (int color) { FWidget::setForegroundColor(color); updateButtonColor(); } //---------------------------------------------------------------------- void FButton::setBackgroundColor (int color) { FWidget::setBackgroundColor(color); updateButtonColor(); } //---------------------------------------------------------------------- void FButton::setHotkeyForegroundColor (int color) { if ( color >> 8 == 0 ) // valid colors 0..254 button_hotkey_fg = color; } void FButton::setFocusForegroundColor (int color) { if ( color >> 8 == 0 ) // valid colors 0..254 button_focus_fg = color; updateButtonColor(); } //---------------------------------------------------------------------- void FButton::setFocusBackgroundColor (int color) { if ( color >> 8 == 0 ) // valid colors 0..254 button_focus_bg = color; updateButtonColor(); } //---------------------------------------------------------------------- void FButton::setInactiveForegroundColor (int color) { if ( color >> 8 == 0 ) // valid colors 0..254 button_inactive_fg = color; updateButtonColor(); } //---------------------------------------------------------------------- void FButton::setInactiveBackgroundColor (int color) { if ( color >> 8 == 0 ) // valid colors 0..254 button_inactive_bg = color; updateButtonColor(); } //---------------------------------------------------------------------- void FButton::hide() { int fg, bg, s, f, size; char* blank; FWidget::hide(); fg = parentWidget()->getForegroundColor(); bg = parentWidget()->getBackgroundColor(); setColor (fg, bg); s = hasShadow() ? 1 : 0; f = isFlat() ? 1 : 0; size = width + s + (f << 1); blank = new char[size+1]; memset(blank, ' ', uLong(size)); blank[size] = '\0'; for (int y=0; y < height+s+(f << 1); y++) { gotoxy (xpos+xmin-1-f, ypos+ymin-1+y-f); print (blank); } delete[] blank; } //---------------------------------------------------------------------- bool FButton::setNoUnderline(bool on) { if ( on ) this->flags |= NO_UNDERLINE; else this->flags &= ~NO_UNDERLINE; return on; } //---------------------------------------------------------------------- bool FButton::setEnable(bool on) { FWidget::setEnable(on); if ( on ) { this->flags |= ACTIVE; setHotkeyAccelerator(); } else { this->flags &= ~ACTIVE; delAccelerator (this); } updateButtonColor(); return on; } //---------------------------------------------------------------------- bool FButton::setFocus(bool on) { FWidget::setFocus(on); if ( on ) { this->flags |= FOCUS; if ( isEnabled() ) { if ( statusBar() ) { FString msg = getStatusbarMessage(); FString curMsg = statusBar()->getMessage(); if ( curMsg != msg ) statusBar()->setMessage(msg); } } } else { this->flags &= ~FOCUS; if ( isEnabled() && statusBar() ) statusBar()->clearMessage(); } updateButtonColor(); return on; } //---------------------------------------------------------------------- bool FButton::setFlat(bool on) { if ( on ) this->flags |= FLAT; else this->flags &= ~FLAT; return on; } //---------------------------------------------------------------------- bool FButton::setShadow(bool on) { if ( on && Encoding != fc::VT100 && Encoding != fc::ASCII ) this->flags |= SHADOW; else this->flags &= ~SHADOW; return on; } //---------------------------------------------------------------------- bool FButton::setDown(bool on) { if ( button_down != on ) { button_down = on; redraw(); } return on; } //---------------------------------------------------------------------- void FButton::onKeyPress (FKeyEvent* event) { int key; if ( ! isEnabled() ) return; key = event->key(); switch ( key ) { case fc::Fkey_return: case fc::Fkey_enter: case fc::Fkey_space: if ( click_animation ) { setDown(); addTimer(click_time); } processClick(); event->accept(); break; } } //---------------------------------------------------------------------- void FButton::onMouseDown (FMouseEvent* event) { if ( event->getButton() != LeftButton ) { setUp(); return; } if ( ! hasFocus() ) { FWidget* focused_widget = getFocusWidget(); FFocusEvent out (FocusOut_Event); FApplication::queueEvent(focused_widget, &out); this->setFocus(); if ( focused_widget ) focused_widget->redraw(); if ( statusBar() ) statusBar()->drawMessage(); } FPoint gPos = event->getGlobalPos(); if ( getGeometryGlobal().contains(gPos) ) setDown(); } //---------------------------------------------------------------------- void FButton::onMouseUp (FMouseEvent* event) { if ( event->getButton() != LeftButton ) return; if ( button_down ) { setUp(); if ( getGeometryGlobal().contains(event->getGlobalPos()) ) processClick(); } } //---------------------------------------------------------------------- void FButton::onMouseMove (FMouseEvent* event) { if ( event->getButton() != LeftButton ) return; FPoint gPos = event->getGlobalPos(); if ( click_animation ) { if ( getGeometryGlobal().contains(gPos) ) setDown(); else setUp(); } } //---------------------------------------------------------------------- void FButton::onTimer (FTimerEvent* ev) { delTimer(ev->timerId()); setUp(); } //---------------------------------------------------------------------- void FButton::onAccel (FAccelEvent* event) { if ( isEnabled() ) { if ( ! hasFocus() ) { FWidget* focused_widget = static_cast(event->focusedWidget()); FFocusEvent out (FocusOut_Event); FApplication::queueEvent(focused_widget, &out); setFocus(); if ( focused_widget ) focused_widget->redraw(); if ( click_animation ) setDown(); else redraw(); if ( statusBar() ) statusBar()->drawMessage(); } else if ( click_animation ) setDown(); if ( click_animation ) addTimer(click_time); processClick(); event->accept(); } } //---------------------------------------------------------------------- void FButton::onFocusIn (FFocusEvent*) { if ( statusBar() ) statusBar()->drawMessage(); } //---------------------------------------------------------------------- void FButton::onFocusOut (FFocusEvent*) { if ( statusBar() ) { statusBar()->clearMessage(); statusBar()->drawMessage(); } } //---------------------------------------------------------------------- void FButton::setText (const FString& txt) { this->text = txt; if ( isEnabled() ) { delAccelerator (this); setHotkeyAccelerator(); } }