/*********************************************************************** * frect.cpp - Rectangle with position and size * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2014-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #include "final/fpoint.h" #include "final/frect.h" #include "final/fsize.h" namespace finalcut { //---------------------------------------------------------------------- // class FRect //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FRect::FRect (const FPoint& p, const FSize& s) : X1{p.getX()} , Y1{p.getY()} , X2{p.getX() + int(s.getWidth()) - 1} , Y2{p.getY() + int(s.getHeight()) - 1} { } //---------------------------------------------------------------------- FRect::FRect (const FPoint& p1, const FPoint& p2) : X1{p1.getX()} , Y1{p1.getY()} , X2{p2.getX()} , Y2{p2.getY()} { } //---------------------------------------------------------------------- FRect::~FRect() // destructor { } // public methods of FRect //---------------------------------------------------------------------- FRect& FRect::operator = (const FRect& r) { X1 = r.X1; Y1 = r.Y1; X2 = r.X2; Y2 = r.Y2; return *this; } //---------------------------------------------------------------------- FRect& FRect::operator = (FRect&& r) noexcept { X1 = std::move(r.X1); Y1 = std::move(r.Y1); X2 = std::move(r.X2); Y2 = std::move(r.Y2); return *this; } //---------------------------------------------------------------------- bool FRect::isEmpty() const { return X2 == X1 - 1 && Y2 == Y1 - 1; } //---------------------------------------------------------------------- const FPoint FRect::getPos() const { return { X1, Y1 }; } //---------------------------------------------------------------------- const FPoint FRect::getUpperLeftPos() const { return { X1, Y1 }; } //---------------------------------------------------------------------- const FPoint FRect::getUpperRightPos() const { return { X2, Y1 }; } //---------------------------------------------------------------------- const FPoint FRect::getLowerLeftPos() const { return { X1, Y2 }; } //---------------------------------------------------------------------- const FPoint FRect::getLowerRightPos() const { return { X2, Y2 }; } //---------------------------------------------------------------------- const FSize FRect::getSize() const { return { getWidth(), getHeight() }; } //---------------------------------------------------------------------- void FRect::setX1 (int n) { X1 = n; } //---------------------------------------------------------------------- void FRect::setY1 (int n) { Y1 = n; } //---------------------------------------------------------------------- void FRect::setX2 (int n) { X2 = n; } //---------------------------------------------------------------------- void FRect::setY2 (int n) { Y2 = n; } //---------------------------------------------------------------------- void FRect::setX (int n) { const int dX = X2 - X1; X1 = n; X2 = X1 + dX; } //---------------------------------------------------------------------- void FRect::setY (int n) { const int dY = Y2 - Y1; Y1 = n; Y2 = Y1 + dY; } //---------------------------------------------------------------------- void FRect::setPos (int x, int y) { const int dX = X2 - X1; const int dY = Y2 - Y1; X1 = x; Y1 = y; X2 = X1 + dX; Y2 = Y1 + dY; } //---------------------------------------------------------------------- void FRect::setPos (const FPoint& p) { const int dX = X2 - X1; const int dY = Y2 - Y1; X1 = p.getX(); Y1 = p.getY(); X2 = X1 + dX; Y2 = Y1 + dY; } //---------------------------------------------------------------------- void FRect::setWidth (std::size_t w) { X2 = X1 + int(w) - 1; } //---------------------------------------------------------------------- void FRect::setHeight (std::size_t h) { Y2 = Y1 + int(h) - 1; } //---------------------------------------------------------------------- void FRect::setSize (std::size_t width, std::size_t height) { X2 = X1 + int(width) - 1; Y2 = Y1 + int(height) - 1; } //---------------------------------------------------------------------- void FRect::setSize (const FSize& s) { X2 = X1 + int(s.getWidth()) - 1; Y2 = Y1 + int(s.getHeight()) - 1; } //---------------------------------------------------------------------- void FRect::setRect (const FRect& r) { X1 = r.X1; Y1 = r.Y1; X2 = r.X2; Y2 = r.Y2; } //---------------------------------------------------------------------- void FRect::setRect (const FPoint& p, const FSize& s) { X1 = p.getX(); Y1 = p.getY(); X2 = p.getX() + int(s.getWidth()) - 1; Y2 = p.getY() + int(s.getHeight()) - 1; } //---------------------------------------------------------------------- void FRect::setRect (int x, int y, std::size_t width, std::size_t height) { X1 = x; Y1 = y; X2 = x + int(width) - 1; Y2 = y + int(height) - 1; } //---------------------------------------------------------------------- void FRect::setCoordinates (const FPoint& p1, const FPoint& p2) { setCoordinates (p1.getX(), p1.getY(), p2.getX(), p2.getY()); } //---------------------------------------------------------------------- void FRect::setCoordinates (int x1, int y1, int x2, int y2) { X1 = x1; Y1 = y1; X2 = x2; Y2 = y2; } //---------------------------------------------------------------------- void FRect::move (int dx, int dy) { X1 += dx; Y1 += dy; X2 += dx; Y2 += dy; } //---------------------------------------------------------------------- void FRect::move (const FPoint& d) { X1 += d.getX(); Y1 += d.getY(); X2 += d.getX(); Y2 += d.getY(); } //---------------------------------------------------------------------- void FRect::scaleBy (int dx, int dy) { X2 += dx; Y2 += dy; } //---------------------------------------------------------------------- void FRect::scaleBy (const FPoint& d) { X2 += d.getX(); Y2 += d.getY(); } //---------------------------------------------------------------------- bool FRect::contains (int x, int y) const { return x >= X1 && x <= X2 && y >= Y1 && y <= Y2; } //---------------------------------------------------------------------- bool FRect::contains (const FPoint& p) const { return p.getX() >= X1 && p.getX() <= X2 && p.getY() >= Y1 && p.getY() <= Y2; } //---------------------------------------------------------------------- bool FRect::contains (const FRect& r) const { return r.X1 >= X1 && r.X2 <= X2 && r.Y1 >= Y1 && r.Y2 <= Y2; } //---------------------------------------------------------------------- bool FRect::overlap (const FRect &r) const { return ( std::max(X1, r.X1) <= std::min(X2, r.X2) && std::max(Y1, r.Y1) <= std::min(Y2, r.Y2) ); } //---------------------------------------------------------------------- FRect FRect::intersect (const FRect& r) const { // intersection: this ∩ r int _X1 = std::max(X1, r.X1); int _Y1 = std::max(Y1, r.Y1); int _X2 = std::min(X2, r.X2); int _Y2 = std::min(Y2, r.Y2); const FPoint p1{ _X1, _Y1 }; const FPoint p2{ _X2, _Y2 }; return { p1, p2 }; } //---------------------------------------------------------------------- FRect FRect::combined (const FRect& r) const { // Union: this ∪ r int _X1 = std::min(X1, r.X1); int _Y1 = std::min(Y1, r.Y1); int _X2 = std::max(X2, r.X2); int _Y2 = std::max(Y2, r.Y2); const FPoint p1{ _X1, _Y1 }; const FPoint p2{ _X2, _Y2 }; return { p1, p2 }; } // FRect non-member operators //---------------------------------------------------------------------- const FRect operator + (const FRect& r, const FSize& s) { return { r.X1 , r.Y1 , std::size_t(r.X2 - r.X1) + 1 + s.getWidth() , std::size_t(r.Y2 - r.Y1) + 1 + s.getHeight() }; } //---------------------------------------------------------------------- const FRect operator - (const FRect& r, const FSize& s) { return { r.X1 , r.Y1 , std::size_t(r.X2 - r.X1) + 1 - s.getWidth() , std::size_t(r.Y2 - r.Y1) + 1 - s.getHeight() }; } //---------------------------------------------------------------------- bool operator == (const FRect& r1, const FRect& r2) { return r1.X1 == r2.X1 && r1.Y1 == r2.Y1 && r1.X2 == r2.X2 && r1.Y2 == r2.Y2; } //---------------------------------------------------------------------- bool operator != (const FRect& r1, const FRect& r2) { return r1.X1 != r2.X1 || r1.Y1 != r2.Y1 || r1.X2 != r2.X2 || r1.Y2 != r2.Y2; } //---------------------------------------------------------------------- std::ostream& operator << (std::ostream& outstr, const FRect& r) { outstr << r.X1 << " " << r.Y1 << " " << r.X2 << " " << r.Y2; return outstr; } //---------------------------------------------------------------------- std::istream& operator >> (std::istream& instr, FRect& r) { int x1{}; int y1{}; int x2{}; int y2{}; instr >> x1; instr >> y1; instr >> x2; instr >> y2; r.setCoordinates (x1, y1, x2, y2); return instr; } } // namespace finalcut