/*********************************************************************** * fmenubar.cpp - Widget FMenuBar * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #include "final/fapplication.h" #include "final/fmenubar.h" #include "final/fstatusbar.h" //---------------------------------------------------------------------- // class FMenuBar //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FMenuBar::FMenuBar(FWidget* parent) : FWindow(parent) , mouse_down(false) , drop_down(false) , screenWidth(80) { init(); } //---------------------------------------------------------------------- FMenuBar::~FMenuBar() // destructor { setMenuBar(0); } // public methods of FMenuBar //---------------------------------------------------------------------- void FMenuBar::hide() { short fg, bg; char* blank; FWindow::hide(); fg = wc.term_fg; bg = wc.term_bg; setColor (fg, bg); screenWidth = getDesktopWidth(); if ( screenWidth < 0 ) return; try { blank = new char[screenWidth + 1]; } catch (const std::bad_alloc& ex) { std::cerr << "not enough memory to alloc " << ex.what() << std::endl; return; } std::memset(blank, ' ', uLong(screenWidth)); blank[screenWidth] = '\0'; setPrintPos (1,1); print (blank); delete[] blank; } //---------------------------------------------------------------------- void FMenuBar::resetMenu() { unselectItem(); drop_down = false; } //---------------------------------------------------------------------- void FMenuBar::adjustSize() { setGeometry (1, 1, getDesktopWidth(), 1, false); adjustItems(); } //---------------------------------------------------------------------- void FMenuBar::onKeyPress (FKeyEvent* ev) { switch ( ev->key() ) { case fc::Fkey_return: case fc::Fkey_enter: case fc::Fkey_up: case fc::Fkey_down: if ( hasSelectedItem() ) { FMenuItem* sel_item = getSelectedItem(); if ( sel_item->hasMenu() ) { FMenuItem* first_item; FMenu* menu = sel_item->getMenu(); sel_item->openMenu(); menu->selectFirstItem(); first_item = menu->getSelectedItem(); if ( first_item ) first_item->setFocus(); menu->redraw(); if ( getStatusBar() ) getStatusBar()->drawMessage(); redraw(); drop_down = true; } else if ( ev->key() == fc::Fkey_return || ev->key() == fc::Fkey_enter ) { unselectItem(); redraw(); sel_item->processClicked(); } } ev->accept(); break; case fc::Fkey_left: selectPrevItem(); ev->accept(); break; case fc::Fkey_right: selectNextItem(); ev->accept(); break; case fc::Fkey_escape: case fc::Fkey_escape_mintty: leaveMenuBar(); ev->accept(); break; default: break; } } //---------------------------------------------------------------------- void FMenuBar::onMouseDown (FMouseEvent* ev) { if ( ev->getButton() != fc::LeftButton ) { mouse_down = false; if ( ! item_list.empty() && hasSelectedItem() ) leaveMenuBar(); else return; if ( getStatusBar() ) getStatusBar()->clearMessage(); return; } if ( mouse_down ) return; mouse_down = true; if ( ! isWindowActive() ) setActiveWindow(this); if ( ! item_list.empty() ) { std::vector::const_iterator iter, last; int mouse_x, mouse_y; bool focus_changed = false; iter = item_list.begin(); last = item_list.end(); mouse_x = ev->getX(); mouse_y = ev->getY(); while ( iter != last ) { int x1, x2; x1 = (*iter)->getX(); x2 = (*iter)->getX() + (*iter)->getWidth(); if ( mouse_y == 1 ) { if ( mouse_x >= x1 && mouse_x < x2 ) { // Mouse pointer over item if ( (*iter)->isEnabled() && ! (*iter)->isSelected() ) { FWidget* focused_widget = getFocusWidget(); FFocusEvent out (fc::FocusOut_Event); FApplication::queueEvent(focused_widget, &out); (*iter)->setSelected(); (*iter)->setFocus(); if ( focused_widget && ! focused_widget->isWindowWidget() ) focused_widget->redraw(); (*iter)->openMenu(); setSelectedItem(*iter); focus_changed = true; if ( (*iter)->hasMenu() ) { FMenu* menu = (*iter)->getMenu(); if ( menu->hasSelectedItem() ) { menu->unselectItem(); menu->redraw(); drop_down = true; } } } } else if ( (*iter)->isEnabled() && (*iter)->isSelected() ) { (*iter)->unsetSelected(); if ( getSelectedItem() == *iter ) setSelectedItem(0); focus_changed = true; } } ++iter; } if ( getStatusBar() ) getStatusBar()->drawMessage(); if ( focus_changed ) { redraw(); updateTerminal(); } } } //---------------------------------------------------------------------- void FMenuBar::onMouseUp (FMouseEvent* ev) { if ( ev->getButton() != fc::LeftButton ) return; if ( mouse_down ) { mouse_down = false; if ( ! item_list.empty() ) { int mouse_x, mouse_y; std::vector::const_iterator iter, last; iter = item_list.begin(); last = item_list.end(); mouse_x = ev->getX(); mouse_y = ev->getY(); while ( iter != last ) { int x1, x2; x1 = (*iter)->getX(); x2 = (*iter)->getX() + (*iter)->getWidth(); if ( mouse_y == 1 && (*iter)->isEnabled() && (*iter)->isSelected() ) { if ( mouse_x >= x1 && mouse_x < x2 ) { // Mouse pointer over item if ( (*iter)->hasMenu() ) { FMenu* menu = (*iter)->getMenu(); if ( ! menu->hasSelectedItem() ) { FMenuItem* first_item; menu->selectFirstItem(); first_item = menu->getSelectedItem(); if ( first_item ) first_item->setFocus(); if ( getStatusBar() ) getStatusBar()->drawMessage(); redraw(); menu->redraw(); drop_down = true; } } else { (*iter)->unsetSelected(); if ( getSelectedItem() == *iter ) { setSelectedItem(0); leaveMenuBar(); drop_down = false; (*iter)->processClicked(); return; } } } else { (*iter)->unsetSelected(); if ( getSelectedItem() == *iter ) setSelectedItem(0); redraw(); } } ++iter; } if ( ! hasSelectedItem() ) leaveMenuBar(); } } } //---------------------------------------------------------------------- void FMenuBar::onMouseMove (FMouseEvent* ev) { if ( ev->getButton() != fc::LeftButton ) return; if ( ! isWindowActive() ) setActiveWindow(this); if ( mouse_down && ! item_list.empty() ) { std::vector::const_iterator iter, last; int mouse_x, mouse_y; bool mouse_over_menubar = false; bool focus_changed = false; iter = item_list.begin(); last = item_list.end(); mouse_x = ev->getX(); mouse_y = ev->getY(); if ( getTermGeometry().contains(ev->getTermPos()) ) mouse_over_menubar = true; while ( iter != last ) { int x1, x2; x1 = (*iter)->getX(); x2 = (*iter)->getX() + (*iter)->getWidth(); if ( mouse_x >= x1 && mouse_x < x2 && mouse_y == 1 ) { // Mouse pointer over item if ( (*iter)->isEnabled() && ! (*iter)->isSelected() ) { FWidget* focused_widget = getFocusWidget(); FFocusEvent out (fc::FocusOut_Event); FApplication::queueEvent(focused_widget, &out); (*iter)->setSelected(); (*iter)->setFocus(); if ( focused_widget && ! focused_widget->isWindowWidget() ) focused_widget->redraw(); (*iter)->openMenu(); setSelectedItem(*iter); focus_changed = true; if ( (*iter)->hasMenu() ) { FMenu* menu = (*iter)->getMenu(); if ( menu->hasSelectedItem() ) { menu->unselectItem(); menu->redraw(); drop_down = true; } } } else if ( getStatusBar() ) getStatusBar()->clearMessage(); } else { if ( mouse_over_menubar && (*iter)->isEnabled() && (*iter)->isSelected() ) { // Unselect selected item without mouse focus (*iter)->unsetSelected(); if ( getSelectedItem() == *iter ) setSelectedItem(0); focus_changed = true; drop_down = false; } else if ( hasSelectedItem() && getSelectedItem()->hasMenu() ) { // Mouse event handover to the menu FMenu* menu = getSelectedItem()->getMenu(); const FRect& menu_geometry = menu->getTermGeometry(); if ( menu->getCount() > 0 && menu_geometry.contains(ev->getTermPos()) ) { const FPoint& t = ev->getTermPos(); const FPoint& p = menu->termToWidgetPos(t); int b = ev->getButton(); try { FMouseEvent* _ev = new FMouseEvent (fc::MouseMove_Event, p, t, b); menu->mouse_down = true; setClickedWidget(menu); menu->onMouseMove(_ev); delete _ev; } catch (const std::bad_alloc& ex) { std::cerr << "not enough memory to alloc " << ex.what() << std::endl; } } } } ++iter; } if ( getStatusBar() ) getStatusBar()->drawMessage(); if ( focus_changed ) { redraw(); updateTerminal(); } } } //---------------------------------------------------------------------- void FMenuBar::onAccel (FAccelEvent* ev) { unselectItem(); selectFirstItem(); getSelectedItem()->setFocus(); if ( getStatusBar() ) getStatusBar()->drawMessage(); redraw(); ev->accept(); } //---------------------------------------------------------------------- void FMenuBar::cb_item_deactivated (FWidget* widget, data_ptr) { FMenuItem* menuitem = static_cast(widget); if ( menuitem->hasMenu() ) { FMenu* menu = menuitem->getMenu(); menu->hide(); menu->hideSubMenus(); } } // private methods of FMenuBar //---------------------------------------------------------------------- void FMenuBar::init() { FWidget* r = getRootWidget(); int w = r->getWidth(); // initialize geometry values setGeometry (1, 1, w, 1, false); setAlwaysOnTop(); setMenuBar(this); ignorePadding(); if ( getRootWidget() ) getRootWidget()->setTopPadding(1, true); addAccelerator (fc::Fkey_f10); addAccelerator (fc::Fckey_space); setForegroundColor (wc.menu_active_fg); setBackgroundColor (wc.menu_active_bg); unsetFocusable(); } //---------------------------------------------------------------------- void FMenuBar::calculateDimensions() { int item_X = 1; int item_Y = 1; std::vector::const_iterator last, iter; iter = item_list.begin(); last = item_list.end(); // find the maximum item width while ( iter != last ) { uInt len = (*iter)->getTextLength(); int item_width = int(len + 2); // set item geometry (*iter)->setGeometry (item_X, item_Y, item_width, 1, false); // set menu position if ( (*iter)->hasMenu() ) (*iter)->getMenu()->setPos (item_X, item_Y, false); item_X += item_width; ++iter; } } //---------------------------------------------------------------------- bool FMenuBar::selectNextItem() { std::vector::const_iterator iter, last; iter = item_list.begin(); last = item_list.end(); while ( iter != last ) { if ( (*iter)->isSelected() ) { FMenuItem* next; std::vector::const_iterator next_element; next_element = iter; do { ++next_element; if ( next_element == item_list.end() ) next_element = item_list.begin(); next = static_cast(*next_element); } while ( ! next->isEnabled() || ! next->acceptFocus() || ! next->isVisible() || next->isSeparator() ); if ( next == *iter ) return false; updateTerminal(false); unselectItem(); next->setSelected(); setSelectedItem(next); next->setFocus(); if ( drop_down && next->hasMenu() ) { FMenuItem* first_item; FMenu* menu = next->getMenu(); next->openMenu(); menu->selectFirstItem(); first_item = menu->getSelectedItem(); if ( first_item ) first_item->setFocus(); menu->redraw(); } if ( getStatusBar() ) getStatusBar()->drawMessage(); redraw(); updateTerminal(true); break; } ++iter; } return true; } //---------------------------------------------------------------------- bool FMenuBar::selectPrevItem() { std::vector::const_iterator iter, first; iter = item_list.end(); first = item_list.begin(); do { --iter; if ( (*iter)->isSelected() ) { FMenuItem* prev; std::vector::const_iterator prev_element; prev_element = iter; do { if ( prev_element == item_list.begin() ) prev_element = item_list.end(); --prev_element; prev = static_cast(*prev_element); } while ( ! prev->isEnabled() || ! prev->acceptFocus() || ! prev->isVisible() || prev->isSeparator() ); if ( prev == *iter ) return false; updateTerminal(false); unselectItem(); prev->setSelected(); prev->setFocus(); if ( drop_down && prev->hasMenu() ) { FMenuItem* first_item; FMenu* menu = prev->getMenu(); prev->openMenu(); menu->selectFirstItem(); first_item = menu->getSelectedItem(); if ( first_item ) first_item->setFocus(); menu->redraw(); } if ( getStatusBar() ) getStatusBar()->drawMessage(); setSelectedItem(prev); redraw(); updateTerminal(true); break; } } while ( iter != first ); return true; } //---------------------------------------------------------------------- bool FMenuBar::hotkeyMenu (FKeyEvent*& ev) { std::vector::const_iterator iter, last; iter = item_list.begin(); last = item_list.end(); while ( iter != last ) { if ( (*iter)->isEnabled() ) { int hotkey = (*iter)->getHotkey(); int key = ev->key(); if ( fc::Fmkey_meta + std::tolower(hotkey) == key ) { FMenuItem* sel_item = getSelectedItem(); if ( sel_item && sel_item->hasMenu() ) sel_item->getMenu()->unselectItem(); unselectItem(); if ( (*iter)->hasMenu() ) { FMenuItem* first_item; FMenu* menu = (*iter)->getMenu(); (*iter)->setSelected(); setSelectedItem(*iter); (*iter)->setFocus(); (*iter)->openMenu(); menu->selectFirstItem(); first_item = menu->getSelectedItem(); if ( first_item ) first_item->setFocus(); menu->redraw(); if ( getStatusBar() ) getStatusBar()->drawMessage(); redraw(); drop_down = true; } else { setSelectedItem(0); redraw(); drop_down = false; (*iter)->processClicked(); } ev->accept(); return true; } } ++iter; } return false; } //---------------------------------------------------------------------- int FMenuBar::getHotkeyPos (wchar_t src[], wchar_t dest[], uInt length) { // find hotkey position in string // + generate a new string without the '&'-sign int hotkeypos = -1; wchar_t* txt = src; for (uInt i = 0; i < length; i++) { if ( i < length && txt[i] == L'&' && hotkeypos == -1 ) { hotkeypos = int(i); i++; src++; } *dest++ = *src++; } return hotkeypos; } //---------------------------------------------------------------------- void FMenuBar::draw() { drawItems(); } //---------------------------------------------------------------------- void FMenuBar::drawItems() { std::vector::const_iterator iter, last; int x = 1; if ( item_list.empty() ) return; setPrintPos (1,1); if ( isMonochron() ) setReverse(true); screenWidth = getDesktopWidth(); iter = item_list.begin(); last = item_list.end(); while ( iter != last ) { drawItem (*iter, x); ++iter; } // Print spaces to end of line for (; x <= screenWidth; x++) print (' '); if ( isMonochron() ) setReverse(false); } //---------------------------------------------------------------------- inline void FMenuBar::drawItem (FMenuItem* menuitem, int& x) { FString txt = menuitem->getText(); menuText txtdata; uInt txt_length = txt.getLength(); int hotkeypos; int to_char; bool is_enabled = menuitem->isEnabled(); bool is_selected = menuitem->isSelected(); txtdata.startpos = x + 1; txtdata.no_underline = ((menuitem->getFlags() & fc::no_underline) != 0); // Set screen attributes setLineAttributes (menuitem); drawLeadingSpace (x); try { txtdata.text = new wchar_t[txt_length + 1](); } catch (const std::bad_alloc& ex) { std::cerr << "not enough memory to alloc " << ex.what() << std::endl; return; } if ( x - 1 <= screenWidth ) to_char = int(txt_length); else to_char = int(txt_length) - (screenWidth - x - 1); hotkeypos = getHotkeyPos (txt.wc_str(), txtdata.text, txt_length); if ( hotkeypos != -1 ) { txt_length--; to_char--; } txtdata.length = to_char; x += int(txt_length); if ( ! is_enabled || is_selected ) txtdata.hotkeypos = -1; else txtdata.hotkeypos = hotkeypos; drawMenuText (txtdata); drawEllipsis (txtdata, x); drawTrailingSpace (x); setColor (wc.menu_active_fg, wc.menu_active_bg); if ( isMonochron() && is_enabled && is_selected ) setReverse(true); delete[] txtdata.text; } //---------------------------------------------------------------------- inline void FMenuBar::setLineAttributes (FMenuItem* menuitem) { bool is_enabled = menuitem->isEnabled(); bool is_selected = menuitem->isSelected(); if ( is_enabled ) { if ( is_selected ) { if ( isMonochron() ) setReverse(false); setForegroundColor (wc.menu_active_focus_fg); setBackgroundColor (wc.menu_active_focus_bg); } else { setForegroundColor (wc.menu_active_fg); setBackgroundColor (wc.menu_active_bg); } } else { setForegroundColor (wc.menu_inactive_fg); setBackgroundColor (wc.menu_inactive_bg); } setColor(); } //---------------------------------------------------------------------- inline void FMenuBar::drawMenuText (menuText& data) { // Print menu text for (int z = 0; z < data.length; z++) { if ( data.startpos > screenWidth - z ) break; if ( ! std::iswprint(wint_t(data.text[z])) ) { if ( ! isNewFont() && ( int(data.text[z]) < fc::NF_rev_left_arrow2 || int(data.text[z]) > fc::NF_check_mark ) ) { data.text[z] = L' '; } } if ( z == data.hotkeypos ) { setColor (wc.menu_hotkey_fg, wc.menu_hotkey_bg); if ( ! data.no_underline ) setUnderline(); print (data.text[z]); if ( ! data.no_underline ) unsetUnderline(); setColor(); } else print (data.text[z]); } } //---------------------------------------------------------------------- inline void FMenuBar::drawEllipsis (menuText& txtdata, int x) { if ( x > screenWidth + 1 ) { if ( txtdata.startpos < screenWidth ) { // Print ellipsis setPrintPos (screenWidth - 1, 1); print (".."); } else if ( txtdata.startpos - 1 <= screenWidth ) { // Hide first character from text setPrintPos (screenWidth, 1); print (' '); } } } //---------------------------------------------------------------------- inline void FMenuBar::drawLeadingSpace (int& x) { // Print a leading blank space if ( x < screenWidth ) { x++; print (' '); } } //---------------------------------------------------------------------- inline void FMenuBar::drawTrailingSpace (int& x) { // Print a trailing blank space if ( x < screenWidth ) { x++; print (' '); } } //---------------------------------------------------------------------- void FMenuBar::adjustItems() { int item_X = 1; int item_Y = 1; std::vector::const_iterator last, iter; iter = item_list.begin(); last = item_list.end(); while ( iter != last ) { // get item width int item_width = (*iter)->getWidth(); if ( (*iter)->hasMenu() ) { FMenu* menu = (*iter)->getMenu(); // set menu position menu->setPos (menu->adjustX(item_X), item_Y); // call menu adjustItems() menu->adjustItems(); } item_X += item_width; ++iter; } } //---------------------------------------------------------------------- void FMenuBar::leaveMenuBar() { resetMenu(); redraw(); if ( getStatusBar() ) getStatusBar()->clearMessage(); switchToPrevWindow(); if ( getStatusBar() ) getStatusBar()->drawMessage(); updateTerminal(); flush_out(); mouse_down = false; }