// fdialog.h // class FDialog #ifndef _FDIALOG_H #define _FDIALOG_H #include "fwindow.h" //---------------------------------------------------------------------- // class FDialog //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FDialog : public FWindow { public: enum DialogCode { Reject = 0, Accept = 1 }; private: FString tb_text; int result_code; bool maximized; FPoint TitleBarClickPos; FRect oldGeometry; // required by move() FWidget* focus_widget; private: FDialog (const FDialog&); FDialog& operator = (const FDialog&); void init(); void drawBorder(); void drawTitleBar(); protected: virtual void done (int); virtual void draw(); virtual void onShow (FShowEvent*); virtual void onHide (FHideEvent*); virtual void onClose (FCloseEvent*); public: explicit FDialog (FWidget* parent=0); // constructor FDialog (const FString&, FWidget* parent=0); // constructor virtual ~FDialog(); // destructor virtual const char* getClassName() const; void onKeyPress (FKeyEvent*); void onMouseDown (FMouseEvent*); void onMouseUp (FMouseEvent*); void onMouseMove (FMouseEvent*); void onMouseDoubleClick (FMouseEvent*); void onWindowActive (FEvent*); void onWindowInactive (FEvent*); void onWindowRaised (FEvent*); void onWindowLowered (FEvent*); void drawDialogShadow(); void show(); void hide(); int exec(); void move (const FPoint&); void move (int, int); void setWidth (int, bool adjust=true); void setHeight (int, bool adjust=true); void setGeometry (int, int, int, int, bool adjust=true); FWidget* getFocusWidget() const; void setFocusWidget (FWidget*); bool setFocus(bool); bool setFocus(); bool unsetFocus(); bool setModal(bool); bool setModal(); bool unsetModal(); bool isModal(); bool setScrollable(bool); bool setScrollable(); bool unsetScrollable(); bool isScrollable(); bool setResizeable(bool); bool setResizeable(); bool unsetResizeable(); bool isResizeable(); bool setMaximized(); bool isMaximized() const; bool setTransparentShadow(bool); bool setTransparentShadow(); bool unsetTransparentShadow(); bool hasTransparentShadow(); bool setShadow(bool); bool setShadow(); bool unsetShadow(); bool hasShadow(); void setText (const FString); FString getText() const; }; #pragma pack(pop) // FDialog inline functions //---------------------------------------------------------------------- inline const char* FDialog::getClassName() const { return "FDialog"; } //---------------------------------------------------------------------- inline bool FDialog::setFocus() { return setFocus(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetFocus() { return setFocus(false); } //---------------------------------------------------------------------- inline bool FDialog::setModal() { return setModal(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetModal() { return setModal(false); } //---------------------------------------------------------------------- inline bool FDialog::isModal() { return ((flags & MODAL) != 0); } //---------------------------------------------------------------------- inline bool FDialog::setScrollable() { return setScrollable(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetScrollable() { return setScrollable(false); } //---------------------------------------------------------------------- inline bool FDialog::isScrollable() { return ((flags & SCROLLABLE) != 0); } //---------------------------------------------------------------------- inline bool FDialog::setResizeable() { return setResizeable(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetResizeable() { return setResizeable(false); } //---------------------------------------------------------------------- inline bool FDialog::isResizeable() { return ((flags & RESIZEABLE) != 0); } //---------------------------------------------------------------------- inline bool FDialog::isMaximized() const { return maximized; } //---------------------------------------------------------------------- inline bool FDialog::setTransparentShadow() { return setTransparentShadow(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetTransparentShadow() { return setTransparentShadow(false); } //---------------------------------------------------------------------- inline bool FDialog::hasTransparentShadow() { return ((flags & TRANS_SHADOW) != 0); } //---------------------------------------------------------------------- inline bool FDialog::setShadow() { return setShadow(true); } //---------------------------------------------------------------------- inline bool FDialog::unsetShadow() { return setShadow(false); } //---------------------------------------------------------------------- inline bool FDialog::hasShadow() { return ((flags & SHADOW) != 0); } //---------------------------------------------------------------------- inline void FDialog::setText (FString txt) { this->tb_text = txt; } //---------------------------------------------------------------------- inline FString FDialog::getText() const { return this->tb_text; } #endif // _FDIALOG_H