// fprogressbar.h // class FProgressbar #ifndef _FPROGRESSBAR_H #define _FPROGRESSBAR_H #include "fwidget.h" //---------------------------------------------------------------------- // class FProgressbar //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FProgressbar : public FWidget { private: int percentage; int BarLength; private: void init(); void drawPercentage(); void drawBar(); protected: virtual void draw(); public: explicit FProgressbar(FWidget* parent=0); // constructor virtual ~FProgressbar(); const char* getClassName() const; void hide(); int getPercentage(); void setPercentage (int); void reset(); void setGeometry (int, int, int, int, bool adjust=true); bool setEnable (bool); bool setEnable(); bool unsetEnable(); bool setDisable(); bool setShadow (bool); bool setShadow(); bool unsetShadow(); bool hasShadow(); }; #pragma pack(pop) // FProgressbar inline functions //---------------------------------------------------------------------- inline const char* FProgressbar::getClassName() const { return "FProgressbar"; } //---------------------------------------------------------------------- inline int FProgressbar::getPercentage() { return percentage; } //---------------------------------------------------------------------- inline bool FProgressbar::setEnable() { return setEnable(true); } //---------------------------------------------------------------------- inline bool FProgressbar::unsetEnable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FProgressbar::setDisable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FProgressbar::setShadow() { return setShadow(true); } //---------------------------------------------------------------------- inline bool FProgressbar::unsetShadow() { return setShadow(false); } //---------------------------------------------------------------------- inline bool FProgressbar::hasShadow() { return ((flags & SHADOW) != 0); } #endif // _FPROGRESSBAR_H