/*********************************************************************** * ftogglebutton.h - Intermediate base class for a toggle button * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ▕ FToggleButton ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ */ #ifndef FTOGGLEBUTTON_H #define FTOGGLEBUTTON_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fwidget.h" namespace finalcut { // class forward declaration class FButtonGroup; //---------------------------------------------------------------------- // class FToggleButton - abstract class for FRadioButton, FCheckBox, ... //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FToggleButton : public FWidget { public: // Using-declaration using FWidget::setGeometry; // Constructors explicit FToggleButton (FWidget* = 0); FToggleButton (const FString&, FWidget* = 0); // Destructor virtual ~FToggleButton(); // Accessors virtual const char* getClassName() const; FString& getText(); // Mutators virtual void setGeometry (int, int, std::size_t, std::size_t, bool = true); bool setNoUnderline (bool); bool setNoUnderline(); bool unsetNoUnderline(); virtual bool setEnable (bool); virtual bool setEnable(); virtual bool unsetEnable(); virtual bool setDisable(); virtual bool setFocus (bool); virtual bool setFocus(); virtual bool unsetFocus(); bool setChecked (bool); bool setChecked(); bool unsetChecked(); virtual void setText (const FString&); // Inquiries bool isChecked(); // Methods virtual void hide(); // Event handlers virtual void onMouseDown (FMouseEvent*); virtual void onMouseUp (FMouseEvent*); virtual void onWheel (FWheelEvent*); virtual void onAccel (FAccelEvent*); virtual void onFocusIn (FFocusEvent*); virtual void onFocusOut (FFocusEvent*); protected: // Accessor uChar getHotkey(); FButtonGroup* getGroup() const; // Mutator void setHotkeyAccelerator(); // Inquiries bool isRadioButton() const; bool isCheckboxButton() const; bool hasGroup() const; // Methods virtual void draw(); void drawLabel(); void processClick(); void processToggle(); // Event handler virtual void onKeyPress (FKeyEvent*); // Data Members bool checked; std::size_t label_offset_pos; std::size_t button_width; // plus margin spaces private: // Disable copy constructor FToggleButton (const FToggleButton&); // Disable assignment operator (=) FToggleButton& operator = (const FToggleButton&); // Mutator void setGroup (FButtonGroup*); // Methods void init(); int getHotkeyPos (wchar_t[], wchar_t[], std::size_t); void drawText (wchar_t[], int, std::size_t); // Friend classes friend class FButtonGroup; // Data Members FButtonGroup* button_group; bool focus_inside_group; FString text; }; #pragma pack(pop) // FRadioButton inline functions //---------------------------------------------------------------------- inline const char* FToggleButton::getClassName() const { return "FToggleButton"; } //---------------------------------------------------------------------- inline FString& FToggleButton::getText() { return text; } //---------------------------------------------------------------------- inline bool FToggleButton::setNoUnderline() { return setNoUnderline(true); } //---------------------------------------------------------------------- inline bool FToggleButton::unsetNoUnderline() { return setNoUnderline(false); } //---------------------------------------------------------------------- inline bool FToggleButton::setEnable() { return setEnable(true); } //---------------------------------------------------------------------- inline bool FToggleButton::unsetEnable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FToggleButton::setDisable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FToggleButton::setFocus() { return setFocus(true); } //---------------------------------------------------------------------- inline bool FToggleButton::unsetFocus() { return setFocus(false); } //---------------------------------------------------------------------- inline bool FToggleButton::setChecked() { return setChecked(true); } //---------------------------------------------------------------------- inline bool FToggleButton::unsetChecked() { return setChecked(false); } //---------------------------------------------------------------------- inline bool FToggleButton::isChecked() { return checked; } //---------------------------------------------------------------------- inline FButtonGroup* FToggleButton::getGroup() const { return button_group; } //---------------------------------------------------------------------- inline bool FToggleButton::hasGroup() const { return button_group; } } // namespace finalcut #endif // FTOGGLEBUTTON_H