/***********************************************************************
* emptyfstring.h - Creates an empty FString object *
* *
* This file is part of the FINAL CUT widget toolkit *
* *
* Copyright 2015-2020 Markus Gans *
* *
* FINAL CUT is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* FINAL CUT is distributed in the hope that it will be useful, but *
* WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
/* Standalone class
* ════════════════
*
* ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏
* ▕ emptyFString ▏
* ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏
*/
#ifndef EMPTYFSTRING_H
#define EMPTYFSTRING_H
#if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT)
#error "Only can be included directly."
#endif
#include "final/fapplication.h"
#include "final/flog.h"
#include "final/fstring.h"
namespace finalcut
{
namespace fc
{
//----------------------------------------------------------------------
// class emptyFString
//----------------------------------------------------------------------
class emptyFString final
{
public:
// Constructors
emptyFString() = delete;
// Disable copy constructor
emptyFString (const emptyFString&) = delete;
// Disable copy assignment operator (=)
emptyFString& operator = (const emptyFString&) = delete;
static const FString getClassName();
static bool isNull();
static const FString& get();
static void clear();
private:
// Data member
static const FString* empty_string;
};
// emptyFString inline functions
//----------------------------------------------------------------------
inline const FString emptyFString::getClassName()
{ return "emptyFString"; }
//----------------------------------------------------------------------
inline bool emptyFString::isNull()
{
return ( empty_string ) ? false : true;
}
//----------------------------------------------------------------------
inline const FString& emptyFString::get()
{
if ( ! empty_string )
{
try
{
empty_string = new FString("");
}
catch (const std::bad_alloc&)
{
badAllocOutput ("FString");
}
}
return *empty_string;
}
//----------------------------------------------------------------------
inline void emptyFString::clear()
{
delete empty_string;
empty_string = nullptr;
}
} // namespace fc
} // namespace finalcut
#endif // EMPTYFSTRING_H