/*********************************************************************** * emptyfstring.h - Creates an empty FString object * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2015-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Standalone class * ════════════════ * * ▕▔▔▔▔▔▔▔▔▔▔▔▔▔▔▏ * ▕ emptyFString ▏ * ▕▁▁▁▁▁▁▁▁▁▁▁▁▁▁▏ */ #ifndef EMPTYFSTRING_H #define EMPTYFSTRING_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fapplication.h" #include "final/flog.h" #include "final/fstring.h" namespace finalcut { namespace fc { //---------------------------------------------------------------------- // class emptyFString //---------------------------------------------------------------------- class emptyFString final { public: // Constructors emptyFString() = delete; // Disable copy constructor emptyFString (const emptyFString&) = delete; // Disable copy assignment operator (=) emptyFString& operator = (const emptyFString&) = delete; static const FString getClassName(); static bool isNull(); static const FString& get(); static void clear(); private: // Data member static const FString* empty_string; }; // emptyFString inline functions //---------------------------------------------------------------------- inline const FString emptyFString::getClassName() { return "emptyFString"; } //---------------------------------------------------------------------- inline bool emptyFString::isNull() { return ( empty_string ) ? false : true; } //---------------------------------------------------------------------- inline const FString& emptyFString::get() { if ( ! empty_string ) { try { empty_string = new FString(""); } catch (const std::bad_alloc&) { badAllocOutput ("FString"); } } return *empty_string; } //---------------------------------------------------------------------- inline void emptyFString::clear() { delete empty_string; empty_string = nullptr; } } // namespace fc } // namespace finalcut #endif // EMPTYFSTRING_H