/*********************************************************************** * fbutton.h - Widget FButton * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2012-2021 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏ ▕ FObject ▏ * ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ * ▲ ▲ * │ │ * └─────┬─────┘ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FWidget ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FButton ▏ * ▕▁▁▁▁▁▁▁▁▁▏ */ #ifndef FBUTTON_H #define FBUTTON_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include "final/fwidget.h" #include "final/fwidgetcolors.h" namespace finalcut { //---------------------------------------------------------------------- // class FButton //---------------------------------------------------------------------- class FButton : public FWidget { public: // Constructors explicit FButton (FWidget* = nullptr); explicit FButton (const FString&, FWidget* = nullptr); // Disable copy constructor FButton (const FButton&) = delete; // Destructor ~FButton() override; // Disable copy assignment operator (=) FButton& operator = (const FButton&) = delete; // Overloaded operator FButton& operator = (const FString&); // Accessors FString getClassName() const override; FString getText() const; // Mutators void setForegroundColor (FColor) override; void setBackgroundColor (FColor) override; void setHotkeyForegroundColor (FColor); void setFocusForegroundColor (FColor); void setFocusBackgroundColor (FColor); void setInactiveForegroundColor (FColor); void setInactiveBackgroundColor (FColor); void resetColors() override; bool setNoUnderline (bool = true); bool unsetNoUnderline(); bool setEnable (bool = true) override; bool unsetEnable() override; bool setDisable() override; bool setFocus (bool = true) override; bool unsetFocus() override; bool setFlat (bool = true); bool unsetFlat(); bool setShadow (bool = true); bool unsetShadow(); bool setDown (bool = true); bool setUp(); bool setClickAnimation (bool = true); bool unsetClickAnimation(); void setText (const FString&); // Inquiries bool isFlat() const; bool isDown() const; bool hasShadow() const; bool hasClickAnimation() const; // Methods void hide() override; // Event handlers void onKeyPress (FKeyEvent*) override; void onMouseDown (FMouseEvent*) override; void onMouseUp (FMouseEvent*) override; void onMouseMove (FMouseEvent*) override; void onTimer (FTimerEvent*) override; void onAccel (FAccelEvent*) override; void onFocusIn (FFocusEvent*) override; void onFocusOut (FFocusEvent*) override; private: // Constants static constexpr auto NOT_SET = static_cast(-1); // Methods void init(); void setHotkeyAccelerator(); void detectHotkey(); std::size_t clickAnimationIndent (const FWidget*); void clearRightMargin (const FWidget*); void drawMarginLeft(); void drawMarginRight(); void drawTopBottomBackground(); void drawButtonTextLine (const FString&); void draw() override; void updateStatusBar() const; void updateButtonColor(); void processClick() const; // Data members FString text{}; bool button_down{false}; bool active_focus{false}; bool click_animation{true}; int click_time{150}; wchar_t space_char{L' '}; FColor button_fg{FColor::Default}; FColor button_bg{FColor::Default}; FColor button_hotkey_fg{FColor::Default}; FColor button_focus_fg{FColor::Default}; FColor button_focus_bg{FColor::Default}; FColor button_inactive_fg{FColor::Default}; FColor button_inactive_bg{FColor::Default}; std::size_t hotkeypos{NOT_SET}; std::size_t indent{0}; std::size_t center_offset{0}; std::size_t vcenter_offset{0}; std::size_t column_width{0}; }; // FButton inline functions //---------------------------------------------------------------------- inline FString FButton::getClassName() const { return "FButton"; } //---------------------------------------------------------------------- inline FString FButton::getText() const { return text; } //---------------------------------------------------------------------- inline bool FButton::unsetNoUnderline() { return setNoUnderline(false); } //---------------------------------------------------------------------- inline bool FButton::unsetEnable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FButton::setDisable() { return setEnable(false); } //---------------------------------------------------------------------- inline bool FButton::unsetFocus() { return setFocus(false); } //---------------------------------------------------------------------- inline bool FButton::unsetFlat() { return setFlat(false); } //---------------------------------------------------------------------- inline bool FButton::unsetShadow() { return setShadow(false); } //---------------------------------------------------------------------- inline bool FButton::setUp() { return setDown(false); } //---------------------------------------------------------------------- inline bool FButton::setClickAnimation(bool enable) { return (click_animation = enable); } //---------------------------------------------------------------------- inline bool FButton::unsetClickAnimation() { return setClickAnimation(false); } //---------------------------------------------------------------------- inline bool FButton::isFlat() const { return getFlags().flat; } //---------------------------------------------------------------------- inline bool FButton::isDown() const { return button_down; } //---------------------------------------------------------------------- inline bool FButton::hasShadow() const { return getFlags().shadow; } //---------------------------------------------------------------------- inline bool FButton::hasClickAnimation() const { return click_animation; } } // namespace finalcut #endif // FBUTTON_H