User Themes =========== FINAL CUT supports color themes. That makes it possible to change the color of all elements of a widget in the program. Also, you can adjust the color palette to your preferences. If you want to switch back to the default themes, you can always call the method `FApplication::setDefaultTheme()` or `FApplication::setDarkTheme()` for the dark theme. Widget Color Theme ------------------ FINAL CUT uses a default color scheme that the user can override in a derived class of `FWidgetColors`. All widget colors are redefined in the constructor by the method `setColorTheme()`. ```cpp class myWidgetColors final : public finalcut::FWidgetColors { public: myWidgetColors() { myWidgetColors::setColorTheme(); } ~myWidgetColors() override { } finalcut::FString getClassName() const override { return "myWidgetColors"; } void myWidgetColors() override { ... // Color definitions } }; ``` For setting the widget colors, it is recommended to call the method `FWidget::setColorTheme()` via the `FApplication` object to create a new instance of the theme and assign it to the application. ```cpp finalcut::FApplication app(argc, argv); app.setColorTheme(); ``` In the following example, we will create the `BeeColorTheme`. For this purpose, we will first create an include file that can be easily included later in your application. **File:** *widget-color-theme.h* ```cpp #ifndef WIDGETCOLORTHEME_H #define WIDGETCOLORTHEME_H class BeeColorTheme final : public finalcut::FWidgetColors { public: BeeColorTheme() { BeeColorTheme::setColorTheme(); } ~BeeColorTheme() override { } finalcut::FString getClassName() const override { return "BeeColorTheme"; } void setColorTheme() override { term_fg = finalcut::FColor::Black; term_bg = finalcut::FColor::LightBlue; list_fg = finalcut::FColor::Black; list_bg = finalcut::FColor::LightGray; selected_list_fg = finalcut::FColor::LightRed; selected_list_bg = finalcut::FColor::LightGray; dialog_fg = finalcut::FColor::Black; dialog_resize_fg = finalcut::FColor::Red; dialog_emphasis_fg = finalcut::FColor::Blue; dialog_bg = finalcut::FColor::LightGray; error_box_fg = finalcut::FColor::Black; error_box_emphasis_fg = finalcut::FColor::Red; error_box_bg = finalcut::FColor::Yellow; tooltip_fg = finalcut::FColor::Black; tooltip_bg = finalcut::FColor::Yellow; shadow_fg = finalcut::FColor::Black; shadow_bg = finalcut::FColor::LightGray; current_element_focus_fg = finalcut::FColor::White; current_element_focus_bg = finalcut::FColor::Green; current_element_fg = finalcut::FColor::LightGray; current_element_bg = finalcut::FColor::DarkGray; current_inc_search_element_fg = finalcut::FColor::Brown; selected_current_element_focus_fg = finalcut::FColor::LightRed; selected_current_element_focus_bg = finalcut::FColor::Green; selected_current_element_fg = finalcut::FColor::LightRed; selected_current_element_bg = finalcut::FColor::DarkGray; label_fg = finalcut::FColor::Black; label_bg = finalcut::FColor::LightGray; label_inactive_fg = finalcut::FColor::LightGray; label_inactive_bg = finalcut::FColor::DarkGray; label_hotkey_fg = finalcut::FColor::Red; label_hotkey_bg = finalcut::FColor::LightGray; label_emphasis_fg = finalcut::FColor::Blue; label_ellipsis_fg = finalcut::FColor::DarkGray; inputfield_active_focus_fg = finalcut::FColor::LightGray; inputfield_active_focus_bg = finalcut::FColor::Green; inputfield_active_fg = finalcut::FColor::Black; inputfield_active_bg = finalcut::FColor::Cyan ; inputfield_inactive_fg = finalcut::FColor::Black; inputfield_inactive_bg = finalcut::FColor::LightGray; toggle_button_active_focus_fg = finalcut::FColor::White; toggle_button_active_focus_bg = finalcut::FColor::Green; toggle_button_active_fg = finalcut::FColor::Black; toggle_button_active_bg = finalcut::FColor::LightGray; toggle_button_inactive_fg = finalcut::FColor::DarkGray; toggle_button_inactive_bg = finalcut::FColor::LightGray; button_active_focus_fg = finalcut::FColor::White; button_active_focus_bg = finalcut::FColor::Green; button_active_fg = finalcut::FColor::Black; button_active_bg = finalcut::FColor::Cyan; button_inactive_fg = finalcut::FColor::Cyan; button_inactive_bg = finalcut::FColor::LightGray; button_hotkey_fg = finalcut::FColor::Red; titlebar_active_fg = finalcut::FColor::White; titlebar_active_bg = finalcut::FColor::Blue; titlebar_inactive_fg = finalcut::FColor::LightGray; titlebar_inactive_bg = finalcut::FColor::DarkGray; titlebar_button_fg = finalcut::FColor::Black; titlebar_button_bg = finalcut::FColor::LightGray; titlebar_button_focus_fg = finalcut::FColor::LightGray; titlebar_button_focus_bg = finalcut::FColor::Black; menu_active_focus_fg = finalcut::FColor::White; menu_active_focus_bg = finalcut::FColor::Blue; menu_active_fg = finalcut::FColor::Black; menu_active_bg = finalcut::FColor::Yellow; menu_inactive_fg = finalcut::FColor::Cyan; menu_inactive_bg = finalcut::FColor::Yellow; menu_hotkey_fg = finalcut::FColor::Red; menu_hotkey_bg = finalcut::FColor::Yellow; statusbar_fg = finalcut::FColor::White; statusbar_bg = finalcut::FColor::DarkGray; statusbar_hotkey_fg = finalcut::FColor::LightRed; statusbar_hotkey_bg = finalcut::FColor::DarkGray; statusbar_separator_fg = finalcut::FColor::Black; statusbar_active_fg = finalcut::FColor::White; statusbar_active_bg = finalcut::FColor::Green; statusbar_active_hotkey_fg = finalcut::FColor::LightRed; statusbar_active_hotkey_bg = finalcut::FColor::Green; scrollbar_fg = finalcut::FColor::Black; scrollbar_bg = finalcut::FColor::Green; scrollbar_button_fg = finalcut::FColor::Black; scrollbar_button_bg = finalcut::FColor::Green; scrollbar_button_inactive_fg = finalcut::FColor::Cyan; scrollbar_button_inactive_bg = finalcut::FColor::LightGray; progressbar_fg = finalcut::FColor::Green; progressbar_bg = finalcut::FColor::DarkGray; } }; #endif // WIDGETCOLORTHEME_H ``` Color Palette Theme ------------------- FINAL CUT has four color tables for the 16 standard colors in the terminal. These are a redefinition of the 16 ANSI colors. You can address the colors via indexes values from 0 to 15. They correspond to the following colors: | Index | Color name | |:------:|:-------------------------------| | 0 | finalcut::FColor::Black | | 1 | finalcut::FColor::Blue | | 2 | finalcut::FColor::Green | | 3 | finalcut::FColor::Cyan | | 4 | finalcut::FColor::Red | | 5 | finalcut::FColor::Magenta | | 6 | finalcut::FColor::Brown | | 7 | finalcut::FColor::LightGray | | 8 | finalcut::FColor::DarkGray | | 9 | finalcut::FColor::LightBlue | | 10 | finalcut::FColor::LightGreen | | 11 | finalcut::FColor::LightCyan | | 12 | finalcut::FColor::LightRed | | 13 | finalcut::FColor::LightMagenta | | 14 | finalcut::FColor::Yellow | | 15 | finalcut::FColor::White | You can define your color as an 8-bit value based on its red, green, and blue components. To create a color palette, create a derived class of `FColorPalette`. The constructor gets as argument the function to set a palette color. This function must have the following structure: ```cpp setPalette(finalcut::FColor index, int red, int green, int blue); ``` A possible implementation could look as follows: ```cpp class myColorPalette final : public finalcut::FColorPalette { public: explicit myColorPalette (const FSetPalette& f) : FColorPalette(f) { } ~myColorPalette() { } finalcut::FString getClassName() const override { return "myColorPalette"; } void setColorPalette() override { ... // Palette definitions } void resetColorPalette() override { setVGAdefaultPalette(); } }; ``` To set the colors of a palette theme, you should use the method `FTerm::setColorPaletteTheme()`. This method creates a new instance and saves it in the `FTerm` object. ```cpp finalcut::FTerm::setColorPaletteTheme(); ``` The standard VGA palette is part of the `FColorPalette` class. To set it, use the method `setVGAdefaultPalette()`. You can use it to reset the color palette of terminals that cannot reset to default values with escape sequences.
VGA palette
Figure 1. VGA palette


The FINAL CUT eight-color palette `default8ColorPalette` is optimized for the eight-color widget theme `default8ColorTheme`. It is for terminals that cannot display more than eight colors.
FINAL CUT 8-color palette
Figure 2. FINAL CUT 8-color palette


The FINAL CUT palette `default16ColorPalette` is the default 16-color palette. It is optimized for the widget color theme `default16ColorTheme`.
FINAL CUT 16-color palette
Figure 3. FINAL CUT 16-color palette


The second 16-color palette in FINAL CUT is for the dark theme. It was adjusted for the widget color themes `default8ColorDarkTheme` and `default16ColorDarkTheme`.
FINAL CUT 16-color dark palette
Figure 4. FINAL CUT 16-color dark palette


In the following example, we want to create the palette them `BeeColorPalette`. For this purpose, we generate an include file again, in which we implement the new palette class.
Bee palette
Figure 6. Bee palette


**File:** *color-palette-theme.h* ```cpp #ifndef BEECOLORPALETTE_H #define BEECOLORPALETTE_H class BeeColorPalette final : public finalcut::FColorPalette { public: explicit BeeColorPalette (const FSetPalette& f) : FColorPalette(f) { } ~BeeColorPalette() { } finalcut::FString getClassName() const override { return "BeeColorPalette"; } void setColorPalette() override { setPalette (finalcut::FColor::Black, 0x00, 0x00, 0x00); setPalette (finalcut::FColor::Blue, 0x23, 0x21, 0x2c); setPalette (finalcut::FColor::Green, 0x26, 0x93, 0x7c); setPalette (finalcut::FColor::Cyan, 0xcf, 0xb3, 0xa8); setPalette (finalcut::FColor::Red, 0xba, 0x1a, 0x1a); setPalette (finalcut::FColor::Magenta, 0xb2, 0x18, 0xb2); setPalette (finalcut::FColor::Brown, 0xe8, 0x87, 0x1f); setPalette (finalcut::FColor::LightGray, 0xff, 0xfb, 0xe4); setPalette (finalcut::FColor::DarkGray, 0x3a, 0x36, 0x37); setPalette (finalcut::FColor::LightBlue, 0xa5, 0xa5, 0xb1); setPalette (finalcut::FColor::LightGreen, 0x5e, 0xeb, 0x5c); setPalette (finalcut::FColor::LightCyan, 0x62, 0xbf, 0xf8); setPalette (finalcut::FColor::LightRed, 0xee, 0x44, 0x44); setPalette (finalcut::FColor::LightMagenta, 0xe9, 0xad, 0xff); setPalette (finalcut::FColor::Yellow, 0xf8, 0xef, 0xa6); setPalette (finalcut::FColor::White, 0xff, 0xff, 0xff); } void resetColorPalette() override { setVGAdefaultPalette(); } }; #endif // BEECOLORPALETTE_H ``` Use of Themes ------------- If you include the two include files above in your application, you can use the widget color theme and the color palette theme. In the main function of your application, the object instances of both classes are created and set.
User theme example
Figure 7. User theme example


**File:** *theme.cpp* ```cpp #include #include "widget-color-theme.h" #include "color-palette-theme.h" using namespace finalcut; class dialogWidget final : public FDialog { public: explicit dialogWidget (FWidget* parent = nullptr) : FDialog{"Theming test application", parent} { Input.setLabelText("File name:"); Input.setLabelOrientation(FLineEdit::LabelOrientation::Above); Input.setStatusbarMessage("Enter a file name"); Browse.addCallback ( "clicked", this, &dialogWidget::cb_FileBrowse ); Apply.setStatusbarMessage("Apply settings"); Quit.setStatusbarMessage("Exit the program"); Quit.addCallback ( "clicked", finalcut::getFApplication(), &finalcut::FApplication::cb_exitApp, this ); Open.addCallback ( "clicked", this, &dialogWidget::cb_FileBrowse ); } private: void initLayout() { setGeometry (FPoint{15, 5}, FSize{50, 9}); Input.setGeometry (FPoint{2, 2}, FSize{39, 1}); Browse.setGeometry (FPoint{43, 2}, FSize{4, 1}); Apply.setGeometry (FPoint{24, 5}, FSize{10, 1}); Quit.setGeometry (FPoint{37, 5}, FSize{10, 1}); FDialog::initLayout(); } void cb_FileBrowse() { auto filename = FFileDialog::fileOpenChooser(this); if ( ! filename.isEmpty() ) { Input.setText(filename); Input.redraw(); } } FMenuBar Menubar{this}; FMenu File{"&File", &Menubar}; FMenuItem New{"&New", &File}; FMenuItem Open{"&Open...", &File}; FMenu Edit{"&Edit", &Menubar}; FMenuItem Undo{"&Undo", &Edit}; FMenu Help{"&Help", &Menubar}; FMenuItem About{"&About", &Help}; FStatusBar Statusbar{this}; FLineEdit Input{"input...", this}; FButton Browse{"..", this}; FButton Apply{"&Apply", this}; FButton Quit{"&Quit", this}; }; int main (int argc, char* argv[]) { FApplication app(argc, argv); // Set the widget color theme app.setColorTheme(); // Set the color palette theme FTerm::setColorPaletteTheme(); dialogWidget dialog(&app); FWidget::setMainWidget(&dialog); dialog.show(); return app.exec(); } ``` After entering the source code in *theme.cpp* you can compile the above program with gcc: ```bash g++ theme.cpp -o theme -O2 -lfinal -std=c++11 ```