/*********************************************************************** * windows.cpp - Shows window handling * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2016-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #include #include namespace fc = finalcut::fc; using finalcut::FPoint; using finalcut::FSize; //---------------------------------------------------------------------- // class SmallWindow //---------------------------------------------------------------------- class SmallWindow final : public finalcut::FDialog { public: // Constructor explicit SmallWindow (finalcut::FWidget* = nullptr); // Disable copy constructor SmallWindow (const SmallWindow&) = delete; // Destructor ~SmallWindow() override = default; // Disable copy assignment operator (=) SmallWindow& operator = (const SmallWindow&) = delete; private: // Method void adjustSize() override; // Event handlers void onShow (finalcut::FShowEvent*) override; void onTimer (finalcut::FTimerEvent*) override; // Data members finalcut::FLabel left_arrow{this}; finalcut::FLabel right_arrow{this}; finalcut::FLabel top_left_label{this}; finalcut::FLabel top_right_label{this}; finalcut::FLabel bottom_label{this}; }; //---------------------------------------------------------------------- SmallWindow::SmallWindow (finalcut::FWidget* parent) : finalcut::FDialog{parent} { const auto& wc = getColorTheme(); const auto arrow_up = finalcut::UniChar::BlackUpPointingTriangle; const auto arrow_down = finalcut::UniChar::BlackDownPointingTriangle; left_arrow = arrow_up; left_arrow.setForegroundColor (wc->label_inactive_fg); left_arrow.setEmphasis(); left_arrow.ignorePadding(); left_arrow.setGeometry (FPoint{2, 2}, FSize{1, 1}); right_arrow = arrow_up; right_arrow.setForegroundColor (wc->label_inactive_fg); right_arrow.setEmphasis(); right_arrow.ignorePadding(); right_arrow.setGeometry (FPoint{int(getWidth()) - 1, 2}, FSize{1, 1}); top_left_label.setText("menu"); top_left_label.setForegroundColor (wc->label_inactive_fg); top_left_label.setEmphasis(); top_left_label.setGeometry (FPoint{1, 1}, FSize{6, 1}); top_right_label.setText("zoom"); top_right_label.setAlignment (finalcut::Align::Right); top_right_label.setForegroundColor (wc->label_inactive_fg); top_right_label.setEmphasis(); top_right_label.setGeometry (FPoint{int(getClientWidth()) - 5, 1}, FSize{6, 1}); finalcut::FString bottom_label_text { "resize\n" "corner\n" }; bottom_label_text += arrow_down; bottom_label = bottom_label_text; bottom_label.setAlignment (finalcut::Align::Right); bottom_label.setForegroundColor (wc->label_inactive_fg); bottom_label.setEmphasis(); bottom_label.setGeometry (FPoint{13, 3}, FSize{6, 3}); } //---------------------------------------------------------------------- void SmallWindow::adjustSize() { if ( isZoomed() ) { top_right_label = "unzoom"; bottom_label.hide(); } else { top_right_label = "zoom"; bottom_label.show(); } finalcut::FDialog::adjustSize(); right_arrow.setGeometry ( FPoint{int(getWidth()) - 1, 2} , FSize{1, 1} ); top_right_label.setGeometry ( FPoint{int(getClientWidth()) - 5, 1} , FSize{6, 1} ); bottom_label.setGeometry ( FPoint{1, int(getClientHeight()) - 2} , FSize{getClientWidth(), 3} ); } //---------------------------------------------------------------------- void SmallWindow::onShow (finalcut::FShowEvent*) { addTimer(1000); } //---------------------------------------------------------------------- void SmallWindow::onTimer (finalcut::FTimerEvent*) { left_arrow.unsetEmphasis(); left_arrow.redraw(); right_arrow.unsetEmphasis(); right_arrow.redraw(); top_left_label.unsetEmphasis(); top_left_label.redraw(); top_right_label.unsetEmphasis(); top_right_label.redraw(); bottom_label.unsetEmphasis(); bottom_label.redraw(); delOwnTimers(); } //---------------------------------------------------------------------- // class Window //---------------------------------------------------------------------- class Window final : public finalcut::FDialog { public: // Constructor explicit Window (finalcut::FWidget* = nullptr); // Disable copy constructor Window (const Window&) = delete; // Destructor ~Window() override; // Disable copy assignment operator (=) Window& operator = (const Window&) = delete; private: struct WinData { // Constructor WinData() = default; // copy constructor WinData (const WinData&) = default; // move constructor WinData (WinData&&) noexcept = default; // copy assignment operator (=) WinData& operator = (const WinData&) = default; // move assignment operator (=) WinData& operator = (WinData&&) noexcept = default; // Data members bool is_open{false}; finalcut::FString title{}; SmallWindow* dgl{nullptr}; }; // Method void configureFileMenuItems(); void configureDialogButtons(); void activateWindow (finalcut::FDialog*) const; void adjustSize() override; template void addClickedCallback ( finalcut::FWidget* , InstanceT&&, CallbackT&&, Args&&... ); template finalcut::FDialog* getNext (IteratorT); template finalcut::FDialog* getPrevious (IteratorT iter); // Event handlers void onClose (finalcut::FCloseEvent*) override; // Callback methods void cb_createWindows(); void cb_closeWindows(); void cb_next(); void cb_previous(); void cb_destroyWindow (WinData&) const; // Data members std::vector windows{}; finalcut::FString drop_down_symbol{finalcut::UniChar::BlackDownPointingTriangle}; finalcut::FMenuBar Menubar{this}; finalcut::FMenu File{"&File", &Menubar}; finalcut::FDialogListMenu DglList{drop_down_symbol, &Menubar}; finalcut::FStatusBar Statusbar{this}; finalcut::FMenuItem New{"&New", &File}; finalcut::FMenuItem Close{"&Close", &File}; finalcut::FMenuItem Line1{&File}; finalcut::FMenuItem Next{"Ne&xt window", &File}; finalcut::FMenuItem Previous{"&Previous window", &File}; finalcut::FMenuItem Line2{&File}; finalcut::FMenuItem Quit{"&Quit", &File}; finalcut::FButton CreateButton{this}; finalcut::FButton CloseButton{this}; finalcut::FButton QuitButton{this}; }; //---------------------------------------------------------------------- Window::Window (finalcut::FWidget* parent) : finalcut::FDialog{parent} { FDialog::setSize ({40, 6}); // Menu bar item File.setStatusbarMessage ("File management commands"); // Dialog list menu item DglList.setStatusbarMessage ("List of all the active dialogs"); // File menu items configureFileMenuItems(); // Dialog buttons configureDialogButtons(); // Statusbar at the bottom Statusbar.setMessage("Status bar message"); // Generate data vector for the windows for (uInt n{1}; n < 7; n++) { WinData win_dat; win_dat.title.sprintf("Window %1u", n); windows.emplace_back(std::move(win_dat)); } } //---------------------------------------------------------------------- Window::~Window() { auto iter = windows.begin(); while ( iter != windows.end() ) { auto& win_dat = *iter; // Remove all callbacks before Window::cb_destroyWindow() will be called if ( win_dat.is_open && win_dat.dgl ) win_dat.dgl->delCallback(); iter = windows.erase(iter); } } //---------------------------------------------------------------------- void Window::configureFileMenuItems() { // "File" menu item setting New.setStatusbarMessage ("Create the windows"); Close.setStatusbarMessage ("Close the windows"); Line1.setSeparator(); Next.addAccelerator (finalcut::FKey::Meta_page_down); // Meta/Alt + PgDn Next.setStatusbarMessage ("Switch to the next window"); Previous.addAccelerator (finalcut::FKey::Meta_page_up); // Meta/Alt + PgUp Previous.setStatusbarMessage ("Switch to the previous window"); Line2.setSeparator(); Quit.addAccelerator (finalcut::FKey::Meta_x); // Meta/Alt + X Quit.setStatusbarMessage ("Exit the program"); // Add menu item callback addClickedCallback (&New, this, &Window::cb_createWindows); addClickedCallback (&Close, this, &Window::cb_closeWindows); addClickedCallback (&Next, this, &Window::cb_next); addClickedCallback (&Previous, this, &Window::cb_previous); addClickedCallback ( &Quit , finalcut::getFApplication() , &finalcut::FApplication::cb_exitApp , this ); } //---------------------------------------------------------------------- void Window::configureDialogButtons() { // Dialog buttons CreateButton.setGeometry (FPoint{2, 2}, FSize{9, 1}); CreateButton.setText (L"&Create"); CloseButton.setGeometry (FPoint{15, 2}, FSize{9, 1}); CloseButton.setText (L"C&lose"); QuitButton.setGeometry (FPoint{28, 2}, FSize{9, 1}); QuitButton.setText (L"&Quit"); // Add button callback addClickedCallback (&CreateButton, this, &Window::cb_createWindows); addClickedCallback (&CloseButton, this, &Window::cb_closeWindows); addClickedCallback ( &QuitButton , finalcut::getFApplication() , &finalcut::FApplication::cb_exitApp , this ); } //---------------------------------------------------------------------- void Window::activateWindow (finalcut::FDialog* win) const { if ( ! win || win->isWindowHidden() || win->isWindowActive() ) return; const bool has_raised = finalcut::FWindow::raiseWindow(win); win->activateDialog(); if ( has_raised ) win->redraw(); } //---------------------------------------------------------------------- void Window::adjustSize() { finalcut::FDialog::adjustSize(); const std::size_t w = getDesktopWidth(); const std::size_t h = getDesktopHeight(); const auto X = int(1 + (w - 40) / 2); auto Y = int(1 + (h - 22) / 2); const int dx = ( w > 80 ) ? int(w - 80) / 2 : 0; const int dy = ( h > 24 ) ? int(h - 24) / 2 : 0; if ( Y < 2 ) Y = 2; setPos (FPoint{X, Y}); const auto& first = windows.begin(); auto iter = first; while ( iter != windows.end() ) { if ( (*iter).is_open ) { const auto n = int(std::distance(first, iter)); const int x = dx + 5 + (n % 3) * 25 + int(n / 3) * 3; const int y = dy + 11 + int(n / 3) * 3; (*iter).dgl->setPos (FPoint{x, y}); } ++iter; } } //---------------------------------------------------------------------- template void Window::addClickedCallback ( finalcut::FWidget* widget , InstanceT&& instance , CallbackT&& callback , Args&&... args ) { widget->addCallback ( "clicked", std::bind ( std::forward(callback) , std::forward(instance) , std::forward(args)... ) ); } //---------------------------------------------------------------------- template finalcut::FDialog* Window::getNext (IteratorT iter) { auto next_element = iter; finalcut::FDialog* next{nullptr}; do { ++next_element; if ( next_element == getDialogList()->end() ) next_element = getDialogList()->begin(); next = static_cast(*next_element); } while ( ! next->isEnabled() || ! next->acceptFocus() || ! next->isVisible() || ! next->isWindowWidget() ); return next; } //---------------------------------------------------------------------- template finalcut::FDialog* Window::getPrevious (IteratorT iter) { auto prev_element = iter; finalcut::FDialog* prev; do { if ( prev_element == getDialogList()->begin() ) prev_element = getDialogList()->end(); --prev_element; prev = static_cast(*prev_element); } while ( ! prev->isEnabled() || ! prev->acceptFocus() || ! prev->isVisible() || ! prev->isWindowWidget() ); return prev; } //---------------------------------------------------------------------- void Window::onClose (finalcut::FCloseEvent* ev) { finalcut::FApplication::closeConfirmationDialog (this, ev); } //---------------------------------------------------------------------- void Window::cb_createWindows() { const auto& first = windows.begin(); auto iter = first; const auto w = getRootWidget()->getWidth(); const auto h = getRootWidget()->getHeight(); const int dx = ( w > 80 ) ? int(w - 80) / 2 : 0; const int dy = ( h > 24 ) ? int(h - 24) / 2 : 0; while ( iter != windows.end() ) { if ( ! (*iter).is_open ) { auto& win_dat = *iter; auto win = new SmallWindow(this); win_dat.dgl = win; win_dat.is_open = true; win->setText(win_dat.title); const auto n = int(std::distance(first, iter)); const int x = dx + 5 + (n % 3) * 25 + int(n / 3) * 3; const int y = dy + 11 + int(n / 3) * 3; win->setGeometry (FPoint{x, y}, FSize{20, 8}); win->setMinimumSize (FSize{20, 8}); win->setResizeable(); win->show(); win->addCallback ( "destroy", this, &Window::cb_destroyWindow, std::ref(win_dat) ); } ++iter; } activateWindow(this); } //---------------------------------------------------------------------- void Window::cb_closeWindows() { if ( ! getDialogList() || getDialogList()->empty() ) return; auto iter = getDialogList()->end(); const auto& first = getDialogList()->begin(); activateWindow(this); do { --iter; if ( (*iter) != this ) (*iter)->close(); } while ( iter != first ); } //---------------------------------------------------------------------- void Window::cb_next() { if ( ! getDialogList() || getDialogList()->empty() ) return; auto iter = getDialogList()->begin(); while ( iter != getDialogList()->end() ) { if ( static_cast(*iter)->isWindowActive() ) { activateWindow(getNext(iter)); break; } ++iter; } } //---------------------------------------------------------------------- void Window::cb_previous() { if ( ! getDialogList() || getDialogList()->empty() ) return; auto iter = getDialogList()->end(); do { --iter; if ( (*iter)->isDialogWidget() && static_cast(*iter)->isWindowActive() ) { activateWindow(getPrevious(iter)); break; } } while ( iter != getDialogList()->begin() ); } //---------------------------------------------------------------------- void Window::cb_destroyWindow (WinData& win_dat) const { win_dat.is_open = false; win_dat.dgl = nullptr; } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app {argc, argv}; // Create main dialog object Window main_dlg {&app}; main_dlg.setText ("Main window"); // Set dialog main_dlg as main widget finalcut::FWidget::setMainWidget (&main_dlg); // Show and start the application main_dlg.show(); return app.exec(); }