/*********************************************************************** * timer.cpp - Using timer events * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2019 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include namespace fc = finalcut::fc; //---------------------------------------------------------------------- // class Timer //---------------------------------------------------------------------- class Timer : public finalcut::FWidget { public: // Constructor explicit Timer (finalcut::FWidget* = nullptr); protected: // Method void draw() override; // Event handlers void onTimer (finalcut::FTimerEvent*) override; void onAccel (finalcut::FAccelEvent*) override; }; //---------------------------------------------------------------------- Timer::Timer (finalcut::FWidget* parent) : finalcut::FWidget(parent) { addTimer (60000); // 1-minute timer int id = addTimer (50); // 50-millisecond timer addTimer (1000); // 1-second timer delTimer (id); addTimer (250); // 250-millisecond timer wc.term_fg = fc::Default; wc.term_bg = fc::Default; } //---------------------------------------------------------------------- void Timer::draw() { print() << finalcut::FPoint(1, 1) << "---------------\n" << "Press Q to quit\n" << "---------------\n"; setAreaCursor (finalcut::FPoint(1, 4), true, vdesktop); } //---------------------------------------------------------------------- void Timer::onTimer (finalcut::FTimerEvent* ev) { bool is_last_line = false; int timer_id = ev->getTimerId(); if ( getPrintPos().getY() == int(getDesktopHeight()) ) is_last_line = true; print() << finalcut::FColorPair (FColor(1 + timer_id)) << "Timer event, id " << timer_id << '\n'; if ( is_last_line ) scrollAreaForward (vdesktop); setAreaCursor ( finalcut::FPoint(1, getPrintPos().getY()) , true, vdesktop ); } //---------------------------------------------------------------------- void Timer::onAccel (finalcut::FAccelEvent* ev) { quit(); ev->accept(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app(argc, argv); app.setForegroundColor(fc::Default); app.setBackgroundColor(fc::Default); // Create a timer object t Timer t(&app); t.addAccelerator('q'); // Set the timer object t as main widget app.setMainWidget(&t); // Show and start the application t.show(); return app.exec(); }