/*********************************************************************** * fswitch.cpp - Widget FSwitch * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2015-2018 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include "final/fswitch.h" namespace finalcut { //---------------------------------------------------------------------- // class FSwitch //---------------------------------------------------------------------- // constructor and destructor //---------------------------------------------------------------------- FSwitch::FSwitch(FWidget* parent) : FToggleButton(parent) { button_width = 11; } //---------------------------------------------------------------------- FSwitch::FSwitch (const FString& txt, FWidget* parent) : FToggleButton(txt, parent) { switch_offset_pos = txt.getLength() + 1; button_width = 11; } //---------------------------------------------------------------------- FSwitch::~FSwitch() // destructor { } // public methods of FSwitch //---------------------------------------------------------------------- void FSwitch::setText (const FString& txt) { FToggleButton::setText(txt); switch_offset_pos = txt.getLength() + 1; } //---------------------------------------------------------------------- void FSwitch::onKeyPress (FKeyEvent* ev) { switch ( ev->key() ) { case fc::Fkey_home: case fc::Fkey_left: setChecked(); ev->accept(); break; case fc::Fkey_end: case fc::Fkey_right: unsetChecked(); ev->accept(); break; default: break; } if ( ev->isAccepted() ) draw(); else FToggleButton::onKeyPress(ev); } //---------------------------------------------------------------------- void FSwitch::onMouseDown (FMouseEvent* ev) { FToggleButton::onMouseDown(ev); if ( ev->getButton() != fc::LeftButton ) return; button_pressed = true; draw(); } //---------------------------------------------------------------------- void FSwitch::onMouseUp (FMouseEvent* ev) { FToggleButton::onMouseUp(ev); if ( ev->getButton() != fc::LeftButton ) return; button_pressed = false; draw(); } // private methods of FSwitch //---------------------------------------------------------------------- void FSwitch::draw() { drawLabel(); drawCheckButton(); FToggleButton::draw(); updateTerminal(); flush_out(); } //---------------------------------------------------------------------- void FSwitch::drawCheckButton() { if ( ! isVisible() ) return; setPrintPos (1 + int(switch_offset_pos), 1); if ( checked ) drawChecked(); else drawUnchecked(); } //---------------------------------------------------------------------- void FSwitch::drawChecked() { wchar_t on[6] = L" On "; wchar_t off[6] = L" Off "; if ( hasFocus() && ! button_pressed ) { if ( isMonochron() ) { std::wcsncpy (on, L" ", 6); setBold(true); } else if ( getMaxColor() < 16 ) { setBold(true); setColor (wc.button_active_focus_fg, wc.button_active_focus_bg); } else setColor (wc.button_hotkey_fg, wc.button_active_focus_bg); } else { if ( isMonochron() || getMaxColor() < 16 ) setColor (wc.button_active_focus_fg, wc.button_active_bg); else setColor (wc.button_hotkey_fg, wc.button_active_bg); } if ( isMonochron() ) setReverse(false); print (on); if ( isMonochron() ) setReverse(true); if ( isMonochron() || getMaxColor() < 16 ) setBold(false); setColor (wc.button_inactive_fg, wc.button_inactive_bg); print (off); if ( isMonochron() ) setReverse(false); setCursorPos (3 + int(switch_offset_pos), 1); } //---------------------------------------------------------------------- void FSwitch::drawUnchecked() { wchar_t on[6] = L" On "; wchar_t off[6] = L" Off "; setColor (wc.button_inactive_fg, wc.button_inactive_bg); if ( isMonochron() ) setReverse(true); print (on); if ( hasFocus() && ! button_pressed ) { if ( isMonochron() ) { std::wcsncpy (off, L"", 6); setBold(true); } else if ( getMaxColor() < 16 ) { setBold(true); setColor (wc.button_active_focus_fg, wc.button_active_focus_bg); } else setColor (wc.button_hotkey_fg, wc.button_active_focus_bg); } else { if ( isMonochron() || getMaxColor() < 16 ) setColor (wc.button_active_focus_fg, wc.button_active_bg); else setColor (wc.button_hotkey_fg, wc.button_active_bg); } if ( isMonochron() ) setReverse(false); print (off); if ( isMonochron() || getMaxColor() < 16 ) setBold(false); setCursorPos (7 + int(switch_offset_pos), 1); } } // namespace finalcut