/*********************************************************************** * fullwidth-letter.cpp - Demonstrates use of full-width characters * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2019-2020 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #define full(...) finalcut::getFullWidth(__VA_ARGS__) using finalcut::FPoint; using finalcut::FSize; //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app{argc, argv}; // Create a simple dialog box finalcut::FDialog dgl{&app}; dgl.setText (full("Dialog")); dgl.setSize (FSize{37, 16}); dgl.setPos ({ int(app.getDesktopWidth() - dgl.getWidth()) / 2 , int(app.getDesktopHeight() - dgl.getHeight()) / 2}); dgl.setShadow(); // Create input fields finalcut::FLineEdit field1 {&dgl}; field1.setLabelText (full("Input")); field1.setText (L"你好"); // Nǐ hǎo (chinese) field1.setStatusbarMessage (full("Type your text here")); field1.setGeometry (FPoint{15, 1}, FSize{19, 1}); finalcut::FLineEdit field2 {&dgl}; field2.setLabelText (L"Comment"); field2.setText (full(L"Hello")); field2.setStatusbarMessage (full("Post a comment")); field2.setGeometry (FPoint{15, 3}, FSize{19, 1}); // Create the button group finalcut::FButtonGroup group {full("Side"), &dgl}; group.setGeometry(FPoint{2, 5}, FSize{32, 3}); // Create radio buttons finalcut::FRadioButton left {"&" + full("Left"), &group}; finalcut::FRadioButton right {"&" + full("Right"), &group}; left.setStatusbarMessage (full("Prefer the left side")); right.setStatusbarMessage (full("Prefer the right side")); left.setGeometry (FPoint{1, 1}, FSize{8, 1}); right.setGeometry (FPoint{15, 1}, FSize{10, 1}); // Create a scrollable text field finalcut::FTextView scroll_text {&dgl}; scroll_text.setGeometry (FPoint{2, 8}, FSize{32, 3}); finalcut::FString text_line{"FINAL CUT supports " "full-width characters."}; scroll_text << full(text_line); scroll_text.setStatusbarMessage ("You can scroll right and " "left with the arrow keys"); // Create a OK button finalcut::FButton btn {"&OK", &dgl}; btn.setStatusbarMessage (full("Press Enter to exit the dialog")); btn.setGeometry (FPoint{24, 12}, FSize{10, 1}); // Create the status bar finalcut::FStatusBar sbar {&dgl}; finalcut::FStatusKey key_F1 (finalcut::fc::Fkey_f1, "Info", &sbar); // Create the menu bar finalcut::FMenuBar Menubar {&dgl}; // Create menu bar items finalcut::FMenu File{L"&File", &Menubar}; finalcut::FMenuItem Edit{L"&Edit", &Menubar}; finalcut::FMenuItem Exit{L"E&xit", &Menubar}; // Create file menu items finalcut::FMenuItem Open{"&Open", &File}; finalcut::FMenuItem Print{"&Print", &File}; finalcut::FMenuItem Line{&File}; Line.setSeparator(); finalcut::FMenuItem Quit{"&Quit", &File}; Quit.addAccelerator (finalcut::fc::Fckey_q); // Ctrl + Q // Callback lambda expressions auto cb_exit = \ [] (finalcut::FApplication& a) { a.quit(); }; auto cb_tooltip = \ [] (finalcut::FApplication* a) { finalcut::FToolTip tooltip(a); tooltip.setText (full("A tooltip with\ncharacters\n" "in full-width\nfor 3 seconds")); tooltip.show(); sleep(3); }; // Connect the signals with the callback lambda expressions btn.addCallback ("clicked", cb_exit, std::ref(app)); Exit.addCallback ("clicked", cb_exit, std::ref(app)); Quit.addCallback ("clicked", cb_exit, std::ref(app)); key_F1.addCallback ("activate", cb_tooltip, &app); // Set dialog object as main widget finalcut::FWidget::setMainWidget(&dgl); // Show and start the application dgl.show(); return app.exec(); }