// File: fwindow.h // Provides: class FWindow.h // // Inheritance diagram // ═══════════════════ // // ▕▔▔▔▔▔▔▔▔▔▏ ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FObject ▏ ▕ FTerm ▏ // ▕▁▁▁▁▁▁▁▁▁▏ ▕▁▁▁▁▁▁▁▁▁▏ // ▲ ▲ // │ │ // └─────┬─────┘ // │ // ▕▔▔▔▔▔▔▔▔▔▏ // ▕ FWidget ▏ // ▕▁▁▁▁▁▁▁▁▁▏ // ▲ // │ // ▕▔▔▔▔▔▔▔▔▔▏ 1 *▕▔▔▔▔▔▔▔▔▏ // ▕ FWindow ▏-┬- - - -▕ FEvent ▏ // ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▏ // : // : *▕▔▔▔▔▔▔▔▔▏ // :- - - -▕ FPoint ▏ // : ▕▁▁▁▁▁▁▁▁▏ // : // : *▕▔▔▔▔▔▔▔▔▔▏ // └- - - -▕ FWidget ▏ // ▕▁▁▁▁▁▁▁▁▁▏ #ifndef _FWINDOW_H #define _FWINDOW_H #include "fwidget.h" //---------------------------------------------------------------------- // class FWindow //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FWindow : public FWidget { private: bool window_active; bool zoomed; FWidget* win_focus_widget; FRect normalGeometry; protected: static FWindow* previous_widget; private: FWindow (const FWindow&); FWindow& operator = (const FWindow&); protected: // Event handlers bool event (FEvent*); virtual void onWindowActive (FEvent*); virtual void onWindowInactive (FEvent*); virtual void onWindowRaised (FEvent*); virtual void onWindowLowered (FEvent*); virtual void adjustSize(); public: explicit FWindow (FWidget* = 0); // constructor ~FWindow (); // destructor const char* getClassName() const; virtual void show(); virtual void hide(); void setWidth (int, bool = true); void setHeight (int, bool = true); // make every setGeometry from FWidget available using FWidget::setGeometry; void setGeometry (int, int, int, int, bool = true); static FWindow* getWindowWidgetAt (const FPoint&); static FWindow* getWindowWidgetAt (int, int); static void addWindow (FWidget*); static void delWindow (FWidget*); static FWindow* getWindowWidget (FWidget*); static int getWindowLayer (FWidget*); static void swapWindow (FWidget*, FWidget*); static bool raiseWindow (FWidget*); bool raiseWindow (); static bool lowerWindow (FWidget*); bool lowerWindow (); bool zoomWindow (); bool isZoomed() const; bool setWindowWidget (bool); bool setWindowWidget(); bool unsetWindowWidget(); static FWindow* getActiveWindow(); static void setActiveWindow (FWindow*); FWidget* getWindowFocusWidget() const; void setWindowFocusWidget (FWidget*); static void switchToPrevWindow(); static bool activatePrevWindow(); bool activateWindow (bool); bool activateWindow(); bool deactivateWindow(); bool isActiveWindow() const; bool isHiddenWindow() const; }; #pragma pack(pop) // FWindow inline functions //---------------------------------------------------------------------- inline const char* FWindow::getClassName() const { return "FWindow"; } //---------------------------------------------------------------------- inline FWindow* FWindow::getWindowWidgetAt (const FPoint& pos) { return getWindowWidgetAt (pos.getX(), pos.getY()); } //---------------------------------------------------------------------- inline bool FWindow::raiseWindow() { return raiseWindow(this); } //---------------------------------------------------------------------- inline bool FWindow::lowerWindow() { return lowerWindow(this); } //---------------------------------------------------------------------- inline bool FWindow::isZoomed() const { return zoomed; } //---------------------------------------------------------------------- inline bool FWindow::setWindowWidget() { return setWindowWidget(true); } //---------------------------------------------------------------------- inline bool FWindow::unsetWindowWidget() { return setWindowWidget(false); } //---------------------------------------------------------------------- inline bool FWindow::activateWindow() { return activateWindow(true); } //---------------------------------------------------------------------- inline bool FWindow::deactivateWindow() { return activateWindow(false); } //---------------------------------------------------------------------- inline bool FWindow::isActiveWindow() const { return window_active; } #endif // _FWINDOW_H