/*********************************************************************** * fpoint.cpp - Point with an x and y coordinate * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2014-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include "final/fpoint.h" //---------------------------------------------------------------------- // class FPoint //---------------------------------------------------------------------- FPoint::~FPoint() // destructor { } // public methods of FPoint //---------------------------------------------------------------------- FPoint& FPoint::operator = (const FPoint& p) { xpos = p.xpos; ypos = p.ypos; return *this; } //---------------------------------------------------------------------- FPoint& FPoint::operator += (const FPoint& p) { xpos = short(xpos + p.xpos); ypos = short(ypos + p.ypos); return *this; } //---------------------------------------------------------------------- FPoint& FPoint::operator -= (const FPoint& p) { xpos = short(xpos - p.xpos); ypos = short(ypos - p.ypos); return *this; } //---------------------------------------------------------------------- void FPoint::setX (int x) { xpos = short(x); } //---------------------------------------------------------------------- void FPoint::setY (int y) { ypos = short(y); } //---------------------------------------------------------------------- void FPoint::setPoint (int x, int y) { xpos = short(x); ypos = short(y); } //---------------------------------------------------------------------- bool FPoint::isNull() const { return xpos == 0 && ypos == 0; }