/*********************************************************************** * transparent.cpp - Demonstrates transparent windows * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2016-2020 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include namespace fc = finalcut::fc; using finalcut::FColorPair; using finalcut::FPoint; using finalcut::FSize; using finalcut::FStyle; //---------------------------------------------------------------------- // class Transparent //---------------------------------------------------------------------- class Transparent final : public finalcut::FDialog { public: // Typedef and Enumeration typedef enum ttype { transparent = 0, shadow = 1, inherit_background = 2 } trans_type; // Constructor explicit Transparent ( finalcut::FWidget* = nullptr , trans_type = transparent ); // Disable copy constructor Transparent (const Transparent&) = delete; // Destructor ~Transparent() override; // Disable copy assignment operator (=) Transparent& operator = (const Transparent&) = delete; private: // Method void draw() override; // Event handlers void onKeyPress (finalcut::FKeyEvent* ev) override; // Data members trans_type type; }; //---------------------------------------------------------------------- Transparent::Transparent ( finalcut::FWidget* parent , Transparent::trans_type tt ) : finalcut::FDialog(parent) , type(tt) { // Set statusbar text for this window // Avoids calling a virtual function from the constructor // (CERT, OOP50-CPP) FWidget::setStatusbarMessage("Press Q to quit"); } //---------------------------------------------------------------------- Transparent::~Transparent() { } //---------------------------------------------------------------------- void Transparent::draw() { finalcut::FDialog::draw(); if ( isMonochron() ) setReverse(true); if ( type == shadow ) { const auto& wc = getFWidgetColors(); print() << FColorPair (wc.shadow_bg, wc.shadow_fg) << FStyle (fc::ColorOverlay); } else if ( type == inherit_background ) { if ( getMaxColor() > 8 ) print() << FColorPair (fc::Blue, fc::Black); else print() << FColorPair (fc::Green, fc::Black); print() << FStyle (fc::InheritBackground); } else print() << FStyle (fc::Transparent); const finalcut::FString line(getClientWidth(), '.'); // Fill window area for (int n{1}; n <= int(getClientHeight()); n++) { print() << FPoint(2, 2 + n) << line; } print() << FStyle (fc::Reset); } //---------------------------------------------------------------------- void Transparent::onKeyPress (finalcut::FKeyEvent* ev) { if ( ! ev ) return; if ( ev->key() == 'q' && getParentWidget() ) { getParentWidget()->close(); ev->accept(); } else finalcut::FDialog::onKeyPress(ev); } //---------------------------------------------------------------------- // class MainWindow //---------------------------------------------------------------------- class MainWindow final : public finalcut::FDialog { public: // Constructor explicit MainWindow (finalcut::FWidget* = nullptr); // Disable copy constructor MainWindow (const MainWindow&) = delete; // Destructor ~MainWindow() override; // Disable copy assignment operator (=) MainWindow& operator = (const MainWindow&) = delete; private: // Method void draw() override; // Event handlers void onClose (finalcut::FCloseEvent*) override; void onShow (finalcut::FShowEvent*) override; void onTimer (finalcut::FTimerEvent*) override; void onKeyPress (finalcut::FKeyEvent* ev) override { if ( ! ev ) return; if ( ev->key() == 'q' ) { close(); ev->accept(); } else finalcut::FDialog::onKeyPress(ev); } // Data members finalcut::FString line1{" .-. .-. .-."}; finalcut::FString line2{"`._.' `._.' `._.' "}; Transparent* transpwin{nullptr}; Transparent* shadowwin{nullptr}; Transparent* ibg{nullptr}; finalcut::FStatusBar status_bar{this}; }; //---------------------------------------------------------------------- MainWindow::MainWindow (finalcut::FWidget* parent) : FDialog(parent) { // The memory allocation for the following three sub windows occurs // with the operator new. The lifetime of the generated widget // is managed by the parent object (this). The operator delete // is not required in this class and would result in a double free. transpwin = new Transparent(this); transpwin->setText("transparent"); transpwin->setGeometry (FPoint(6, 3), FSize(29, 12)); transpwin->unsetTransparentShadow(); shadowwin = new Transparent(this, Transparent::shadow); shadowwin->setText("shadow"); shadowwin->setGeometry (FPoint(46, 11), FSize(29, 12)); shadowwin->unsetTransparentShadow(); ibg = new Transparent(this, Transparent::inherit_background); ibg->setText("inherit background"); ibg->setGeometry (FPoint(42, 3), FSize(29, 7)); ibg->unsetTransparentShadow(); // Set statusbar text for this window setStatusbarMessage("Press Q to quit"); unsetTransparentShadow(); activateDialog(); } //---------------------------------------------------------------------- MainWindow::~MainWindow() { } //---------------------------------------------------------------------- void MainWindow::draw() { finalcut::FDialog::draw(); if ( isMonochron() ) setReverse(true); setColor(); print() << FPoint(2, 4) << line1; print() << FPoint(2, 5) << line2; if ( isMonochron() ) setReverse(false); updateTerminal(); } //---------------------------------------------------------------------- void MainWindow::onClose (finalcut::FCloseEvent* ev) { finalcut::FApplication::closeConfirmationDialog (this, ev); } //---------------------------------------------------------------------- void MainWindow::onShow (finalcut::FShowEvent*) { addTimer(100); // Call onTimer() every 100 ms } //---------------------------------------------------------------------- void MainWindow::onTimer (finalcut::FTimerEvent*) { wchar_t first_Char[2]; std::size_t length = line1.getLength(); first_Char[0] = line1[0]; first_Char[1] = line2[0]; line1 = line1.right(length - 1) + first_Char[0]; line2 = line2.right(length - 1) + first_Char[1]; redraw(); flush(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app (argc, argv); app.setNonBlockingRead(); // Create main dialog object MainWindow main_dlg (&app); main_dlg.setText ("non-transparent"); main_dlg.setGeometry (FPoint(8, 16), FSize(26, 7)); // Set dialog main_dlg as main widget finalcut::FWidget::setMainWidget (&main_dlg); // Show and start the application main_dlg.show(); return app.exec(); }