/*********************************************************************** * watch.cpp - A watch with FSwitch widgets * * * * This file is part of the FINAL CUT widget toolkit * * * * Copyright 2015-2021 Markus Gans * * * * FINAL CUT is free software; you can redistribute it and/or modify * * it under the terms of the GNU Lesser General Public License as * * published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * FINAL CUT is distributed in the hope that it will be useful, but * * WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include #include using finalcut::FPoint; using finalcut::FSize; //---------------------------------------------------------------------- // class Watch //---------------------------------------------------------------------- class Watch final : public finalcut::FDialog { public: // Constructor explicit Watch (finalcut::FWidget* = nullptr); // Disable copy constructor Watch (const Watch&) = delete; // Destructor ~Watch() override = default; // Disable copy assignment operator (=) Watch& operator = (const Watch&) = delete; // Method void printTime(); // Event handlers void onTimer (finalcut::FTimerEvent*) override; void onClose (finalcut::FCloseEvent*) override; // Callback methods void cb_clock(); void cb_seconds(); protected: // Method void initLayout() override; void adjustSize() override; private: // Data members bool sec{true}; finalcut::FLabel time_label{L"Time", this}; finalcut::FLabel time_str{L"--:--:--", this}; finalcut::FSwitch clock_sw{L"Clock", this}; finalcut::FSwitch seconds_sw{L"Seconds", this}; finalcut::FButton quit_btn{L"&Quit", this}; }; //---------------------------------------------------------------------- Watch::Watch (FWidget* parent) : finalcut::FDialog{parent} { // Labels time_label.setEmphasis(); // Switch sec = seconds_sw.setChecked(); // Connect switch signal "toggled" with a callback member function clock_sw.addCallback ( "toggled", this, &Watch::cb_clock ); // Connect switch signal "toggled" with a callback member function seconds_sw.addCallback ( "toggled", this, &Watch::cb_seconds ); // Connect button signal "clicked" with a callback member function quit_btn.addCallback ( "clicked", finalcut::getFApplication(), &finalcut::FApplication::cb_exitApp, this ); } //---------------------------------------------------------------------- void Watch::printTime() { finalcut::FString str{}; using namespace std::chrono; auto now = system_clock::to_time_t(system_clock::now()); auto lt = *localtime(&now); if ( sec ) str.sprintf("%02d:%02d:%02d", lt.tm_hour, lt.tm_min, lt.tm_sec); else str.sprintf("%02d:%02d ", lt.tm_hour, lt.tm_min); time_str = str; time_str.redraw(); } //---------------------------------------------------------------------- void Watch::onTimer (finalcut::FTimerEvent*) { printTime(); } //---------------------------------------------------------------------- void Watch::onClose (finalcut::FCloseEvent* ev) { finalcut::FApplication::closeConfirmationDialog (this, ev); } //---------------------------------------------------------------------- void Watch::cb_clock() { if ( clock_sw.isChecked() ) { printTime(); addTimer(1000); // Call onTimer() every second (1000 ms) } else { delAllTimers(); // Delete all timers and stop updating the time time_str = "--:--:--"; time_str.redraw(); } } //---------------------------------------------------------------------- void Watch::cb_seconds() { if ( seconds_sw.isChecked() ) sec = true; else sec = false; if ( clock_sw.isChecked() ) printTime(); else { if ( sec ) time_str = "--:--:--"; else time_str = "--:-- "; time_str.redraw(); } } //---------------------------------------------------------------------- void Watch::initLayout() { // Dialog settings FDialog::setText ("Watch"); FDialog::setSize ({22, 13}, false); // Labels time_label.setGeometry(FPoint{5, 2}, FSize{5, 1}); time_str.setGeometry(FPoint{10, 2}, FSize{8, 1}); // Switches clock_sw.setGeometry(FPoint{4, 4}, FSize{9, 1}); seconds_sw.setGeometry(FPoint{2, 6}, FSize{11, 1}); // Quit button quit_btn.setGeometry(FPoint{6, 9}, FSize{9, 1}); FDialog::initLayout(); } //---------------------------------------------------------------------- void Watch::adjustSize() { const auto pw = int(getDesktopWidth()); setX (1 + (pw - 22) / 2, false); setY (3, false); finalcut::FDialog::adjustSize(); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app{argc, argv}; // Create a simple dialog box Watch w{&app}; // Set dialog w as main widget finalcut::FWidget::setMainWidget(&w); // Show and start the application w.show(); return app.exec(); }