/***********************************************************************
* scrollview.cpp - Shows client widgets in a scroll area *
* *
* This file is part of the Final Cut widget toolkit *
* *
* Copyright 2017-2019 Markus Gans *
* *
* The Final Cut is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of *
* the License, or (at your option) any later version. *
* *
* The Final Cut is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* . *
***********************************************************************/
#include
namespace fc = finalcut::fc;
using finalcut::FPoint;
using finalcut::FSize;
//----------------------------------------------------------------------
// class Scrollview
//----------------------------------------------------------------------
class Scrollview : public finalcut::FScrollView
{
public:
// Constructor
explicit Scrollview (finalcut::FWidget* = nullptr);
// Disable copy constructor
Scrollview (const Scrollview&) = delete;
// Destructor
~Scrollview ();
// Disable assignment operator (=)
Scrollview& operator = (const Scrollview&) = delete;
// Mutator
void setScrollSize (const FSize&) override;
private:
// Method
void draw() override;
// Callback methods
void cb_go_east (finalcut::FWidget*, FDataPtr);
void cb_go_south (finalcut::FWidget*, FDataPtr);
void cb_go_west (finalcut::FWidget*, FDataPtr);
void cb_go_north (finalcut::FWidget*, FDataPtr);
// Data members
wchar_t pointer_right{fc::BlackRightPointingPointer};
wchar_t pointer_down{fc::BlackDownPointingTriangle};
wchar_t pointer_left{fc::BlackLeftPointingPointer};
wchar_t pointer_up{fc::BlackUpPointingTriangle};
finalcut::FButton go_east{pointer_right, this};
finalcut::FButton go_south{pointer_down, this};
finalcut::FButton go_west{pointer_left, this};
finalcut::FButton go_north{pointer_up, this};
};
//----------------------------------------------------------------------
Scrollview::Scrollview (finalcut::FWidget* parent)
: finalcut::FScrollView(parent)
{
// Sets the navigation button geometry
go_east.setGeometry (FPoint(1, 1), FSize(5, 1));
go_south.setGeometry ( FPoint(int(getScrollWidth()) - 5, 1)
, FSize(5, 1) );
go_west.setGeometry ( FPoint( int(getScrollWidth()) - 5
, int(getScrollHeight()) - 2 )
, FSize(5, 1) );
go_north.setGeometry ( FPoint(1, int(getScrollHeight()) - 2)
, FSize(5, 1) );
// Add scroll function callbacks to the buttons
go_east.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &Scrollview::cb_go_east)
);
go_south.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &Scrollview::cb_go_south)
);
go_west.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &Scrollview::cb_go_west)
);
go_north.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &Scrollview::cb_go_north)
);
}
//----------------------------------------------------------------------
Scrollview::~Scrollview()
{ }
//----------------------------------------------------------------------
void Scrollview::setScrollSize (const FSize& size)
{
FScrollView::setScrollSize (size);
int width = int(size.getWidth());
int height = int(size.getHeight());
go_south.setPos (FPoint(width - 5, 1));
go_west.setPos (FPoint(width - 5, height - 1));
go_north.setPos (FPoint(1, height - 1));
}
//----------------------------------------------------------------------
void Scrollview::draw()
{
if ( isMonochron() )
setReverse(true);
const finalcut::FWidgetColors& wc = getFWidgetColors();
setColor (wc.label_inactive_fg, wc.dialog_bg);
clearArea();
for (int y{0}; y < int(getScrollHeight()); y++)
{
print() << FPoint(1, 1 + y);
for (int x{0}; x < int(getScrollWidth()); x++)
print (32 + ((x + y) % 0x5f));
}
if ( isMonochron() )
setReverse(false);
FScrollView::draw();
}
//----------------------------------------------------------------------
void Scrollview::cb_go_east (finalcut::FWidget*, FDataPtr)
{
scrollToX (int(getScrollWidth() - getViewportWidth()) + 1);
go_south.setFocus();
go_east.redraw();
go_south.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_go_south (finalcut::FWidget*, FDataPtr)
{
scrollToY (int(getScrollHeight() - getViewportHeight()) + 1);
go_west.setFocus();
go_south.redraw();
go_west.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_go_west (finalcut::FWidget*, FDataPtr)
{
scrollToX (1);
go_north.setFocus();
go_west.redraw();
go_north.redraw();
}
//----------------------------------------------------------------------
void Scrollview::cb_go_north (finalcut::FWidget*, FDataPtr)
{
scrollToY (1);
go_east.setFocus();
go_north.redraw();
go_east.redraw();
}
//----------------------------------------------------------------------
// class Scrollviewdemo
//----------------------------------------------------------------------
class Scrollviewdemo : public finalcut::FDialog
{
public:
// Constructor
explicit Scrollviewdemo (finalcut::FWidget* = nullptr);
// Destructor
~Scrollviewdemo();
// Event handler
void onClose (finalcut::FCloseEvent*) override;
// Callback method
void cb_quit (finalcut::FWidget* = nullptr, FDataPtr = nullptr);
// Data members
Scrollview sview{this};
finalcut::FButton quit_btn{"&Quit", this};
finalcut::FLabel label{this};
};
//----------------------------------------------------------------------
Scrollviewdemo::Scrollviewdemo (finalcut::FWidget* parent)
: finalcut::FDialog(parent)
{
setGeometry (FPoint(16, 3), FSize(50, 19));
setText ("Scrolling viewport example");
// The scrolling viewport widget
sview.setGeometry(FPoint(3, 2), FSize(44, 12));
sview.setScrollSize(FSize(188, 124));
// Quit button
quit_btn.setGeometry(FPoint(37, 15), FSize(10, 1));
// Add function callback
quit_btn.addCallback
(
"clicked",
F_METHOD_CALLBACK (this, &Scrollviewdemo::cb_quit)
);
// Text label
label.setGeometry(FPoint(2, 1), FSize(46, 1));
label.setEmphasis();
label << L"Use scrollbars to change the viewport position";
}
//----------------------------------------------------------------------
Scrollviewdemo::~Scrollviewdemo()
{ }
//----------------------------------------------------------------------
void Scrollviewdemo::cb_quit (finalcut::FWidget*, FDataPtr)
{
close();
}
//----------------------------------------------------------------------
void Scrollviewdemo::onClose (finalcut::FCloseEvent* ev)
{
finalcut::FApplication::closeConfirmationDialog (this, ev);
}
//----------------------------------------------------------------------
// main part
//----------------------------------------------------------------------
int main (int argc, char* argv[])
{
// Create the application object
finalcut::FApplication app(argc, argv);
// Create a simple dialog box
Scrollviewdemo svdemo(&app);
// Set dialog main_dlg as main widget
app.setMainWidget(&svdemo);
// Show and start the application
svdemo.show();
return app.exec();
}