/*********************************************************************** * scrollview.cpp - Shows client widgets in a scroll area * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2017-2019 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ #include namespace fc = finalcut::fc; using finalcut::FPoint; using finalcut::FSize; //---------------------------------------------------------------------- // class Scrollview //---------------------------------------------------------------------- class Scrollview : public finalcut::FScrollView { public: // Constructor explicit Scrollview (finalcut::FWidget* = nullptr); // Disable copy constructor Scrollview (const Scrollview&) = delete; // Destructor ~Scrollview (); // Disable assignment operator (=) Scrollview& operator = (const Scrollview&) = delete; // Mutator void setScrollSize (const FSize&) override; private: // Method void draw() override; // Callback methods void cb_go_east (finalcut::FWidget*, FDataPtr); void cb_go_south (finalcut::FWidget*, FDataPtr); void cb_go_west (finalcut::FWidget*, FDataPtr); void cb_go_north (finalcut::FWidget*, FDataPtr); // Data members wchar_t pointer_right{fc::BlackRightPointingPointer}; wchar_t pointer_down{fc::BlackDownPointingTriangle}; wchar_t pointer_left{fc::BlackLeftPointingPointer}; wchar_t pointer_up{fc::BlackUpPointingTriangle}; finalcut::FButton go_east{pointer_right, this}; finalcut::FButton go_south{pointer_down, this}; finalcut::FButton go_west{pointer_left, this}; finalcut::FButton go_north{pointer_up, this}; }; //---------------------------------------------------------------------- Scrollview::Scrollview (finalcut::FWidget* parent) : finalcut::FScrollView(parent) { // Sets the navigation button geometry go_east.setGeometry (FPoint(1, 1), FSize(5, 1)); go_south.setGeometry ( FPoint(int(getScrollWidth()) - 5, 1) , FSize(5, 1) ); go_west.setGeometry ( FPoint( int(getScrollWidth()) - 5 , int(getScrollHeight()) - 2 ) , FSize(5, 1) ); go_north.setGeometry ( FPoint(1, int(getScrollHeight()) - 2) , FSize(5, 1) ); // Add scroll function callbacks to the buttons go_east.addCallback ( "clicked", F_METHOD_CALLBACK (this, &Scrollview::cb_go_east) ); go_south.addCallback ( "clicked", F_METHOD_CALLBACK (this, &Scrollview::cb_go_south) ); go_west.addCallback ( "clicked", F_METHOD_CALLBACK (this, &Scrollview::cb_go_west) ); go_north.addCallback ( "clicked", F_METHOD_CALLBACK (this, &Scrollview::cb_go_north) ); } //---------------------------------------------------------------------- Scrollview::~Scrollview() { } //---------------------------------------------------------------------- void Scrollview::setScrollSize (const FSize& size) { FScrollView::setScrollSize (size); int width = int(size.getWidth()); int height = int(size.getHeight()); go_south.setPos (FPoint(width - 5, 1)); go_west.setPos (FPoint(width - 5, height - 1)); go_north.setPos (FPoint(1, height - 1)); } //---------------------------------------------------------------------- void Scrollview::draw() { if ( isMonochron() ) setReverse(true); const finalcut::FWidgetColors& wc = getFWidgetColors(); setColor (wc.label_inactive_fg, wc.dialog_bg); clearArea(); for (int y{0}; y < int(getScrollHeight()); y++) { print() << FPoint(1, 1 + y); for (int x{0}; x < int(getScrollWidth()); x++) print (32 + ((x + y) % 0x5f)); } if ( isMonochron() ) setReverse(false); FScrollView::draw(); } //---------------------------------------------------------------------- void Scrollview::cb_go_east (finalcut::FWidget*, FDataPtr) { scrollToX (int(getScrollWidth() - getViewportWidth()) + 1); go_south.setFocus(); go_east.redraw(); go_south.redraw(); } //---------------------------------------------------------------------- void Scrollview::cb_go_south (finalcut::FWidget*, FDataPtr) { scrollToY (int(getScrollHeight() - getViewportHeight()) + 1); go_west.setFocus(); go_south.redraw(); go_west.redraw(); } //---------------------------------------------------------------------- void Scrollview::cb_go_west (finalcut::FWidget*, FDataPtr) { scrollToX (1); go_north.setFocus(); go_west.redraw(); go_north.redraw(); } //---------------------------------------------------------------------- void Scrollview::cb_go_north (finalcut::FWidget*, FDataPtr) { scrollToY (1); go_east.setFocus(); go_north.redraw(); go_east.redraw(); } //---------------------------------------------------------------------- // class Scrollviewdemo //---------------------------------------------------------------------- class Scrollviewdemo : public finalcut::FDialog { public: // Constructor explicit Scrollviewdemo (finalcut::FWidget* = nullptr); // Destructor ~Scrollviewdemo(); // Event handler void onClose (finalcut::FCloseEvent*) override; // Callback method void cb_quit (finalcut::FWidget* = nullptr, FDataPtr = nullptr); // Data members Scrollview sview{this}; finalcut::FButton quit_btn{"&Quit", this}; finalcut::FLabel label{this}; }; //---------------------------------------------------------------------- Scrollviewdemo::Scrollviewdemo (finalcut::FWidget* parent) : finalcut::FDialog(parent) { setGeometry (FPoint(16, 3), FSize(50, 19)); setText ("Scrolling viewport example"); // The scrolling viewport widget sview.setGeometry(FPoint(3, 2), FSize(44, 12)); sview.setScrollSize(FSize(188, 124)); // Quit button quit_btn.setGeometry(FPoint(37, 15), FSize(10, 1)); // Add function callback quit_btn.addCallback ( "clicked", F_METHOD_CALLBACK (this, &Scrollviewdemo::cb_quit) ); // Text label label.setGeometry(FPoint(2, 1), FSize(46, 1)); label.setEmphasis(); label << L"Use scrollbars to change the viewport position"; } //---------------------------------------------------------------------- Scrollviewdemo::~Scrollviewdemo() { } //---------------------------------------------------------------------- void Scrollviewdemo::cb_quit (finalcut::FWidget*, FDataPtr) { close(); } //---------------------------------------------------------------------- void Scrollviewdemo::onClose (finalcut::FCloseEvent* ev) { finalcut::FApplication::closeConfirmationDialog (this, ev); } //---------------------------------------------------------------------- // main part //---------------------------------------------------------------------- int main (int argc, char* argv[]) { // Create the application object finalcut::FApplication app(argc, argv); // Create a simple dialog box Scrollviewdemo svdemo(&app); // Set dialog main_dlg as main widget app.setMainWidget(&svdemo); // Show and start the application svdemo.show(); return app.exec(); }