/*********************************************************************** * fvterm.h - Virtual terminal implementation * * * * This file is part of the Final Cut widget toolkit * * * * Copyright 2016-2017 Markus Gans * * * * The Final Cut is free software; you can redistribute it and/or * * modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of * * the License, or (at your option) any later version. * * * * The Final Cut is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * ***********************************************************************/ /* Inheritance diagram * ═══════════════════ * * ▕▔▔▔▔▔▔▔▔▔▏ * ▕ FTerm ▏ * ▕▁▁▁▁▁▁▁▁▁▏ * ▲ * │ * ▕▔▔▔▔▔▔▔▔▔▏1 *▕▔▔▔▔▔▔▔▔▔▏ * ▕ FVTerm ▏- - -┬- - -▕ FString ▏ * ▕▁▁▁▁▁▁▁▁▁▏ : ▕▁▁▁▁▁▁▁▁▁▏ * : * : *▕▔▔▔▔▔▔▔▔▏ * :- - -▕ FPoint ▏ * : ▕▁▁▁▁▁▁▁▁▏ * : * : *▕▔▔▔▔▔▔▔▏ * └- - -▕ FRect ▏ * ▕▁▁▁▁▁▁▁▏ */ #ifndef FVTERM_H #define FVTERM_H #if !defined (USE_FINAL_H) && !defined (COMPILE_FINAL_CUT) #error "Only can be included directly." #endif #include // std::stringstream #include "final/fterm.h" // Preprocessing handler macro #define F_PREPROC_HANDLER(i,h) \ static_cast((i)) \ , reinterpret_cast((h)) // class forward declaration class FWidget; //---------------------------------------------------------------------- // class FVTerm //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) class FVTerm : public FTerm { public: // Typedefs and Enumeration typedef struct { uInt xmin; // X-position with the first change uInt xmax; // X-position with the last change uInt trans_count; // Number of transparent characters } line_changes; typedef FOptiAttr::char_data char_data; typedef void (FVTerm::*FPreprocessingHandler)(); struct term_area; // forward declaration struct vterm_preprocessing { FVTerm* instance; FPreprocessingHandler handler; }; typedef std::vector FPreprocessing; enum covered_state { non_covered, half_covered, fully_covered }; // Constructor explicit FVTerm (bool, bool = false); // Destructor ~FVTerm(); // Overloaded operators template FVTerm& operator << (const type&); FVTerm& operator << (const std::vector&); // Accessors virtual const char* getClassName() const; static short getTermForegroundColor(); static short getTermBackgroundColor(); term_area* getVWin() const; FPoint getPrintCursor(); static char_data getAttribute(); // Mutators static void setTermXY (register int, register int); static bool hideCursor (bool); static bool hideCursor(); static bool showCursor(); void setPrintCursor (const FPoint&); void setPrintCursor (register int, register int); void setColor (short, short); static void setNormal(); static bool setBold (register bool); static bool setBold(); static bool unsetBold(); static bool setDim (register bool); static bool setDim(); static bool unsetDim(); static bool setItalic (register bool); static bool setItalic(); static bool unsetItalic(); static bool setUnderline (register bool); static bool setUnderline(); static bool unsetUnderline(); static bool setBlink (register bool); static bool setBlink(); static bool unsetBlink(); static bool setReverse (register bool); static bool setReverse(); static bool unsetReverse(); static bool setStandout (register bool); static bool setStandout(); static bool unsetStandout(); static bool setInvisible (register bool); static bool setInvisible(); static bool unsetInvisible(); static bool setProtected (register bool); static bool setProtected(); static bool unsetProtected(); static bool setCrossedOut (register bool); static bool setCrossedOut(); static bool unsetCrossedOut(); static bool setDoubleUnderline (register bool); static bool setDoubleUnderline(); static bool unsetDoubleUnderline(); static bool setAltCharset (register bool); static bool setAltCharset(); static bool unsetAltCharset(); static bool setPCcharset (register bool); static bool setPCcharset(); static bool unsetPCcharset(); static bool setTransparent (register bool); static bool setTransparent(); static bool unsetTransparent(); static bool setTransShadow (register bool); static bool setTransShadow(); static bool unsetTransShadow(); static bool setInheritBackground (register bool); static bool setInheritBackground(); static bool unsetInheritBackground(); // Inquiries static bool isCursorHidden(); static bool isBold(); static bool isDim(); static bool isItalic(); static bool isUnderline(); static bool isBlink(); static bool isReverse(); static bool isStandout(); static bool isInvisible(); static bool isProtected(); static bool isCrossedOut(); static bool isDoubleUnderline(); static bool isAltCharset(); static bool isPCcharset(); static bool isTransparent(); static bool isTransShadow(); static bool isInheritBackground(); // Methods virtual void clearArea (int = ' '); void createVTerm (const FRect&); void createVTerm (int, int); static void resizeVTerm (const FRect&); static void resizeVTerm (int, int); static void putVTerm(); static void updateTerminal (bool); static void updateTerminal(); virtual void addPreprocessingHandler ( FVTerm* , FPreprocessingHandler ); virtual void delPreprocessingHandler (FVTerm*); int printf (const wchar_t*, ...); int printf (const char*, ...) #if defined(__clang__) __attribute__((__format__ (__printf__, 2, 3))) #elif defined(__GNUC__) __attribute__ ((format (printf, 2, 3))) #endif ; int print (const std::wstring&); int print (term_area*, const std::wstring&); int print (const wchar_t*); int print (term_area*, const wchar_t*); int print (const char*); int print (term_area*, const char*); int print (const std::string&); int print (term_area*, const std::string&); int print (const FString&); int print (term_area*, const FString&); int print (const std::vector&); int print (term_area*, const std::vector&); int print (int); int print (term_area*, int); int print (char_data&); int print (term_area*, char_data&); FVTerm& print(); protected: // Enumeration enum character_type { overlapped_character, covered_character }; // Accessor virtual term_area* getPrintArea(); // Inquiries bool hasPrintArea() const; bool hasChildPrintArea() const; bool isVirtualWindow() const; // Mutator static void setInsertCursorStyle (bool on); static void setInsertCursorStyle(); static void unsetInsertCursorStyle(); // Methods void createArea ( const FRect& , const FPoint& , term_area*& ); void createArea ( int, int, int, int , int, int , term_area*& ); static void resizeArea ( const FRect& , const FPoint& , term_area* ); static void resizeArea ( int, int, int, int , int, int , term_area* ); static void removeArea (term_area*&); static void restoreVTerm (const FRect&); static void restoreVTerm (int, int, int, int); static covered_state isCovered ( const FPoint& , term_area* ); static covered_state isCovered ( int, int , term_area* ); static void updateOverlappedColor ( term_area* , int, int, int, int ); static void updateOverlappedCharacter (term_area*, int, int); static void updateShadedCharacter ( term_area* , int, int, int, int ); static void updateInheritBackground ( term_area* , int, int, int, int ); static void updateCharacter ( term_area* , int, int, int, int ); static void callPreprocessingHandler (term_area*); static void updateVTerm(); static void updateVTerm (term_area*); static bool updateVTermCursor (term_area*); static bool isInsideArea (int, int, term_area*); static void setAreaCursor ( const FPoint& , bool, term_area* ); static void setAreaCursor ( int, int , bool, term_area*); static void getArea (const FPoint&, term_area*); static void getArea (int, int, term_area*); static void getArea (const FRect&, term_area*); static void getArea (int, int, int, int, term_area*); static void putArea (const FPoint&, term_area*); static void putArea (int, int, term_area*); static void scrollAreaForward (term_area*); static void scrollAreaReverse (term_area*); static void clearArea (term_area*, int = ' '); static char_data getCharacter ( character_type , const FPoint& , FVTerm* ); static char_data getCharacter ( character_type , int , int, FVTerm* ); static char_data getCoveredCharacter (const FPoint&, FVTerm*); static char_data getCoveredCharacter (int, int, FVTerm*); static char_data getOverlappedCharacter (const FPoint&, FVTerm*); static char_data getOverlappedCharacter (int, int, FVTerm*); static void processTerminalUpdate(); static void startTerminalUpdate(); static void finishTerminalUpdate(); static void flush_out(); // Data Members static term_area* vterm; // virtual terminal static term_area* vdesktop; // virtual desktop static term_area* active_area; // active area term_area* print_area; // print area for this object term_area* child_print_area; // print area for children term_area* vwin; // virtual window private: // Typedef and Enumeration typedef FTermcap::tcap_map termcap_map; enum exit_state { not_used, used, line_completely_printed }; // Constants static const uInt TERMINAL_OUTPUT_BUFFER_SIZE = 32768; // Buffer size for character output on the terminal // Disable copy constructor FVTerm (const FVTerm&); // Disable assignment operator (=) FVTerm& operator = (const FVTerm&); // Mutators void setPrintArea (term_area*); // Methods void init(); void finish(); static bool clearTerm (int = ' '); static bool canClearToEOL (uInt, uInt); static bool canClearLeadingWS (uInt&, uInt); static bool canClearTailingWS (uInt&, uInt); static bool skipUnchangedCharacters (uInt&, uInt, uInt); static void printRange (uInt, uInt, uInt, bool); static exit_state eraseCharacters (uInt&, uInt, uInt, bool); static exit_state repeatCharacter (uInt&, uInt, uInt); static void cursorWrap(); static void updateTerminalLine (uInt); static bool updateTerminalCursor(); static bool isInsideTerminal (int, int); static void markAsPrinted (uInt, uInt); static void markAsPrinted (uInt, uInt, uInt); static void newFontChanges (char_data*&); static void charsetChanges (char_data*&); static void appendCharacter (char_data*&); static void appendChar (char_data*&); static void appendAttributes (char_data*&); static int appendLowerRight (char_data*&); static void appendOutputBuffer (const std::string&); static void appendOutputBuffer (const char*&); static int appendOutputBuffer (int); // Data Members static std::queue* output_buffer; static char_data term_attribute; static char_data next_attribute; static FPoint* term_pos; // terminal cursor position static termcap_map* tcap; static bool hidden_cursor; static bool terminal_update_complete; static bool terminal_update_pending; static bool force_terminal_update; static bool stop_terminal_updates; static int skipped_terminal_update; }; #pragma pack(pop) //---------------------------------------------------------------------- // struct FVTerm::term_area //---------------------------------------------------------------------- #pragma pack(push) #pragma pack(1) struct FVTerm::term_area // define virtual terminal character properties { public: term_area() : offset_left (0) , offset_top (0) , width (-1) , height (-1) , right_shadow (0) , bottom_shadow (0) , cursor_x (0) , cursor_y (0) , input_cursor_x (-1) , input_cursor_y (-1) , widget() , preprocessing_call() , changes (0) , text (0) , input_cursor_visible (false) , has_changes (false) , visible (false) { } ~term_area() { } int offset_left; // Distance from left terminal side int offset_top; // Distance from top of the terminal int width; // Window width int height; // Window height int right_shadow; // Right window shadow int bottom_shadow; // Bottom window shadow int cursor_x; // X-position for the next write operation int cursor_y; // Y-position for the next write operation int input_cursor_x; // X-position input cursor int input_cursor_y; // Y-position input cursor FWidget* widget; // Widget that owns this term_area FPreprocessing preprocessing_call; line_changes* changes; char_data* text; // Text data for the output bool input_cursor_visible; bool has_changes; bool visible; private: // Disable copy constructor term_area (const term_area&); // Disable assignment operator (=) term_area& operator = (const term_area&); }; #pragma pack(pop) // FVTerm inline functions //---------------------------------------------------------------------- template inline FVTerm& FVTerm::operator << (const type& s) { std::wostringstream outstream; outstream << s; print (outstream.str()); return *this; } //---------------------------------------------------------------------- inline FVTerm& FVTerm::operator << (const std::vector& termString) { print (termString); return *this; } //---------------------------------------------------------------------- inline const char* FVTerm::getClassName() const { return "FVTerm"; } //---------------------------------------------------------------------- inline short FVTerm::getTermForegroundColor() { return next_attribute.fg_color; } //---------------------------------------------------------------------- inline short FVTerm::getTermBackgroundColor() { return next_attribute.bg_color; } //---------------------------------------------------------------------- inline FVTerm::term_area* FVTerm::getVWin() const { return vwin; } //---------------------------------------------------------------------- inline FVTerm::char_data FVTerm::getAttribute() { return next_attribute; } //---------------------------------------------------------------------- inline bool FVTerm::hideCursor() { return hideCursor(true); } //---------------------------------------------------------------------- inline bool FVTerm::showCursor() { return hideCursor(false); } //---------------------------------------------------------------------- inline void FVTerm::setPrintCursor (const FPoint& pos) { setPrintCursor (pos.getX(), pos.getY()); } //---------------------------------------------------------------------- inline void FVTerm::setColor (register short fg, register short bg) { // Changes colors next_attribute.fg_color = fg; next_attribute.bg_color = bg; } //---------------------------------------------------------------------- inline void FVTerm::setNormal() { // reset all character attributes next_attribute.attr.bit.bold = \ next_attribute.attr.bit.dim = \ next_attribute.attr.bit.italic = \ next_attribute.attr.bit.underline = \ next_attribute.attr.bit.blink = \ next_attribute.attr.bit.reverse = \ next_attribute.attr.bit.standout = \ next_attribute.attr.bit.invisible = \ next_attribute.attr.bit.protect = \ next_attribute.attr.bit.crossed_out = \ next_attribute.attr.bit.dbl_underline = \ next_attribute.attr.bit.alt_charset = \ next_attribute.attr.bit.pc_charset = \ next_attribute.attr.bit.transparent = \ next_attribute.attr.bit.trans_shadow = \ next_attribute.attr.bit.inherit_bg = \ next_attribute.attr.bit.no_changes = false; next_attribute.fg_color = fc::Default; next_attribute.bg_color = fc::Default; } //---------------------------------------------------------------------- inline bool FVTerm::setBold (register bool on) { return (next_attribute.attr.bit.bold = on); } //---------------------------------------------------------------------- inline bool FVTerm::setBold() { return setBold(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetBold() { return setBold(false); } //---------------------------------------------------------------------- inline bool FVTerm::setDim (register bool on) { return (next_attribute.attr.bit.dim = on); } //---------------------------------------------------------------------- inline bool FVTerm::setDim() { return setDim(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetDim() { return setDim(false); } //---------------------------------------------------------------------- inline bool FVTerm::setItalic (register bool on) { return (next_attribute.attr.bit.italic = on); } //---------------------------------------------------------------------- inline bool FVTerm::setItalic() { return setItalic(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetItalic() { return setItalic(false); } //---------------------------------------------------------------------- inline bool FVTerm::setUnderline (register bool on) { return (next_attribute.attr.bit.underline = on); } //---------------------------------------------------------------------- inline bool FVTerm::setUnderline() { return setUnderline(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetUnderline() { return setUnderline(false); } //---------------------------------------------------------------------- inline bool FVTerm::setBlink (register bool on) { return (next_attribute.attr.bit.blink = on); } //---------------------------------------------------------------------- inline bool FVTerm::setBlink() { return setBlink(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetBlink() { return setBlink(false); } //---------------------------------------------------------------------- inline bool FVTerm::setReverse (register bool on) { return (next_attribute.attr.bit.reverse = on); } //---------------------------------------------------------------------- inline bool FVTerm::setReverse() { return setReverse(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetReverse() { return setReverse(false); } //---------------------------------------------------------------------- inline bool FVTerm::setStandout (register bool on) { return (next_attribute.attr.bit.standout = on); } //---------------------------------------------------------------------- inline bool FVTerm::setStandout() { return setStandout(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetStandout() { return setStandout(false); } //---------------------------------------------------------------------- inline bool FVTerm::setInvisible (register bool on) { return (next_attribute.attr.bit.invisible = on); } //---------------------------------------------------------------------- inline bool FVTerm::setInvisible() { return setInvisible(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetInvisible() { return setInvisible(false); } //---------------------------------------------------------------------- inline bool FVTerm::setProtected (register bool on) { return (next_attribute.attr.bit.protect = on); } //---------------------------------------------------------------------- inline bool FVTerm::setProtected() { return setProtected(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetProtected() { return setProtected(false); } //---------------------------------------------------------------------- inline bool FVTerm::setCrossedOut (register bool on) { return (next_attribute.attr.bit.crossed_out = on); } //---------------------------------------------------------------------- inline bool FVTerm::setCrossedOut() { return setCrossedOut(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetCrossedOut() { return setCrossedOut(false); } //---------------------------------------------------------------------- inline bool FVTerm::setDoubleUnderline (register bool on) { return (next_attribute.attr.bit.dbl_underline = on); } //---------------------------------------------------------------------- inline bool FVTerm::setDoubleUnderline() { return setDoubleUnderline(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetDoubleUnderline() { return setDoubleUnderline(false); } //---------------------------------------------------------------------- inline bool FVTerm::setAltCharset (register bool on) { return (next_attribute.attr.bit.alt_charset = on); } //---------------------------------------------------------------------- inline bool FVTerm::setAltCharset() { return setAltCharset(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetAltCharset() { return setAltCharset(false); } //---------------------------------------------------------------------- inline bool FVTerm::setPCcharset (register bool on) { return (next_attribute.attr.bit.pc_charset = on); } //---------------------------------------------------------------------- inline bool FVTerm::setPCcharset() { return setPCcharset(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetPCcharset() { return setPCcharset(false); } //---------------------------------------------------------------------- inline bool FVTerm::setTransparent (register bool on) { return (next_attribute.attr.bit.transparent = on); } //---------------------------------------------------------------------- inline bool FVTerm::setTransparent() { return setTransparent(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetTransparent() { return setTransparent(false); } //---------------------------------------------------------------------- inline bool FVTerm::setTransShadow (register bool on) { return (next_attribute.attr.bit.trans_shadow = on); } //---------------------------------------------------------------------- inline bool FVTerm::setTransShadow() { return setTransShadow(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetTransShadow() { return setTransShadow(false); } //---------------------------------------------------------------------- inline bool FVTerm::setInheritBackground (register bool on) { return (next_attribute.attr.bit.inherit_bg = on); } //---------------------------------------------------------------------- inline bool FVTerm::setInheritBackground() { return setInheritBackground(true); } //---------------------------------------------------------------------- inline bool FVTerm::unsetInheritBackground() { return setInheritBackground(false); } //---------------------------------------------------------------------- inline bool FVTerm::isCursorHidden() { return hidden_cursor; } //---------------------------------------------------------------------- inline bool FVTerm::isBold() { return next_attribute.attr.bit.bold; } //---------------------------------------------------------------------- inline bool FVTerm::isDim() { return next_attribute.attr.bit.dim; } //---------------------------------------------------------------------- inline bool FVTerm::isItalic() { return next_attribute.attr.bit.italic; } //---------------------------------------------------------------------- inline bool FVTerm::isUnderline() { return next_attribute.attr.bit.underline; } //---------------------------------------------------------------------- inline bool FVTerm::isBlink() { return next_attribute.attr.bit.blink; } //---------------------------------------------------------------------- inline bool FVTerm::isReverse() { return next_attribute.attr.bit.reverse; } //---------------------------------------------------------------------- inline bool FVTerm::isStandout() { return next_attribute.attr.bit.standout; } //---------------------------------------------------------------------- inline bool FVTerm::isInvisible() { return next_attribute.attr.bit.invisible; } //---------------------------------------------------------------------- inline bool FVTerm::isProtected() { return next_attribute.attr.bit.protect; } //---------------------------------------------------------------------- inline bool FVTerm::isCrossedOut() { return next_attribute.attr.bit.crossed_out; } //---------------------------------------------------------------------- inline bool FVTerm::isDoubleUnderline() { return next_attribute.attr.bit.dbl_underline; } //---------------------------------------------------------------------- inline bool FVTerm::isAltCharset() { return next_attribute.attr.bit.alt_charset; } //---------------------------------------------------------------------- inline bool FVTerm::isPCcharset() { return next_attribute.attr.bit.pc_charset; } //---------------------------------------------------------------------- inline bool FVTerm::isTransparent() { return next_attribute.attr.bit.transparent; } //---------------------------------------------------------------------- inline bool FVTerm::isTransShadow() { return next_attribute.attr.bit.trans_shadow; } //---------------------------------------------------------------------- inline bool FVTerm::isInheritBackground() { return next_attribute.attr.bit.inherit_bg; } //---------------------------------------------------------------------- inline FVTerm& FVTerm::print() { return *this; } //---------------------------------------------------------------------- inline bool FVTerm::hasPrintArea() const { return print_area; } //---------------------------------------------------------------------- inline bool FVTerm::hasChildPrintArea() const { return child_print_area; } //---------------------------------------------------------------------- inline bool FVTerm::isVirtualWindow() const { return vwin; } //---------------------------------------------------------------------- inline void FVTerm::setInsertCursorStyle() { setInsertCursorStyle(true); } //---------------------------------------------------------------------- inline void FVTerm::unsetInsertCursorStyle() { setInsertCursorStyle(false); } //---------------------------------------------------------------------- inline void FVTerm::setPrintArea (term_area* area) { print_area = area; } #endif // FVTERM_H